PS3 News: The Last Of Us Truck Ambush Trailer: "He Ain't Even Hurt" - PS3 News

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The Last Of Us Truck Ambush Trailer: "He Ain't Even Hurt"

By now, you've probably watched that debut trailer a dozen times or more, right?

And while we certainly expect to see a lot more next month at E3, it's awesome to get another look at our most anticipated upcoming title: Naughty Dog's The Last Of Us. The utter realism is downright frightening.

In the latest trailer, the two survivors encounter a road block and what appears to be an injured man. But Joel isn't fooled and he hits the gas, plowing through the faker and in so doing, thwarting the ambush...well, to some extent. We're guessing that what happens after will require a fair amount of running - and maybe some fighting - on the part of the player. Check it out:

If this game really does launch in 2012...wow.

Related Game(s): The Last Of Us

Tags: the last of us, naughty dog, the last of us trailer, the last of us video

5/15/2012 8:44:19 PM Ben Dutka

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Comments (83 posts)

Killa Tequilla
Tuesday, May 15, 2012 @ 9:27:07 PM
Reply

Im speechless. This is next gen right here.

I also noticed they threw an f bomb in there... M for Mature? I hope so, less imitations.

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Killa Tequilla
Tuesday, May 15, 2012 @ 9:48:23 PM

Limitations*

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Highlander
Wednesday, May 16, 2012 @ 11:13:42 AM

Indeed, this is on PS3??? LOL, I thought that everyone said that PS4 is around the corner? Why would we need PS4 if this is what the PS3 can handle?

I hope that the F-bomb is something that can be optionally turned off. I'd love to play this game, but if it's dropping F-bombs, it won't be played in my home... :(

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Fabi
Wednesday, May 16, 2012 @ 12:11:45 PM

Just curious Highlander, why not? Do you have a ton of kids just running around or something?

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Highlander
Wednesday, May 16, 2012 @ 12:47:11 PM

My son is a teen, but is challenged. the last thing I need is him copying some language from a game and repeating it over and over. However, would it not be enough that I would prefer not to have the language? I mean, it doesn't really bother me, but it does bother my wife. I don't think it would in any way detract from the game to have an option to mute or replace such language if the user wants to.

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WorldEndsWithMe
Wednesday, May 16, 2012 @ 2:03:46 PM

Play it when it's lights out?

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Fabi
Wednesday, May 16, 2012 @ 2:13:45 PM

I really was just curious as to why that would be an issue. I usually tend to not care about cursing if it's used in a proper way. If that makes any sense.

I don't care for senseless cursing, but I mean who doesn't curse in real life when things get really bad? I'm not so much offended by curse words, unless they are used in a way to really hurt someone.

But right on, I hope they do have a mute feature for people in your situation.

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Killa Tequilla
Wednesday, May 16, 2012 @ 3:18:30 PM

Ooh damn highlander, well this is Naughty Dog... Im pretty sure they wont abuse curse words. I get the feeling it will be kept to a minimun. Only in i-really-need-to-use-this-word-right-now situations.

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Underdog15
Thursday, May 17, 2012 @ 10:56:15 AM

I got a lacerated contusion on my ankle a couple weeks ago in soccer from some idiot... Got a big ball of swelling that went out further than the ball of my ankle goes out.

I dropped far more than 1 or 2 f-bombs. I probably threw in the rest of the dictionary, actually. Everyone knew I was hurt and pissed, that's for sure. Sometimes, it's hard not to express your.... displeasure.

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Arvis
Thursday, May 17, 2012 @ 10:56:46 AM

1000% agree, Highlander. Words are words and which ones are "dirty" or not is totally arbitrary, and yet the fact is some people get offended. If a game is full of cursing, I'm not going to feel comfortable sharing it with anybody or playing it around my wife (an adorable, innocent soul).

Would rather not have to worry about it at all.

-Arvis

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bebestorm
Tuesday, May 15, 2012 @ 9:31:57 PM
Reply

Unbelievable graphics but Im still on fence

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bigrailer19
Tuesday, May 15, 2012 @ 11:05:24 PM

Why?

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bebestorm
Wednesday, May 16, 2012 @ 4:30:48 AM

Doesnt excite me so I guess its lack of interest.

