The Last Of Us Truck Ambush Trailer: "He Ain't Even Hurt"
By now, you've probably watched that debut trailer a dozen times or more, right?
And while we certainly expect to see a lot more next month at E3, it's awesome to get another look at our most anticipated upcoming title: Naughty Dog's The Last Of Us. The utter realism is downright frightening.
In the latest trailer, the two survivors encounter a road block and what appears to be an injured man. But Joel isn't fooled and he hits the gas, plowing through the faker and in so doing, thwarting the ambush...well, to some extent. We're guessing that what happens after will require a fair amount of running - and maybe some fighting - on the part of the player. Check it out:
If this game really does launch in 2012...wow.
Related Game(s): The Last Of Us
Tags: the last of us, naughty dog, the last of us trailer, the last of us video
5/15/2012 8:44:19 PM Ben Dutka
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Comments (83 posts)
Highlander
Wednesday, May 16, 2012 @ 11:13:42 AM
I hope that the F-bomb is something that can be optionally turned off. I'd love to play this game, but if it's dropping F-bombs, it won't be played in my home... :(
Fabi
Wednesday, May 16, 2012 @ 12:11:45 PM
Highlander
Wednesday, May 16, 2012 @ 12:47:11 PM
Fabi
Wednesday, May 16, 2012 @ 2:13:45 PM
I don't care for senseless cursing, but I mean who doesn't curse in real life when things get really bad? I'm not so much offended by curse words, unless they are used in a way to really hurt someone.
But right on, I hope they do have a mute feature for people in your situation.
Killa Tequilla
Wednesday, May 16, 2012 @ 3:18:30 PM
Underdog15
Thursday, May 17, 2012 @ 10:56:15 AM
I dropped far more than 1 or 2 f-bombs. I probably threw in the rest of the dictionary, actually. Everyone knew I was hurt and pissed, that's for sure. Sometimes, it's hard not to express your.... displeasure.
Arvis
Thursday, May 17, 2012 @ 10:56:46 AM
Would rather not have to worry about it at all.
-Arvis
bebestorm
Wednesday, May 16, 2012 @ 4:30:48 AM
frylock25
Wednesday, May 16, 2012 @ 8:32:20 AM
wackazoa
Wednesday, May 16, 2012 @ 10:11:45 AM
I would equate it to, I prefer tv/movie series to just a single movie. I can get into it more I feel.
Which is terrible because I want to play the Last of Us, Uncharted 3, and Bioshock Infinite....
Last edited by wackazoa on 5/16/2012 10:13:00 AM
Beamboom
Wednesday, May 16, 2012 @ 3:31:26 PM
WorldEndsWithMe
Tuesday, May 15, 2012 @ 10:06:45 PM
Reply
sunspider13
Wednesday, May 16, 2012 @ 1:50:58 AM
Shams
Tuesday, May 15, 2012 @ 11:13:08 PM
The Real Deal
Tuesday, May 15, 2012 @ 10:29:57 PM
Reply
I am talking about the experience, the raw emotions, the real fears. These experiences are the reason i can justify spending large amounts of time playing a game. They are the very same emotions that i experience in real life, therefore there is something to be gained by experiencing their experience.
Games that don't fit this definition are in my opinion a waste of time and are not games as I know them. The Last of Us is primed to exhibit all of these experiences, experiences that are worth the time and money to experience. The bottom line is if there's only one game you can purchase this year, it better be the Last of Us; if not please don't call yourself a gamer!
cLoudou
Tuesday, May 15, 2012 @ 10:45:54 PM
daus26
Tuesday, May 15, 2012 @ 11:16:16 PM
wackazoa
Wednesday, May 16, 2012 @ 10:14:16 AM
Fabi
Wednesday, May 16, 2012 @ 12:17:32 PM
I don't remember playing Mario on my NES and learning anything from it, aside from knowing if I hit this block I will get a mushroom that makes me big.
You have to remember there are certain games that are incredible, not for what they teach you, or for the experiences you get from them, but just because they are f*ckin' incredibly fun.
