Bleszinski: Japanese Devs Should Focus More On Multiplayer
As the Japanese market continues to struggle to catch up to the popularity of many Western offerings, many designers have come forward with an opinion or two.
Ex-Capcom boss Keiji Inafune has been especially vocal in slamming the Japanese developers for not keeping up with the times and now, Epic Games design director Cliff Bleszinski recommends a healthier dose of multiplayer.
During a recent Gamasutra interview, Bleszinski said that his advice to Japan is that "in a disc-based market right now," you just can't ignore multiplayer. He did add that not every game requires the option, but he mentioned Shadows of the Damned, saying it was a "wonderfully crazy adventure," but it still needed multiplayer. He also said it was a "crime" that Platinum's Vanquish didn't have a multiplayer element.
However, to be fair, Bleszinski said some Japanese designers are doing some innovative things with multiplayer, such as From Software's Demon's Souls and Dark Souls; he called this unique approach to multiplayer "mingle-player," as there's no traditional boundary between single-player and multiplayer action.
But is the lack of multiplayer in games like Vanquish and Shadows of the Damned really the reason the Japanese industry is floundering? Is multiplayer so dominant that it can single-handedly dictate sales charts...?
Well, maybe.
Tags: gaming, japanese games, multiplayer, vanquish, cliff bleszinski
5/14/2012 10:25:58 AM Ben Dutka
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Comments (53 posts)
friction
Monday, May 14, 2012 @ 10:40:28 AM
Underdog15
Monday, May 14, 2012 @ 10:44:46 AM
But multiplayer isn't a bad thing. So long as there are still well thought-out SP experiences, I'm happy.
If a game focuses on the MP and doesn't have a good SP experience, I likely won't be interested. But I have no problem with both being there in general.
Clamedeus
Monday, May 14, 2012 @ 10:58:51 AM
Killa Tequilla
Monday, May 14, 2012 @ 12:51:52 PM
Underdog15
Monday, May 14, 2012 @ 1:55:04 PM
As for me, strictly MP games will never be on my priority list.
Teddie9
Monday, May 14, 2012 @ 9:21:51 PM
bigrailer19
Monday, May 14, 2012 @ 11:05:06 AM
Killa Tequilla
Monday, May 14, 2012 @ 12:53:23 PM
Highlander
Monday, May 14, 2012 @ 1:59:47 PM
bigrailer19
Monday, May 14, 2012 @ 2:22:06 PM
sunspider13
Monday, May 14, 2012 @ 3:37:28 PM
bigrailer19
Monday, May 14, 2012 @ 11:00:19 AM
Reply
Vanquish could have had a great mp, but it's obvious the game was great with out it. Uncharted: Drakes Fortune is my favorite game and it didn't have mp. It's successors did and the mp is a lot of fun, but they didn't need it.
Highlander
Monday, May 14, 2012 @ 2:01:49 PM
bigrailer19
Monday, May 14, 2012 @ 2:24:35 PM
telly
Monday, May 14, 2012 @ 1:10:42 PM
Does every game need co-op? Nah. But it's a great element, and something I appreciate greatly.
frostface
Monday, May 14, 2012 @ 11:18:25 AM
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But I am glad to see From Software getting credit for their innovative way of implementing MP into Demon's Souls and Dark Souls. They found a way to make the MP heighten the atmosphere of the single player campaign. Just the idea that at any moment someone could come in and invade your game and mess things up for you, thats almost more scary than the monsters you're up against.
So rather than having MP just tacked on for the sake it, if Japanese Dev's really do feel they need to add that extra option, take it and do something outside of the box with it. Or just focus on delivering a campaign that's so badass, people won't care if there's no MP.