Last edited by bebestorm on 5/16/2012 4:35:53 AM

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frylock25
Wednesday, May 16, 2012 @ 8:32:20 AM

i feel the same way. graphics are amazing but i dont really get into games like this. the whole survivor horror part of it really doesnt get me. never been much for resident evil games and horror movies dont interest me.

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wackazoa
Wednesday, May 16, 2012 @ 10:11:45 AM

I think I'd watch a movie from it but Im with you guys. Ive actually gotten into more open games, where Im able to chosse what I want to do and where I want to go. Uncharted is a fantastic series and the first two games with the history thrown in are awesome. But after playing Skyrim and games such as that where you can choose what you want to do, I just cant get into games that make me go here and do this.



I would equate it to, I prefer tv/movie series to just a single movie. I can get into it more I feel.

Which is terrible because I want to play the Last of Us, Uncharted 3, and Bioshock Infinite....

Last edited by wackazoa on 5/16/2012 10:13:00 AM

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Beamboom
Wednesday, May 16, 2012 @ 3:31:26 PM

wackazoa, I don't think you need to worry regarding Bioshock Infinite. If it is anything like the first Bioshock it will offer lots of choices, different strategies and an entirely different sensation of freedom than the other two.

For me Bioshock Infinite is *the* game in 2013.

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chilker
Tuesday, May 15, 2012 @ 9:37:26 PM
Reply

Well dang. That looks absolutely incredible. I'm amazed at what's STILL being done with 5-and-a-half year-old technology. It's fantastic. I am looking forward to playing this as soon as it comes out.

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WorldEndsWithMe
Tuesday, May 15, 2012 @ 10:06:45 PM
Reply

Looks great to me, I think this game will pull out the protector in all of us.

But... Nathan Drake got kind of old. Needs a shave :)

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Shams
Tuesday, May 15, 2012 @ 11:11:37 PM

Uncharted 4: The Last of Us.

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sunspider13
Wednesday, May 16, 2012 @ 1:50:58 AM

@World
I thought he looks like Jeffery Dean Morgan. Kinda looks like him too.

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La_Bete12
Tuesday, May 15, 2012 @ 10:17:07 PM
Reply

Dear God. Please Naughty Dog, just take my money already!!

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Shams
Tuesday, May 15, 2012 @ 11:13:08 PM

I usually don't place pre-orders, but I wouldn't think twice in this case.

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The Real Deal
Tuesday, May 15, 2012 @ 10:29:57 PM
Reply

I don't log in that often, but when i do; its often times associated with the urge to say something on a topic. I remember back when I started playing games and the felling that i got when i turned them on. The jumping from my seat, the cowering in the corner, the anticipation of whats next. I am not talking about some of the fake emotions that games give you today, you know who you are and you are plentiful.

I am talking about the experience, the raw emotions, the real fears. These experiences are the reason i can justify spending large amounts of time playing a game. They are the very same emotions that i experience in real life, therefore there is something to be gained by experiencing their experience.

Games that don't fit this definition are in my opinion a waste of time and are not games as I know them. The Last of Us is primed to exhibit all of these experiences, experiences that are worth the time and money to experience. The bottom line is if there's only one game you can purchase this year, it better be the Last of Us; if not please don't call yourself a gamer!

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cLoudou
Tuesday, May 15, 2012 @ 10:45:54 PM

After reading the first line, I thought this post was a Dos Equis ad.

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WorldEndsWithMe
Tuesday, May 15, 2012 @ 11:12:05 PM

Stay thirsty my friends.

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daus26
Tuesday, May 15, 2012 @ 11:16:16 PM

He is, the most interesting gamer in the world.

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wackazoa
Wednesday, May 16, 2012 @ 10:14:16 AM

Mosquito's refuse to bite him.... out of respect.

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Fabi
Wednesday, May 16, 2012 @ 12:17:32 PM

Well I wouldn't go that far. You have to understand that there are a ton of different gamers.

I don't remember playing Mario on my NES and learning anything from it, aside from knowing if I hit this block I will get a mushroom that makes me big.

You have to remember there are certain games that are incredible, not for what they teach you, or for the experiences you get from them, but just because they are f*ckin' incredibly fun.

I do agree on some points but you can't just say people are less of a gamer than you because they don't buy The Last of Us.

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thedaini
Tuesday, May 15, 2012 @ 11:05:17 PM
Reply

Wow, that was amazing. I know I shouldn't expect anything less from Naughty Dog, but my anticipation level just went through the roof.