I do agree on some points but you can't just say people are less of a gamer than you because they don't buy The Last of Us.
bigrailer19
Tuesday, May 15, 2012 @ 11:07:33 PM
Reply
Beamboom
Wednesday, May 16, 2012 @ 1:20:25 AM
Beamboom
Thursday, May 17, 2012 @ 2:23:49 AM
BikerSaint
Tuesday, May 15, 2012 @ 11:55:59 PM
Reply
Beamboom
Wednesday, May 16, 2012 @ 1:16:00 AM
Reply
Please Naughty Dog, go make a movie for crying out loud. That's what you *really* want to do.
Break free from the shackles of having to keep the viewer active in your scenes. It will only make the movie better. You can do it.
I'd be the first in line to watch this.
Last edited by Beamboom on 5/16/2012 1:23:40 AM
bigrailer19
Wednesday, May 16, 2012 @ 2:38:55 AM
The Uncharted series is my favorite game series, and the first is my favorite game. So of course it's obvious I like the way they develop, but every game has cut scenes ND just does a better job at portraying them in ways that we are more entertained. I also believe that I heard The Last Of Us will focus more on gun fights and gameplay than any of the Uncharteds. Take that as you will but, they really just know how to develop a game that produces a Greater experience in differing ways than other developers.
Beamboom
Wednesday, May 16, 2012 @ 3:56:41 AM
I would like to challenge them to dare release their strict grip on the player just an inch. And I would like to dare Sony to stray off the traditional path a little more.
Why do linearity reign so totally in the Sony controlled titles? There really is *nothing* new in these games - this is how we played our games 10-15 years ago! Only difference is the obvious technical, visual differences. The wrapping.
The rest of the world has moved on. You hardly find a single title on other platforms anymore that has the extreme linearity of the biggest Sony exclusives. Take a look around. It's behind us!
(NB new readers: Be aware that I can't stand linear/railed games. Total rejection, and no eye candy can change that. My comments must be seen from that perspective. I mean not to slander Naughty Dog in any way. They are world champions on what they do.)
Last edited by Beamboom on 5/16/2012 4:12:12 AM
Sir Shak
Wednesday, May 16, 2012 @ 4:26:28 AM
I usually accept your opinion, Beamboom, as a matter of taste, which is unique to every one. But now that you are becoming even more blatant with your hate, to the point that you wish these developers, who obviously have a passion for the work they do, would leave games and venture into another medium, I'm going to have to ask you to STFU and let people do what they like. Obviously there is a market for the games Naughty Dog makes, so allow people to delve into the games of their preference. If you think that every developer should forsake their vision and divert their efforts to cater to your specific interests, then I must say that you are a sad, sad kind of gamer.
Last edited by Sir Shak on 5/16/2012 4:27:21 AM
Beamboom
Wednesday, May 16, 2012 @ 4:46:48 AM
Look around you! Who else makes games like these any more? It used to be common, but it is behind us. It may look like the Lara Croft reboot will be of the same degree of linearity, but who else? Where? It's just not how it's done anymore, like it or not.
This extreme linearity comes from a time where the resources put heavy restrictions on how much freedom there *could* be. It had to be either/or. These games are surviving dinosaurs from that age, just with a thick, thick coating of makeup. Does it make them look good? Of course, when they can pour the entire power of the machine onto that layer. It looks damn good as a result.
I respect that some prefer it like this. Totally respect that. But me personally, I would love to see what happened if they tried making something ELSE. Aren't you just a tiny bit curious about that too?
Last edited by Beamboom on 5/16/2012 4:52:06 AM
Lawless SXE
Wednesday, May 16, 2012 @ 5:06:29 AM
The linearity is Sony's forte, always has been. Besides, there are tons of games out there that still feature much the same idea. Take a look at just about any shooter or straight action game. Arkham City, I'd say, is the exception rather than the rule.
I don't mean to blindly praise Sony. I agree that many of their first party titles are annoyingly straightforward, but I just don't see it as being as much of a crime as you seem to. The linearity isn't gone, it's just on hiatus until developers realise that freedom is really only an illusion and that it doesn't belong in every game design.
