Why Is There So Little In The Way Of Single-Player DLC?
I've been thinking about this for a while, and I think I've discovered a few explanations as to why single-player add-on content is rare.
I almost never get DLC, primarily because I almost never play online. Well, I play online plenty when reviewing games but I don't do it during my leisure time; I still prefer to think of gaming as a stress-reliever and I relax by being by myself. Anyway, I know the downside to this: Multiplayer entertainment lasts a lot longer than single-player campaigns; even if you played a campaign ten times through, it probably won't amount to the number of hours people dump into the multiplayer.
And if that's the case, it means people are still playing the same game many months down the road. Logically speaking, DLC makes more sense because the fans are still playing, right? If it's just a campaign and it's over in the first few days of playing, are you really going to be that interested in extra story-based content a few months - or even a few weeks - later? Typically, there are more than enough games out there; rarely are we looking around going, "gee, there's nothing to play." So with the sheer number of entertaining titles that arrive in any given year, single-player DLC releasing for a campaign-oriented title a month later is...well...
That's one point. The other point is bound to annoy people; I know the multiplayer fans are going to hate me for saying this, but it just seems that multiplayer is far more addictive. The only games that I believe truly cause people to become clinically addicted are all multiplayer driven; it began with MMOs and in truth, I don't think the online portions of some games like CoD are any different. It all generates a certain...mania...in gamers that I find borderline disturbing. Maybe it's just because they're playing with humans, or maybe because they're lost in a virtual world for such extended periods of time. It's merely a personal observation, guys.
To that end, I think multiplayer DLC will invariably be more successful, because multiplayer lovers play way more in terms of hours. At least, it appears to me that they do. Granted, they may be playing the same damn game over and over for months on end, but the number of hours is often through the roof. Lastly, I imagine it would take developers a great deal longer to produce story-driven DLC; putting out a new map or two isn't a huge deal, but expanding on a complex plot requires more writing, probably new locations and characters, etc. It just might not be feasible and it certainly isn't practical all the time; they'd probably have to charge more for story-based DLC.
I still wish we had gotten those extra Heavy Rain episodes, though.
Tags: dlc, downloadable content, single player dlc, multiplayer dlc
5/6/2012 9:04:24 PM Ben Dutka
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Comments (47 posts)
xenris
Sunday, May 06, 2012 @ 9:43:56 PM
I agree though multiplayer games are addictive. MMOs are addictive for several reason, and shooters seem to be addictive because people like to compete with each other.
I find myself jumping on Tribes:Ascend a lot just because when your playing with other people is unpredictable and your always going to be tested or challenged in some way. Or if your awesome you dominate and other players praise your skills. I think thats the part that gets people playing them more than SP games.
Beamboom
Monday, May 07, 2012 @ 1:10:56 AM
There just is something about real people that AI just can't replace.
TheAgingHipster
Monday, May 07, 2012 @ 8:33:50 AM
Lawless SXE
Sunday, May 06, 2012 @ 10:03:21 PM
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Maybe it's just that campaigns naturally close themselves off, meaning that it doesn't necessarily feel right to add to them, while the more open-ended nature of the aforementioned RPGs allow near endless play. Unless you do like Assassin's Creed and actively leave pieces to be unlocked by DLC. Ugh...
WorldEndsWithMe
Sunday, May 06, 2012 @ 10:14:21 PM
Lawless SXE
Sunday, May 06, 2012 @ 10:23:06 PM
GuyverLT
Monday, May 07, 2012 @ 3:35:44 PM
WorldEndsWithMe
Sunday, May 06, 2012 @ 10:19:39 PM
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I tend to buy DLC for underappreciated games like Alice: Madness Returns, Dante's Inferno, and Hyperdimension MkII. I was tempted to get the outfits for Tales of Graces F but they are like $4.00 a piece!
The new campaign for Duke was fun, I think that's how SP FPS DLC should be: extra stories with more stuff in it. Hell sequels to most games these days are just full price add-ons.
I want the Two Worlds II expansion but it's $30, more than the friggin game. Anyone got a code sittin' around I'll give ya 10 bones.
Rogueagent01
Monday, May 07, 2012 @ 8:19:52 AM
Highlander
Monday, May 07, 2012 @ 12:59:41 PM
Typical for Namco.
Freedom Or Fire
Sunday, May 06, 2012 @ 10:24:13 PM
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tes37
Sunday, May 06, 2012 @ 10:31:08 PM
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I think a small number of single player games could have made DLC without hurting the main story. Heavy Rain was definitely one of them. I was looking forward to getting additional content for it more than any other single player game.
WorldEndsWithMe
Sunday, May 06, 2012 @ 10:41:30 PM
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MP with strangers is no good, and I can't be killing time that fast.
Palpatations911
Sunday, May 06, 2012 @ 11:52:37 PM
Beamboom
Monday, May 07, 2012 @ 1:14:37 AM
And Dead Island is a great game to get introduced to coop play! It's a decent implementation of a full storyline coop (imo the ultimate coop gamestyle), it's the real deal.
WorldEndsWithMe
Monday, May 07, 2012 @ 3:56:16 AM
Sometimes I can't find my buddy in the list or the thing won't even let me into the game lobby. It's fun when it works...
Some arsehole ruined a big mission by staying in the game but not advancing with the rest of us. Just stood there 300m away and wouldn't move. People suck.
Beamboom
Monday, May 07, 2012 @ 11:18:17 AM
Anyway I also think there is an option to kick players if you are the host. It usually are.