I love the "oh @#$@, now what?" moment the video makes you feel at the end.

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bigrailer19
Tuesday, May 15, 2012 @ 11:07:33 PM
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Im starting to feel like the only games I need to spend my money on are ND's games. Amazing, bottom line!

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daus26
Tuesday, May 15, 2012 @ 11:19:17 PM
Reply

Wow. If this does turn out to be open world, it may edge out my interest for FFvsXIII, which is pretty high. Whatever the case, I'm planning to support them both with a full $60 purchase, which is really pushing it for me. I don't do it to a lot of games.

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Beamboom
Wednesday, May 16, 2012 @ 1:20:25 AM

I can 100% *guarantee* you there is nothing open to be found here. This will be a fantastic movie along a glorious railway ride. It's written all over that movie trailer we just saw.

Last edited by Beamboom on 5/16/2012 1:21:12 AM

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Beamboom
Thursday, May 17, 2012 @ 2:23:49 AM

Oh please, do *any* of you really expect Last Of Us to be anywhere near an open world experience? Come on. This has traditional ND work written all over it.

Last edited by Beamboom on 5/17/2012 2:26:03 AM

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BikerSaint
Tuesday, May 15, 2012 @ 11:55:59 PM
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"Holy Batshit, Robin....that was emotional awesomeness"

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THEVERDIN
Wednesday, May 16, 2012 @ 12:00:57 AM
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Yes yes I already preordered.

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AshT
Wednesday, May 16, 2012 @ 12:08:20 AM
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all i can say is holy S***, can't wait

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Beamboom
Wednesday, May 16, 2012 @ 1:16:00 AM
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Ok I just gotta say it:
Please Naughty Dog, go make a movie for crying out loud. That's what you *really* want to do.

Break free from the shackles of having to keep the viewer active in your scenes. It will only make the movie better. You can do it.

I'd be the first in line to watch this.

Last edited by Beamboom on 5/16/2012 1:23:40 AM

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bigrailer19
Wednesday, May 16, 2012 @ 2:38:55 AM

I'd rather play it. It's longer and involves the player. I know you're not being negative, towards ND but they are game creators first, with excellent developers, designers and writers. They add all their expertise to blend 2 forms of entertainment seamlessly to produce some of the best interactive and spectacle experiences one can have.

The Uncharted series is my favorite game series, and the first is my favorite game. So of course it's obvious I like the way they develop, but every game has cut scenes ND just does a better job at portraying them in ways that we are more entertained. I also believe that I heard The Last Of Us will focus more on gun fights and gameplay than any of the Uncharteds. Take that as you will but, they really just know how to develop a game that produces a Greater experience in differing ways than other developers.

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Beamboom
Wednesday, May 16, 2012 @ 3:56:41 AM

No doubt they are extremely good developers, but because of that I would love to see them step out of the comfort zone and do something different! Push their own boundaries. And their boundaries are not the ability to write or tell a story. But that's what movies do best! And that trailer shows *no* gameplay, it doesn't even tell it IS a game, it could just as well have been a trailer for a movie (minus the lesser graphics compared to a movie of course).

I would like to challenge them to dare release their strict grip on the player just an inch. And I would like to dare Sony to stray off the traditional path a little more.

Why do linearity reign so totally in the Sony controlled titles? There really is *nothing* new in these games - this is how we played our games 10-15 years ago! Only difference is the obvious technical, visual differences. The wrapping.

The rest of the world has moved on. You hardly find a single title on other platforms anymore that has the extreme linearity of the biggest Sony exclusives. Take a look around. It's behind us!

(NB new readers: Be aware that I can't stand linear/railed games. Total rejection, and no eye candy can change that. My comments must be seen from that perspective. I mean not to slander Naughty Dog in any way. They are world champions on what they do.)

Last edited by Beamboom on 5/16/2012 4:12:12 AM

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Sir Shak
Wednesday, May 16, 2012 @ 4:26:28 AM

If the rest of the world moved on, how come the Uncharted series remains one of the highest rated series' ever? How come Uncharted 2 is one of the top ten rated games of all time? How come these games still have a huge, growing fan base?