EDIT: You ask for examples? Ninja Gaiden 3, Binary Domain, Max Payne 3, Bioshock Infinite (debatable), Ghost Recon, Inversion, Lollipop Chainsaw, Transformers, Call of Duty, Medal of Honor, Halo 4, Resident Evil 6, Epic Mickey 2, Metal Gear Rising. They've either been released, or are set to release this year and they are all, more or less, strictly linear experiences, if I'm gauging them correctly.
Last edited by Lawless SXE on 5/16/2012 5:17:04 AM
Beamboom
Wednesday, May 16, 2012 @ 5:45:45 AM
Like Mass Effect: I would classify those games as quite linear. The different missions has a starting point and an ending point with a pretty linear line between the two, and essentially a pre-determined outcome. In addition to that they got a rather small hub/city to stroll around in and some companions to have a dialogue with should you want to, but that's about it. And just to be clear: Mass Effect is *the* franchise for me this gen.
Still, these kind of games are miles, MILES away from the kind of movie set scripted sequences you find in the games we talk about here. Among the titles you mention that I am familiar with I'd say most of them seem to be found within that "middle ground", that's the point where the current games development is at right now.
But in my opinion that's far off the Uncharted/God of War/Last of Us style linearity where you more or less are just a puppet on a string, dancing along according to the directors instructions.
(NB!! I base all this on the assumption that Last Of Us will be like Uncharted in linearity. We do not know if it will, yet.)
Last edited by Beamboom on 5/16/2012 5:55:12 AM
___________
Wednesday, May 16, 2012 @ 6:15:53 AM
Lawless SXE
Wednesday, May 16, 2012 @ 6:16:00 AM
I definitely agree that Mass Effect and Arkham City find a good balance, and I'd view them more as the middle-ground, while games like Skyrim and Amalur, where you can completely forget the main campaign even exists are the true examples of freedom, but these are rare.
Sir Shak
Wednesday, May 16, 2012 @ 6:23:15 AM
I didn't know that a loving fan base, universal critical acclaim and considerable commercial success weren't enough for developers to feel content and justify the direction they took with 'their'(can't stress this word enough) work. Apparently, they must strive for a whole new, divine parameter, the "Beamboom seal of approval".
Beamboom
Wednesday, May 16, 2012 @ 6:56:36 AM
why do you take this so personal? I don't command anyone to do anything, nor am I in any position to put any seal on anything.
I am merely speaking my mind, what *I* would love to see. And *I* would love to see them do something different, because *I* would like the gaming world to put this level of linearity behind them. That is just *my* opinion, as one single, insignificant gamer.
I'm sure there are certain type of games you don't like either. Same applies to your opinion about those games. They are your opinion, and you are free to have those opinions without me taking offense in that. I mean, why would I? I'd even love to read them. Opinion is good.
* * *
Lawless,
I took a slight chance with my estimate about them being the middle ground, cause I haven't played nearly any of them, nor do I know much about them.
Let's instead use recent examples we both know about, shall we?
The games for the last year or so that I've played includes:
KZ3, Res3, Crysis 1+2, LBP2, Rayman Origins, ME2+3, Dragon age 2, Skyrim, Batman:AC, Deus Ex HR, Skyrim, KoA:Reckoning, BF 3, Portal 2, LA Noire, Alice: MR, AC: Revelations, FEAR3 and Saints Row 3.
Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles. The way I see it the Sony titles lives in an abandoned universe with them being the only species left!
But! I don't want to be misinterpret into meaning that I want ALL games to be this or that, as I see I am well on my way to be now. Not in any way. I am all for a multitude of genres and game styles. Freedom of choice.
All I am saying here is that personally I'd love to see such a prime developer as Naughty Dog try something new. That's all, really.
Last edited by Beamboom on 5/16/2012 7:19:01 AM
Lawless SXE
Wednesday, May 16, 2012 @ 7:15:20 AM
Most of the other games you list, I see where you're coming from. They are, clearly, open games in a general sense. However, KZ3 and Battlefield 3? Unless you mean online, I fail to grasp how they are not linear. All I can respond with in that case is "Please explain". Even L.A. Noire, to a lesser extent, was linear. Eh... I'm going to sleep. 'night.
Beamboom
Wednesday, May 16, 2012 @ 7:26:30 AM
"Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles."