And yeah random people is not fun. It could be anyone from a 5 year old kid who don't even know how to handle the controller, to some noob who isn't even aware he's online. Random players are seldom fun to coop with.
maxpontiac
Sunday, May 06, 2012 @ 10:47:58 PM
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To me and countless others, that is what Uncharted is all about. I know the multiplayer component in Uncharted is great, but nothing beats the thrill ride of the campaigns in that game!
Lawless SXE
Sunday, May 06, 2012 @ 11:06:41 PM
That being said, I'd like to see an episodic version of Uncharted. That could be amazing.
Qubex
Monday, May 07, 2012 @ 4:24:51 AM
Highlander
Monday, May 07, 2012 @ 1:01:55 PM
But with each episode it would kind of need to end in some kind of cliff hanger to keep people coming back for more.
ulsterscot
Sunday, May 06, 2012 @ 10:53:23 PM
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I enjoyed Pigsys perfect 10 - I really wish enslaved had sold better - i really liked the game and would love a sequal
Lair of the Shadow Broker for ME2 and Rams Shadow for GOW3 are other singleplayer DLC I really enjoyed.
I wish naughty dog would give us singleplayer DLC for UC3 as i really dont like the multiplayer
Killa Tequilla
Sunday, May 06, 2012 @ 11:02:55 PM
Reply
Lawless SXE
Sunday, May 06, 2012 @ 11:10:28 PM
Expansion packs > DLC.
Just my opinion.
WorldEndsWithMe
Sunday, May 06, 2012 @ 11:41:58 PM
Palpatations911
Sunday, May 06, 2012 @ 11:55:53 PM
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Multiplayer games have more replay value and are less likely to get sold as a used game, thus creating more opportunities to cash in on additional DLC.
Last edited by Palpatations911 on 5/6/2012 11:56:36 PM
Lawless SXE
Sunday, May 06, 2012 @ 11:58:52 PM
Hmm... Maybe SP DLC could be used to recompense used game sales... Or not.
Ben Dutka PSXE [Administrator]
Monday, May 07, 2012 @ 12:18:58 AM
In my estimation, those who tend to only play multiplayer care nothing for video game collections/libraries. Those who really value the campaigns tend to be older, and that group tends to appreciate their libraries.
The kiddies and teens trade in left and right, and that just so happens to be the group that I hear shrieking online a lot.
WorldEndsWithMe
Monday, May 07, 2012 @ 3:58:54 AM
Qubex
Monday, May 07, 2012 @ 4:27:45 AM
Q!
"play.experience.enjoy"
Highlander
Monday, May 07, 2012 @ 1:02:47 PM
ulsterscot
Monday, May 07, 2012 @ 12:41:43 AM
Reply
jimmyhandsome
Monday, May 07, 2012 @ 9:31:56 AM
Beamboom
Monday, May 07, 2012 @ 1:19:48 AM
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All the Saints Row DLCs (I got the season pass), the Borderlands DLCs, Kingdoms of Amalur DLC, if we look further back in history we got the GTA4 DLC who all were single player I think(?), the Fallout expansions, Dragon Age DLCs...
I'd say single player DLC is alive and well, with a steady pulse!
Last edited by Beamboom on 5/7/2012 1:23:47 AM
Excelsior1
Monday, May 07, 2012 @ 5:14:44 AM
Reply
Ben Dutka PSXE [Administrator]
Monday, May 07, 2012 @ 9:44:42 AM
Underdog15
Monday, May 07, 2012 @ 12:20:22 PM
I mean, it's the same as you giving me a list of 5 thousand people that have Wilson's Disease. That might not seem small, but it doesn't change the fact that it's rare. Know what I mean?
"Rare" doesn't mean it's not out there or you don't have a selection. It means, in terms of percentages, it represents a discrete minority of what is available overall. And in that sense, it really is very rare. It's not really a debatable idea, ya know?
Last edited by Underdog15 on 5/7/2012 12:22:42 PM
Beamboom
Tuesday, May 08, 2012 @ 3:07:37 AM
Again, my perception may be heavily colored by my personal focus when it comes to DLC, but I don't really think it's that rare with single player dlc. The upcoming Skyrim dlc, the upcoming Amalur dlc, the upcoming Saints Row dlc... It doesn't seem to be that rare. What upcoming multiplayer dlcs have we got? The upcoming Uncharted DLC, but then... I don't know of many more? Surely there are more of coure, but I don't think it's that rare? It probably reflect the balance of multiplayer and single player *games*?
Last edited by Beamboom on 5/8/2012 3:09:01 AM
Underdog15
Tuesday, May 08, 2012 @ 11:26:19 AM
___________
Monday, May 07, 2012 @ 5:40:56 AM
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id kill to be able to go back to some of my favourite games and experience a short new chapter.
reasons are simple.
1 developers have this misconception that ok people have finished the game there not going to want to go back and play any more.
which is BS!
expansion packs have done so well in the past so i really cant understand where that ideas come from, it has NO evidence to support it!
2 developers are becoming really lazy!
instead of adding DLC they will keep it out and use it as a sequel instead.
allot of sequels these days are less and less sequels than they are expansion packs!
CanadianGuy420
Monday, May 07, 2012 @ 9:57:35 AM
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as far as the heavy rain episodes don't even get me started i'm still fuming over that one
gray_eagle
Monday, May 07, 2012 @ 10:25:23 AM
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GuyverLT
Monday, May 07, 2012 @ 3:47:33 PM
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TheAgingHipster
Reply
Sunday, May 06, 2012 @ 9:27:10 PM
I don't see why anyone would have a problem with you saying this. To my knowledge, all of the known cases of gaming "addiction" (if such a thing truly exists) are associated with online gaming, particularly MMOs or competitive gaming (e.g., StarCraft). That's just the nature of the thing.