I usually accept your opinion, Beamboom, as a matter of taste, which is unique to every one. But now that you are becoming even more blatant with your hate, to the point that you wish these developers, who obviously have a passion for the work they do, would leave games and venture into another medium, I'm going to have to ask you to STFU and let people do what they like. Obviously there is a market for the games Naughty Dog makes, so allow people to delve into the games of their preference. If you think that every developer should forsake their vision and divert their efforts to cater to your specific interests, then I must say that you are a sad, sad kind of gamer.

Last edited by Sir Shak on 5/16/2012 4:27:21 AM

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Beamboom
Wednesday, May 16, 2012 @ 4:46:48 AM

No doubt they are popular and sell well. But that in itself doesn't really prove anything other than that they sell well. Risk and Scrabble are two of the most popular and successful games on the mobile platform right now, to put it that way.

Look around you! Who else makes games like these any more? It used to be common, but it is behind us. It may look like the Lara Croft reboot will be of the same degree of linearity, but who else? Where? It's just not how it's done anymore, like it or not.

This extreme linearity comes from a time where the resources put heavy restrictions on how much freedom there *could* be. It had to be either/or. These games are surviving dinosaurs from that age, just with a thick, thick coating of makeup. Does it make them look good? Of course, when they can pour the entire power of the machine onto that layer. It looks damn good as a result.

I respect that some prefer it like this. Totally respect that. But me personally, I would love to see what happened if they tried making something ELSE. Aren't you just a tiny bit curious about that too?


Last edited by Beamboom on 5/16/2012 4:52:06 AM

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Lawless SXE
Wednesday, May 16, 2012 @ 5:06:29 AM

As I see it, Beam, it's because many of Sony's first party offerings are laser-focussed shooters and action/adventure games. The design of them simply works better in a linear format, especially given the general focus of paced storytelling, which is so excellently woven into the DNA of the Uncharted series. Even so, I think that they're going to be expanding their avenues with the acquisition of Sucker Punch and Media Molecule, both developers with a focus on more expansive games.

The linearity is Sony's forte, always has been. Besides, there are tons of games out there that still feature much the same idea. Take a look at just about any shooter or straight action game. Arkham City, I'd say, is the exception rather than the rule.

I don't mean to blindly praise Sony. I agree that many of their first party titles are annoyingly straightforward, but I just don't see it as being as much of a crime as you seem to. The linearity isn't gone, it's just on hiatus until developers realise that freedom is really only an illusion and that it doesn't belong in every game design.

EDIT: You ask for examples? Ninja Gaiden 3, Binary Domain, Max Payne 3, Bioshock Infinite (debatable), Ghost Recon, Inversion, Lollipop Chainsaw, Transformers, Call of Duty, Medal of Honor, Halo 4, Resident Evil 6, Epic Mickey 2, Metal Gear Rising. They've either been released, or are set to release this year and they are all, more or less, strictly linear experiences, if I'm gauging them correctly.

Last edited by Lawless SXE on 5/16/2012 5:17:04 AM

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Beamboom
Wednesday, May 16, 2012 @ 5:45:45 AM

We find linearity in all games, maybe with the exception of pure sandbox games.

Like Mass Effect: I would classify those games as quite linear. The different missions has a starting point and an ending point with a pretty linear line between the two, and essentially a pre-determined outcome. In addition to that they got a rather small hub/city to stroll around in and some companions to have a dialogue with should you want to, but that's about it. And just to be clear: Mass Effect is *the* franchise for me this gen.

Still, these kind of games are miles, MILES away from the kind of movie set scripted sequences you find in the games we talk about here. Among the titles you mention that I am familiar with I'd say most of them seem to be found within that "middle ground", that's the point where the current games development is at right now.
But in my opinion that's far off the Uncharted/God of War/Last of Us style linearity where you more or less are just a puppet on a string, dancing along according to the directors instructions.

(NB!! I base all this on the assumption that Last Of Us will be like Uncharted in linearity. We do not know if it will, yet.)

Last edited by Beamboom on 5/16/2012 5:55:12 AM

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___________
Wednesday, May 16, 2012 @ 6:15:53 AM

3 franchises that would do really well in hollywood.
uncharted, bioshock, and assassins creed.