I am not against storytelling. I am not even that much against linearity per say. What I am against, is where I am dictated what I am supposed to do.
Like the boss fights where I must shoot at the red dots ("weak spots") or press particular buttons at that particular moment in that particular sequence. Or where I must take down a set of guards in that specific order, using those specific moves. Or generally speaking where there's no creativity or input required from me at ALL. Just do what the director says and I will get to see one more snippet of the story. Stuff like that. I hate it.
Last edited by Beamboom on 5/16/2012 7:28:10 AM
wackazoa
Wednesday, May 16, 2012 @ 10:17:21 AM
Ben Dutka PSXE [Administrator]
Wednesday, May 16, 2012 @ 10:22:33 AM
"I am not against storytelling. I am not even that much against linearity per say. What I am against, is where I am dictated what I am supposed to do."
If you're being told a story, at various points, you HAVE to be passive. Otherwise, you are an active participator and are thus partly telling the story yourself. If you don't ever want to be "dictated to," you will never be told a real story in full.
And if you don't want that, fine. But it's not what everyone desires.
Highlander
Wednesday, May 16, 2012 @ 11:19:11 AM
Comic Shaman
Wednesday, May 16, 2012 @ 11:26:09 AM
1) The business about "The world has moved on!" That comes across as arrogant, as if "the world" equals "what you like." Yes, there are new options in interactive storytelling, but does that diminish the power of more traditional forms? No, it does not. There's room for the old and the new. To phrase your point as if old-style storytelling is somehow obsolete comes across as annoying.
2) Imagine if you were to go up to the most successful mystery writer in the world and say, "I think you're a great writer, but I hate mysteries! I want to see you write a space fantasy, which is what I like to read." Think you'd get much traction with that? And do you think fans of the mystery writer might get a bit peeved?
I agree it can be a fine thing when a creator explores new territory. But Naughty Dog IS exploring new territory with depth of storytelling, artistic expression, presentation, and bringing the human element to the gaming experience. That's what I want to see them do, because that's where their gifts lie.
There are plenty of people making non-linear games. Naughty Dog is a special kind of developer because they are advancing their craft in a way that few others are even attempting. When you start complaining that they should be catering to your preferences instead of pursuing their own vision, it comes across as kind of short-sighted.
jimmyhandsome
Wednesday, May 16, 2012 @ 12:15:34 PM
ND's way of telling stories ends up being very linear, but they are also very good at it and do it in a way that sucks players so that they hardly care. Does it sometimes feel you're following a script of a movie? Yea but I get the feeling that alot of people like that. The Last of Us is will probably be guilty of the same thing, but I truly feel that this is what ND is best at.
Beamboom
Wednesday, May 16, 2012 @ 1:21:48 PM
That is true, you do have to sacrifice some of the deliverance of a story when you include the player more. But, well, that's why we got movies.
Let me try a comparison: Books. There are certain things lost when you make a movie of a book. Details in the surroundings, characters thoughts and feelings, moments that are *magical* in books but doesnt work well on the silver screen at all.
If we are to include all those nuances in a movie we would end up with one long mother of a movie with a LOT of speech and dull, non-working scenes. You simply *have* to let go of something in order to make a good movie.
I believe the same is the case with games. And *this* is why I'd love to see ND make a movie.
@Highlander:
The reason I love Bioware so much is because of their fascinating stories and above all, their strong characters. I'd say Bioshock delivers an extremely fascinating story too, and I think there most definitely was a strong story in Deus Ex Human Revolution. To mention but a few of my personal favourites this gen regarding characters and story.
But I am NOT forced to push buttons in a specific order or jump on the right spots at the right time in any of those games. Nor do I feel like an actor on a set, or a puppet on a string.
I get a strong story, engaging characters AND feel like I am actually part of that story, all in one nice package. It is possible, and it's out there. In fact, it's how games has developed to become today. Which kinda is my point here.
These extremely scripted and directed sequences have *one* force: Special effects. Action scenes. That's what they excels at. Not story. Not characters.
To use this clip here as an example: Would it spoil the characters or the story if we had been given the chance to consider for ourselves if that guy were hurt or not? We would still walk into a trap, the story would continue as planned, all would remain as planned. We would possibly lose the spectacular action movie scene, but the characters and story would remain.