___________
Tuesday, May 15, 2012 @ 5:13:40 AM
trumpetmon65
Monday, May 14, 2012 @ 12:30:04 PM
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BikerSaint
Monday, May 14, 2012 @ 12:43:12 PM
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Best of both worlds would be for them to just concentrate on making the SP mode the very beast it can be & only after that, then start to concentrate on doing any beastly MP modes too
JLB1
Monday, May 14, 2012 @ 1:15:26 PM
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Last edited by JLB1 on 5/14/2012 1:16:25 PM
JLB1
Monday, May 14, 2012 @ 1:16:31 PM
Reply
jimmyhandsome
Monday, May 14, 2012 @ 1:40:40 PM
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BikerSaint
Monday, May 14, 2012 @ 7:25:52 PM
All I'm just saying that if a game has both SP & MP, they should concentrate all their efforts on the SP first, or separate their teams for each, so every SP or MP gamer can get "the best of the best" out of their gaming sessions.
But I fear that as more games start adding in MP too, that more & more lazy developers will forsake/gimp/shorten/etc/etc, my SP modes just so they can concentrate on the MP side instead.
Lawless SXE
Monday, May 14, 2012 @ 1:54:44 PM
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Highlander
Monday, May 14, 2012 @ 1:59:03 PM
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Look Cliffy, first of all, you still haven't got a proper name, so I really can't take you seriously. Honestly with a name like CliffyB I expect someone who thinks that a social life means eating with Mom and Dad at the Cracker Barrel once a week. Either way, I can;t take you seriously dude, but when you start spouting self service BS like "Japanese developers should focus on multiplayer"....Well, to be honest, I think you are a total ass Cliffy. I mean, yes let's totally dilute the entire video game industry with the lazy man's choice in video games. Why bother with a story, or enemy AI when you have humans on both sides of the screen? As CoD proves time and again, you don't really have to do very much with a multi-player game except make it just good enough to get the addicts to buy it again each time.
Maybe you should try making a real game Cliff? You know, a game with characters, story, pacing, enemy AI, art, music, taste, pathos, intelligence...all those things that are unneeded in those multiplayer frag fests that you are clearly so fond of.
PS360
Monday, May 14, 2012 @ 3:36:16 PM
Underdog15
Monday, May 14, 2012 @ 1:59:21 PM
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Look at WKC2... it's multiplayer is really the bread and butter of the title, but it failed miserably in reviews. Oddly enough, the reviews focused on the story mode, which admittedly, SHOULD have been better (and longer would have made me happy). That's a good example of a traditional Japanese game that excelled at the multiplayer aspect yet suffered because it's SP wasn't up to snuff.
So, I really don't think adding a comprehensive MP feature will all of a sudden solve Japan's issues. WKC2's multiplayer is fantastic fun and well executed, large, and addictive. But it did nothing to prove Cliffy right.
Last edited by Underdog15 on 5/14/2012 2:01:13 PM
Highlander
Monday, May 14, 2012 @ 2:05:36 PM
Rogueagent01
Monday, May 14, 2012 @ 2:12:33 PM
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True multiplayer doesn't belong in every game and never will. And that coming from someone who loves multiplayer. So in a way I agree with Cliff and in another I think he is crazy.
bigrailer19
Monday, May 14, 2012 @ 4:08:46 PM
Borderlands has the best co-op this generation easily. Everything was done perfectly for every play and party to get the full experience and it be enjoyable!
Rogueagent01
Tuesday, May 15, 2012 @ 8:53:29 AM
I did enjoy Borderlands as well I thought they did a great job with it.
Dead Island is the only one that actually disappointed me and it wasn't the co-op itself, that was fine, it was the extremely bad way in which you would join someones game. I have a friend who lives about 30 minutes away from me who just got the game recently and we have only been able to connect a couple of times. We can play any other game with no issues, but Dead Island just has such a bad connection issue that we can never seem to play together and the worst part is the devs never even fixed it. For me I won't buy a sequel if they do one unless the issue is resolved.
Miggy
Monday, May 14, 2012 @ 2:13:56 PM
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WorldEndsWithMe
Monday, May 14, 2012 @ 3:12:25 PM
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Highlander
Monday, May 14, 2012 @ 5:59:11 PM
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"But is the lack of multiplayer in games like Vanquish and Shadows of the Damned really the reason the Japanese industry is floundering?"