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Lawless SXE
Wednesday, May 16, 2012 @ 6:16:00 AM

I don't understand how most of them are "middle-ground" offerings, given that they take place in linear environments with a straightforward goal and only one way of achieving that. They're just as strongly directed as God of War or Uncharted is. You can choose between available weapons, but that's just about it. You can't walk around at will. There are no ancillary characters to talk to and, in most cases, only a simulacrum of strategic choice. You're always being pushed forward to service a story (and I use that word VERY loosely in regards to most of these games). I'm just not getting how you could view the likes of CoD, MoH, Binary Domain or Lollipop Chainsaw as more open than Uncharted. Indeed, I'd say that the campaigns are even more directed as, at least with UC, you can use stealth, melee or gunplay to achieve your combat ends, as well as free traversal of the environment...

I definitely agree that Mass Effect and Arkham City find a good balance, and I'd view them more as the middle-ground, while games like Skyrim and Amalur, where you can completely forget the main campaign even exists are the true examples of freedom, but these are rare.

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Sir Shak
Wednesday, May 16, 2012 @ 6:23:15 AM

I am going to bow out of this discussion now because I've been dealing with a lot of stupidity in my daily life recently, to the point that it's started to affect my health slightly, and I have little patience for people who are deliberately obtuse. I can draw a completely non-applicable analogy too, but I'd rather stick to objectivity than an inexplicably arbitrary view of things.

I didn't know that a loving fan base, universal critical acclaim and considerable commercial success weren't enough for developers to feel content and justify the direction they took with 'their'(can't stress this word enough) work. Apparently, they must strive for a whole new, divine parameter, the "Beamboom seal of approval".

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Beamboom
Wednesday, May 16, 2012 @ 6:56:36 AM

Sir Shack,
why do you take this so personal? I don't command anyone to do anything, nor am I in any position to put any seal on anything.

I am merely speaking my mind, what *I* would love to see. And *I* would love to see them do something different, because *I* would like the gaming world to put this level of linearity behind them. That is just *my* opinion, as one single, insignificant gamer.

I'm sure there are certain type of games you don't like either. Same applies to your opinion about those games. They are your opinion, and you are free to have those opinions without me taking offense in that. I mean, why would I? I'd even love to read them. Opinion is good.

* * *

Lawless,
I took a slight chance with my estimate about them being the middle ground, cause I haven't played nearly any of them, nor do I know much about them.

Let's instead use recent examples we both know about, shall we?
The games for the last year or so that I've played includes:
KZ3, Res3, Crysis 1+2, LBP2, Rayman Origins, ME2+3, Dragon age 2, Skyrim, Batman:AC, Deus Ex HR, Skyrim, KoA:Reckoning, BF 3, Portal 2, LA Noire, Alice: MR, AC: Revelations, FEAR3 and Saints Row 3.

Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles. The way I see it the Sony titles lives in an abandoned universe with them being the only species left!

But! I don't want to be misinterpret into meaning that I want ALL games to be this or that, as I see I am well on my way to be now. Not in any way. I am all for a multitude of genres and game styles. Freedom of choice.

All I am saying here is that personally I'd love to see such a prime developer as Naughty Dog try something new. That's all, really.


Last edited by Beamboom on 5/16/2012 7:19:01 AM

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Lawless SXE
Wednesday, May 16, 2012 @ 7:15:20 AM

Most of them haven't been released yet. I'm just basing my expectations on what I know of them, the history of the series and developers. The three you listed, I completely understand, though I'd hesitate for LBP, given the freedom of the level creator. If you're not into that, then fair enough, but it is, I dare say, more open than many games. Hard to say as it's not the game proper, but whatever.

Most of the other games you list, I see where you're coming from. They are, clearly, open games in a general sense. However, KZ3 and Battlefield 3? Unless you mean online, I fail to grasp how they are not linear. All I can respond with in that case is "Please explain". Even L.A. Noire, to a lesser extent, was linear. Eh... I'm going to sleep. 'night.

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Beamboom
Wednesday, May 16, 2012 @ 7:26:30 AM

Hehe - I edited my reply while you replied, so I've already explained. But to spare you to re-read the entire post again, here's the essential quote:

"Most of these titles have a certain degree of linearity. The shooter campaigns and the platformers are all in essence completely linear. But none of them are anywhere near the mentioned Sony titles."

I am not against storytelling. I am not even that much against linearity per say. What I am against, is where I am dictated what I am supposed to do.
Like the boss fights where I must shoot at the red dots ("weak spots") or press particular buttons at that particular moment in that particular sequence. Or where I must take down a set of guards in that specific order, using those specific moves. Or generally speaking where there's no creativity or input required from me at ALL. Just do what the director says and I will get to see one more snippet of the story. Stuff like that. I hate it.