* * *
@Comic Shaman: First of all, great post, thanks for that one. And I see how one can take the "world has moved on" as arrogant, also the "go make a movie" comment that Highlander points out. In retrospect I see how it can be taken like that.
Problem is, it's how I best can describe, with as few words as possible, how I really feel about this. I really *do* believe no other developer than the Sony companies make these kind of games any more. They used to be more common, they are no longer. Ergo, "the world has moved on", to summarize short.
And, well, as far as I can tell it's a precise observation?
* * *
Omg, hello wall of text. *ugh*
But let me again stress to you all that all I originally intended to say here was that had this been a movie I would most definitely want to see it, and I would love to see Naughty Dog do something *different* just cause it would be exciting to see what else they can do!
Thank you, thankyouverymuch. Respectfully.
Last edited by Beamboom on 5/16/2012 1:50:24 PM
Rogueagent01
Wednesday, May 16, 2012 @ 2:59:40 PM
I don't agree at all with your make a movie comment, but am hoping that The Last Of Us is nothing like Uncharted when it comes to the way you play it. If it plays like Uncharted I will be very displeased with my purchase and may be done with ND all together.
Beamboom
Thursday, May 17, 2012 @ 2:37:36 AM
I will be *extremely* surprised if Last Of Us plays significantly different than Uncharted. I base my entire rant here on the assumption that this will be yet another Uncharted style game, just with a different story.
A story that I happen to find a *lot* more interesting than the Uncharted stories. I simply love everything post-apocalyptic.
That is why I would really love ND to make a movie of it: I want the story, I just don't want the game. And they obviously are talented film makers. It's pretty obvious that there are several movie buffs inside the walls of ND, not just gamers. So why not make a full movie instead? I think they'd love to do that. It's probably just not as profitable.
Last edited by Beamboom on 5/17/2012 2:41:29 AM
Underdog15
Thursday, May 17, 2012 @ 11:00:09 AM
Rogueagent01
Friday, May 18, 2012 @ 2:50:32 PM
It is subjective I know this and I don't pick on people that like the franchise, but for me it is highly overrated. I don't take away from ND that they have skills in developing, but so far they haven't developed anything inside of a genre that is interesting to me. And I am not demanding that they develop to my tastes either, their gonna do what their gonna do but if they make games like Uncharted then they will not be able to count on my support.
Most of this post is not aimed at you, but I know people tend to flip out around here if you talk bad about Uncharted, so a lot of it is just preemptive responses;D
Lawless SXE
Wednesday, May 16, 2012 @ 2:00:44 AM
Reply
___________
Wednesday, May 16, 2012 @ 6:14:31 AM
Reply
come on guys this has been announced for 7 freaking months now stop teasing us and show us some god dam gameplay!
god there like the stripper at the club giving you all the slutty dances, but refuses to show you anything behind the curtains.
Lawless SXE
Wednesday, May 16, 2012 @ 6:19:56 AM
Ricochet
Wednesday, May 16, 2012 @ 7:34:04 AM
___________
Wednesday, May 16, 2012 @ 10:14:12 AM
one releases very little on their games, and always waits forever to show a single trailer!
the other always shows gameplay very early on so we can see what the games like.
so thats why im getting "antsy"!
by this time we had seen almost half of uncharted 3!
just because they showed too much of uncharted 3 off does not mean they have to go the complete opposite on this.
CrusaderForever
Wednesday, May 16, 2012 @ 8:51:26 AM
Reply
Beamboom
Wednesday, May 16, 2012 @ 10:00:56 AM
Highlander
Wednesday, May 16, 2012 @ 11:16:28 AM
Reply
I do hope that ND make the game configurable so that the mature language can be toned down. If a game is dropping F-bombs on the audio it's not gonna be played in my home. I suspect I'm not alone in that regard. My wife most certainly will not approve of the game with that language in tow. But based on the trailers and the look of the game, I really think I will want to play it. So, hopefully, they are smart enough to give us a way to silence that language.
jimmyhandsome
Wednesday, May 16, 2012 @ 11:35:58 AM
Ludicrous_Liam
Wednesday, May 16, 2012 @ 12:13:26 PM
I know people like to say 'if you're a good writer, you don't need to include swearing'. But the thing is, if a situation like in the video ever occured, people would instantly forget any of their 'social etiquette', and would swear & cuss naturally (don't say to me when you get annoyed/fustrated you don't get the urge to swear. I'm not saying you're lying. I'm just saying - it's not poilte to lie.).
