"Substantial Doubt" About 38 Studios, Future Uncertain
They said they wanted to do a sequel to Kingdoms of Amalur: Reckoning, but they have to stay afloat first.
The recent unfortunate news is that developer 38 Studios is struggling, and the local government is intervening in an attempt to protect a $75 million loan. But there's a "tight time-frame" for resolution and according to a report in the Providence Journal, Rhode Island governor Lincoln Chaffee has been meeting with 38 Studios reps in an effort to protect the aforementioned loan. As Chafee told WPRI:
"We're concerned and just doing everything possible to ensure that 38 Studios stays part of the Rhode Island community. We're working on different issues with them."
Chafee added that "it's always been a volatile industry to be in," and things can get risky. As of March 15, 38 Studios had 379 full-time employees spread across two offices; at that point, the company had received $49.8 million of the loan, all of which was going toward their currently unannounced MMO "Copernicus." But doubts remain and now, 38 Studios has backed out of E3.
The company was founded back in 2006 by former baseball player Curt Schilling. They brought in plenty of talent right off the bat - comic artist Todd McFarlane and author R.A. Salvatore to name a couple - and Reckoning did pretty well on the sales charts. Yet, they're in trouble. Sad.
Tags: 38 studios, kingdoms of amalur, reckoning, games industry
5/15/2012 8:23:14 PM Ben Dutka
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Comments (17 posts)
frylock25
Tuesday, May 15, 2012 @ 10:53:15 PM
WorldEndsWithMe
Tuesday, May 15, 2012 @ 11:15:37 PM
BikerSaint
Tuesday, May 15, 2012 @ 11:48:04 PM
That was all Rhode Island's doing....they enticed 38 Studios with a 75 million dollar loan to transplant from Mass to build their studio in R.I.
But I thought that I read that it was supposed to be a guaranteed loan, however that's worded.
So it's probably the people of R.I. who will get screwed with higher taxes too if 38 goes under.
WorldEndsWithMe
Wednesday, May 16, 2012 @ 12:29:17 AM
WorldEndsWithMe
Wednesday, May 16, 2012 @ 2:11:19 AM
Beamboom
Wednesday, May 16, 2012 @ 2:50:26 AM
But man does it float well on its charm. The world we explore, well I just love it. It brings a smile on my face. It's a suitable "newbies intro to RPGs", maybe?
Still, if this game fails it's not cause of COD. That was my main point. People tend to put the blame on COD for everything and anything these days.
Last edited by Beamboom on 5/16/2012 2:52:39 AM
TheAgingHipster
Wednesday, May 16, 2012 @ 4:20:04 AM
However, my wife absolutely adores the game, and had logged over 120 hours in it so far. So they must have gotten something right.
Last edited by TheAgingHipster on 5/16/2012 4:20:41 AM
___________
Wednesday, May 16, 2012 @ 6:30:22 AM
problem is its a cheap piece of junk!
as ive said a million times it feels like a game made by a bunch of high school students for their IT assignment.
thats the problem, its cheesy C grade quality asking for A grade money!
its ford releasing the new focus a cheap hatchback and asking the same money a rolls royce phantom costs!
no wonder theve gone bankrupt!
Last edited by ___________ on 5/16/2012 6:30:54 AM
Beamboom
Wednesday, May 16, 2012 @ 8:07:28 AM
But do you really, seriously think that the ones who would buy a RPG like Amalur now *instead* choose COD (instead, not in addition)?
That's where I fail to see the connection. I just don't see COD hurting the Amalur sales at all, but rather for the reason you guys mention, that you simply found the game to be too shallow.
That's the real reason right there. Nothing to do with Amalur.
But speaking of Amalur: I think some of the boss fights are pretty darn hard! Not impossible, but death is no unfamiliar concept to me in Amalur. Do that mean I suck hard? It probably does. :D
Highlander
Wednesday, May 16, 2012 @ 11:02:25 AM
That said, I think that they spent too much money making Amalur, and the game itself really doesn't look like a game that had *that* much money spent on it. I agree with several of the comments about the difficulty of the game. It's about as difficult as a ratchet and Clank game, and in the end that was the impression I was left with. It's an RPG trying to be a 3D action platformer, but pretending it isn't actually trying to do that. That isn't exactly satisfying to a hardcore RPG fan. So you are missing the casual audience that might take to it because of CoD and such, and you are missing the hardcore RPG fans because the game simply isn't a classic RPG and doesn't have the polish of an action adventure. It's kind of stuck in a no man's land between several genre. I'm not saying it's a bad game, but it's not a great game, and it's not a genre defining game, nor does it typify a genre.
TheAgingHipster
Wednesday, May 16, 2012 @ 11:06:40 AM
Beamboom
Wednesday, May 16, 2012 @ 2:13:22 PM
But at the same time I think you indirectly say that in fact it's *not* CODs fault that they failed, but the product itself. And that's my point too.
@AgingHipster: Some player movement to other genres must be expected over time. And one could easily say that those guys who now play online shooters do so because the RPGs hasn't been good enough.
But speaking of this, for me it's part of my goal as a gamer to get to know new genres and different games than what I usually play.
Admittedly it's made me done some purchases I've regretted, but then I at least know what I *dont* like too. :)
Last edited by Beamboom on 5/16/2012 2:20:06 PM
Highlander
Wednesday, May 16, 2012 @ 2:48:55 PM
It's not so much that they suck the dollars out of the market, it's more the time factor. Gamers will spend money on new games only if they are playing those games. So even if they have dollars waiting to be spent, they are not spending them while they are happy with CoD or whatever other shooter they are playing.
In terms of the amount of time and money available to the video game market, I don't think things have changed greatly in the last couple of years. What has changed is the proportion of gamers that play online shooters (including CoD) and the proportion of their time spent in those games.
Amalur and other games and genre are suffering because of the dead weight that the online shooters effectively represent to the industry.
That's my two cents...
Beamboom
Wednesday, May 16, 2012 @ 3:40:33 PM
jimmyhandsome
Wednesday, May 16, 2012 @ 11:47:09 AM
Reply
If they go under it has nothing to do with how good or bad his game was, or anything related to CoD, its because the company was run by an giant moron who's only real talent was throwing a baseball.
Last edited by jimmyhandsome on 5/16/2012 11:49:02 AM

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