Last edited by Beamboom on 5/16/2012 7:28:10 AM

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Ludicrous_Liam
Wednesday, May 16, 2012 @ 10:09:11 AM

leave my uncharted alone nao


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wackazoa
Wednesday, May 16, 2012 @ 10:17:21 AM

Beam, that is part of what I really liked aboput Uncharted the ability to watch the cut scenes after playing. Im with you I would prefer a movie reel of the scenes to playing it.

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Ben Dutka PSXE [Administrator]
Wednesday, May 16, 2012 @ 10:22:33 AM

Beamboom, there's a critical inherent flaw in this-

"I am not against storytelling. I am not even that much against linearity per say. What I am against, is where I am dictated what I am supposed to do."

If you're being told a story, at various points, you HAVE to be passive. Otherwise, you are an active participator and are thus partly telling the story yourself. If you don't ever want to be "dictated to," you will never be told a real story in full.

And if you don't want that, fine. But it's not what everyone desires.

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Highlander
Wednesday, May 16, 2012 @ 11:19:11 AM

Beamboom, honestly, I think you'd be better off playing sandbox shooters and open world MMORPGs for the rest of your life because you really don't seem to get, or want to get, games with strong characters and story. I think you are way off base with the "go make a movie" comment, in fact, I found that to be relatively insulting of ND.

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Comic Shaman
Wednesday, May 16, 2012 @ 11:26:09 AM

Beanboom, since you seem genuinely curious about why people are irritated by your posts, I'll chime in and see if I can clarify it for you.

1) The business about "The world has moved on!" That comes across as arrogant, as if "the world" equals "what you like." Yes, there are new options in interactive storytelling, but does that diminish the power of more traditional forms? No, it does not. There's room for the old and the new. To phrase your point as if old-style storytelling is somehow obsolete comes across as annoying.

2) Imagine if you were to go up to the most successful mystery writer in the world and say, "I think you're a great writer, but I hate mysteries! I want to see you write a space fantasy, which is what I like to read." Think you'd get much traction with that? And do you think fans of the mystery writer might get a bit peeved?

I agree it can be a fine thing when a creator explores new territory. But Naughty Dog IS exploring new territory with depth of storytelling, artistic expression, presentation, and bringing the human element to the gaming experience. That's what I want to see them do, because that's where their gifts lie.

There are plenty of people making non-linear games. Naughty Dog is a special kind of developer because they are advancing their craft in a way that few others are even attempting. When you start complaining that they should be catering to your preferences instead of pursuing their own vision, it comes across as kind of short-sighted.

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jimmyhandsome
Wednesday, May 16, 2012 @ 12:15:34 PM

Beam, I usually can partially agree with your stances, if at least understand your POV, but I will have to respectfully disagree with you on this one. As Ben pointed out, if you are playing ANY game that contains a story, there will always be points where you are pushed or guided in a certain direction to progress that story. Take inFamous (1 or 2)...there are plenty of side missions, and you are free to do what you want - kill civilians, save civilians- but there are points in the campaign that all the side missions at that point are completed, and you're only option is go to the area on the map that indicates a main mission to trigger a cutscene. Same with your beloved GTA...at some point you are doing something in the game to trigger a cut scene or a story telling element. No, its not linearity in that you can do other things, but the main story is usually told in a sequential manner that you have no control over. Open world games have evolved to make it seem like its not as linear as a series like Uncharted but they do still follow a fairly straight forward single player campaign.

ND's way of telling stories ends up being very linear, but they are also very good at it and do it in a way that sucks players so that they hardly care. Does it sometimes feel you're following a script of a movie? Yea but I get the feeling that alot of people like that. The Last of Us is will probably be guilty of the same thing, but I truly feel that this is what ND is best at.

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Beamboom
Wednesday, May 16, 2012 @ 1:21:48 PM

@Ben:
That is true, you do have to sacrifice some of the deliverance of a story when you include the player more. But, well, that's why we got movies.
Let me try a comparison: Books. There are certain things lost when you make a movie of a book. Details in the surroundings, characters thoughts and feelings, moments that are *magical* in books but doesnt work well on the silver screen at all.