So, really, swearing would actually go along with the new 'real' look to make the game more realistic (in terms of human experiances, which is what I think they're going for).
Last edited by Ludicrous_Liam on 5/16/2012 12:14:35 PM
Highlander
Wednesday, May 16, 2012 @ 12:52:48 PM
Ludicrous_Liam
Wednesday, May 16, 2012 @ 1:40:04 PM
CrusaderForever
Wednesday, May 16, 2012 @ 2:00:46 PM
I can truly understand where you coming from. I for one don't want the FBomb being thrown around in my house either. Even though I play at night when my son is sleeping, sometimes he wakes up and comes down stairs. I bought the Sony Wireless Headset and it's the best purchase I have ever made in gaming! I never miss anything and play all my games at a high audio level. Gaming has never been this good. You might want to try them out or another competing brand. Missing out on the GOTY is not an option!!! :)
Highlander
Wednesday, May 16, 2012 @ 2:41:23 PM
jimmyhandsome
Wednesday, May 16, 2012 @ 11:34:31 AM
Reply
CanadianGuy420
Wednesday, May 16, 2012 @ 2:35:20 PM
Reply
Highlander
Wednesday, May 16, 2012 @ 9:52:08 PM
Frankly I think it's not only awesome that they can stretch the hardware this far, it's also testament to the fact that developers that try, succeed, and those that don't, produce sub-HD games on graphics engines who's age can be measured in years.
Beamboom
Thursday, May 17, 2012 @ 3:17:40 AM
It's not that special that software gets better optimized for a system over time. It's not special at all. In fact it's the rule.
The problem with the Playstation 3 is that it has suffered far too long from receiving buggy software that don't run well on the machine compared to its competitor.
When you buy something, being it a smart phone, a car, a DVD player or whatever, you don't want to wait *years* in order to be able to use it properly. That's nuts.
It's like buying a PC with troublesome hardware that requires special drivers for the software to run properly, and the manufacturers are taking their time in writing those drivers.
And if you had to live with a Photoshop that crashed if you opened a certain file type, games that suffered from screen tearing and unsteady frame rate, all because of some proprietary solutions inside your particular machine, well then you got to look at the most ardent Playstation fans to find someone able to spin this as a good thing. For the rest of the world, this is clearly the shortest straw.
That's how I see it, and that's why I really, really hope we don't get this all over again with the PS4.
Last edited by Beamboom on 5/17/2012 4:20:48 AM
Highlander
Thursday, May 17, 2012 @ 10:30:09 AM
The PS2 was a multi-processor system with a single general purpose CPU and twin math units that used their own instruction set. Conceptually, the PS2 and PS3 are not that different, it's just that the PS3's Cell processor adds more math units, links them together on a very high speed data bus and gives them a far more capable instruction set including sufficient general purpose instructions for each unit to be considered a full processor core. Conceptually though it's still a single general purpose CPU with multiple math units and a separate GPU.
I'm not saying that it's special that software get's optimized for a system, but in any computing environment 5-6 years is an eternity for hardware to remain current. The PS2 and PS3 contain hardware with raw performance numbers that were truly ahead of their time. the trick is optimizing the software to use as much of that performance as possible. As you point out, that takes time and is expected. The point in the console world though is that if you have two platforms, one that exposes more or less 100% of it's potential on day 1, and another that is deeper and on day one is really only showing 50% of it's capability; several years later, both platforms will be showing their full potential, but the platform that has greater depth has shown greater improvement in quality year on year, and in the end will have the longer life-span as a relevant product.

The Last Of Us









Killa Tequilla
Reply
Tuesday, May 15, 2012 @ 9:27:07 PM
I also noticed they threw an f bomb in there... M for Mature? I hope so, less imitations.