I'd have to say absolutely not. The lack of multiplayer in such games is not what is hurting the Japanese game industry.
"Is multiplayer so dominant that it can single-handedly dictate sales charts...?"
Yes, multi-player is so sominant that it can dictate sales charts. Hell, CoD is so dominant that it can dictate sales charts. Is it really a coincidence that Sony wants CoD on the Vita? Is it really coincidence that the one major home console platform that lacks CoD has experienced an incredibly sharp drop off in sales and is already being phased out and will be replaced by WiiU later this year?
Multi-player is king right now. And to be honest it's not really just multiplayer, it's PvP shooter multi-player. Co-op based multiplayer without PvP isn't very strong, and head to head multiplayer racing in things like GT5 is great, but let's face it, it's not CoD. Shooters appeal to the lowest common denominator and allow people to vent their frustration and aggression at a virtual person/thing. It's no wonder that at a time of economic stress and high levels of stress in people's lives, shooters are popular. What is depressing is that fewer people than ever seem to be able to use less violent, co-operative games to release their stress and escape the mundane world. A pity that.
jimmyhandsome
Monday, May 14, 2012 @ 9:15:18 PM
Highlander
Monday, May 14, 2012 @ 10:57:51 PM
It's a generalization that covers a suitably large majority of those that do play CoD, and considering the many, many millions that do, there are bound to be more than a few people who will say, "Oi! that's not me you're talking about..." Well, perhaps, but I am very much talking about the other 20+ out of 30 CoD players around you.
jimmyhandsome
Tuesday, May 15, 2012 @ 8:35:46 AM
Teddie9
Monday, May 14, 2012 @ 9:29:36 PM
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In the case of Vanquish I could have imagined some pretty hectic (and totally awesome) multiplayer features, but in no way would multiplayer have been a good idea for Shadows of the Damned.
It was a game that based most the gameplay around the story and Environment - trying to lure you into Suda51's crazy daydreams. Albeit a flawed experience, multiplayer would not have made it any better
Highlander
Tuesday, May 15, 2012 @ 10:36:34 AM
I'll post the link below in a separate reply.
Highlander
Tuesday, May 15, 2012 @ 10:37:45 AM
http://www.change.org/petitions/d3-publisher-level-5-inc-sce-japan-studio-release-downloadable-content-dlc-for-white-knight-chronicles-2-na#
Here's a link to the neoseeker thread created about it;
http://www.neoseeker.com/forums/49899/t1732642-petition-created-for-dlc-sign/
Last edited by Highlander on 5/15/2012 10:38:23 AM
___________
Tuesday, May 15, 2012 @ 5:33:14 AM
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a hoard mode?
NO THANKS!
vanquish should of had MP though thats one game that would of suited it quite well.
but that said im happy japanese games not having MP.
they always release something really unique and different that portrays well to a campaign.
MP im not so sure.
however its becoming harder and harder to justify a 60 pricetag for a game that does not have MP when so many games are offering so much more for the same price.
sadly the industry has turned quantity over quality.
prime example GT5 had to cram in every mode possible, rally, kart, V8 supercars, you name it, EVERYTHING!
and because of that EVERYTHING turned out pretty meh.
as ive said a million times before give me 1 egg cooked by the iron chef, over 1000 eggs cooked by a bum any day of the week!
developers need to focus on doing one thing and doing it really well instead of doing 2 or 3 things but half assed.
BF3 prime example mediocre story and co-op, but good MP.
better off loosing the co-op and have great story and great MP.
Highlander
Wednesday, May 16, 2012 @ 11:06:24 AM
You've never said that here before, that I can remember. I's certain that if you've said it a million times, some of those would have been here and I would remember, therefore you haven't said it a million times before!
I demand you post proof or retract!

Vanquish









Temjin001
Reply
Monday, May 14, 2012 @ 10:36:23 AM
Last edited by Temjin001 on 5/14/2012 10:36:36 AM