If we are to include all those nuances in a movie we would end up with one long mother of a movie with a LOT of speech and dull, non-working scenes. You simply *have* to let go of something in order to make a good movie.

I believe the same is the case with games. And *this* is why I'd love to see ND make a movie.

@Highlander:
The reason I love Bioware so much is because of their fascinating stories and above all, their strong characters. I'd say Bioshock delivers an extremely fascinating story too, and I think there most definitely was a strong story in Deus Ex Human Revolution. To mention but a few of my personal favourites this gen regarding characters and story.

But I am NOT forced to push buttons in a specific order or jump on the right spots at the right time in any of those games. Nor do I feel like an actor on a set, or a puppet on a string.
I get a strong story, engaging characters AND feel like I am actually part of that story, all in one nice package. It is possible, and it's out there. In fact, it's how games has developed to become today. Which kinda is my point here.

These extremely scripted and directed sequences have *one* force: Special effects. Action scenes. That's what they excels at. Not story. Not characters.

To use this clip here as an example: Would it spoil the characters or the story if we had been given the chance to consider for ourselves if that guy were hurt or not? We would still walk into a trap, the story would continue as planned, all would remain as planned. We would possibly lose the spectacular action movie scene, but the characters and story would remain.

* * *

@Comic Shaman: First of all, great post, thanks for that one. And I see how one can take the "world has moved on" as arrogant, also the "go make a movie" comment that Highlander points out. In retrospect I see how it can be taken like that.

Problem is, it's how I best can describe, with as few words as possible, how I really feel about this. I really *do* believe no other developer than the Sony companies make these kind of games any more. They used to be more common, they are no longer. Ergo, "the world has moved on", to summarize short.
And, well, as far as I can tell it's a precise observation?

* * *

Omg, hello wall of text. *ugh*

But let me again stress to you all that all I originally intended to say here was that had this been a movie I would most definitely want to see it, and I would love to see Naughty Dog do something *different* just cause it would be exciting to see what else they can do!

Thank you, thankyouverymuch. Respectfully.


Last edited by Beamboom on 5/16/2012 1:50:24 PM

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Rogueagent01
Wednesday, May 16, 2012 @ 2:59:40 PM

Beam I feel I might be one of the only members here that feels the same way about linearity as you do. I hate it and that is why I don't like the Uncharted series. The games are too easy, far to linear, and to much like a platformer for my tastes. I understand that tidbits within a game need to be linear to tell the stroy, but the overall experience does not need that kind of hand holding. And QTEs suck bigtime!

I don't agree at all with your make a movie comment, but am hoping that The Last Of Us is nothing like Uncharted when it comes to the way you play it. If it plays like Uncharted I will be very displeased with my purchase and may be done with ND all together.

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Beamboom
Thursday, May 17, 2012 @ 2:37:36 AM

RogueAgent01,
I will be *extremely* surprised if Last Of Us plays significantly different than Uncharted. I base my entire rant here on the assumption that this will be yet another Uncharted style game, just with a different story.

A story that I happen to find a *lot* more interesting than the Uncharted stories. I simply love everything post-apocalyptic.
That is why I would really love ND to make a movie of it: I want the story, I just don't want the game. And they obviously are talented film makers. It's pretty obvious that there are several movie buffs inside the walls of ND, not just gamers. So why not make a full movie instead? I think they'd love to do that. It's probably just not as profitable.


Last edited by Beamboom on 5/17/2012 2:41:29 AM

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Underdog15
Thursday, May 17, 2012 @ 11:00:09 AM

It's cool to not like linearity if it isn't your schtick, but a comment like "if it plays like UC, I may be done with ND altogether" is a head scratcher for me...

UC is sort of... awesome.

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Rogueagent01
Friday, May 18, 2012 @ 2:50:32 PM

I understand Underdog but for me the game is nothing more then a pretty platformer . I absolutely hate platformers, off the top of my head I can't think of a single genre that is more boring to me. Then add in the truely casual way of shooting and linear progression and you have a game I can't stand.

It is subjective I know this and I don't pick on people that like the franchise, but for me it is highly overrated. I don't take away from ND that they have skills in developing, but so far they haven't developed anything inside of a genre that is interesting to me. And I am not demanding that they develop to my tastes either, their gonna do what their gonna do but if they make games like Uncharted then they will not be able to count on my support.

Most of this post is not aimed at you, but I know people tend to flip out around here if you talk bad about Uncharted, so a lot of it is just preemptive responses;D

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Lawless SXE
Wednesday, May 16, 2012 @ 2:00:44 AM
Reply

Holy flapping' duck ####. That looks awesome. I seriously love the song in the background too. I sincerely hope that this releases this year, because I'll have to wait for months and months if it isn't until next and I REALLY don't want to have to do so.

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WorldEndsWithMe
Wednesday, May 16, 2012 @ 2:08:27 AM
Reply

E3 = release date?

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JC1225
Wednesday, May 16, 2012 @ 2:28:39 AM
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heavy dave

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___________
Wednesday, May 16, 2012 @ 6:14:31 AM
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is it just me or do ND love holding the carrot just out of reach of the chained rabbit?
come on guys this has been announced for 7 freaking months now stop teasing us and show us some god dam gameplay!
god there like the stripper at the club giving you all the slutty dances, but refuses to show you anything behind the curtains.

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Lawless SXE
Wednesday, May 16, 2012 @ 6:19:56 AM

You're getting antsy after seven months? Damn, what about GTA V, it was announced before this... It may be unusual to go for so long, but it's hardly unprecedented. It's almost a guarantee that this will be one of the keynotes of Sony's E3 and we'll see a protracted demo there.

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Ricochet
Wednesday, May 16, 2012 @ 7:34:04 AM

Why release your big guns how when you can get the most exposure for gaming within a months time? I don't see any marketing advantage with that, TBH, Uncharted 3 revealed WAY TOO MUCH with their trailers leaving less than 10% of the setpieces to be discovered in game.

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___________
Wednesday, May 16, 2012 @ 10:14:12 AM

cant compare ND to R* there the complete opposite of each other!
one releases very little on their games, and always waits forever to show a single trailer!
the other always shows gameplay very early on so we can see what the games like.
so thats why im getting "antsy"!
by this time we had seen almost half of uncharted 3!
just because they showed too much of uncharted 3 off does not mean they have to go the complete opposite on this.

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CrusaderForever
Wednesday, May 16, 2012 @ 8:51:26 AM
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We could very well be looking at the GOTY!

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Beamboom
Wednesday, May 16, 2012 @ 10:00:56 AM

Aren't we always, when it comes to ND? ;)

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DjEezzy
Wednesday, May 16, 2012 @ 10:05:03 AM
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this game looks so amazing!!! Easily my most anticipated game next to GOW:A, Dishonored and Bioshock: Infinite. Naughty dog is just such an amazing studio. I have full confidence in their capabilities. I just can't wait for this game.

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Highlander
Wednesday, May 16, 2012 @ 11:16:28 AM
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That video is awesome. It shows that the PS3 is far from finished. Honestly, if this is what the PS3 can handle now, why do we need a PS4 already?

I do hope that ND make the game configurable so that the mature language can be toned down. If a game is dropping F-bombs on the audio it's not gonna be played in my home. I suspect I'm not alone in that regard. My wife most certainly will not approve of the game with that language in tow. But based on the trailers and the look of the game, I really think I will want to play it. So, hopefully, they are smart enough to give us a way to silence that language.

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jimmyhandsome
Wednesday, May 16, 2012 @ 11:35:58 AM

That might be a possibility given that ND has never done a Mature game before. But I get the feeling that the overall atmosphere, and what we've seen of the gameplay (kill or be killed) will be very mature and/or gruesome

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Ludicrous_Liam
Wednesday, May 16, 2012 @ 12:13:26 PM

While it has an artistic element to it, the trailer certainly looks more 'real' when compared to Uncharted - which leads me to think it will be a M rated game (I think thats an 18 over here).

I know people like to say 'if you're a good writer, you don't need to include swearing'. But the thing is, if a situation like in the video ever occured, people would instantly forget any of their 'social etiquette', and would swear & cuss naturally (don't say to me when you get annoyed/fustrated you don't get the urge to swear. I'm not saying you're lying. I'm just saying - it's not poilte to lie.).

So, really, swearing would actually go along with the new 'real' look to make the game more realistic (in terms of human experiances, which is what I think they're going for).

Last edited by Ludicrous_Liam on 5/16/2012 12:14:35 PM

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Highlander
Wednesday, May 16, 2012 @ 12:52:48 PM

I understand both your points, but the language is not necessary to the flow of the game and gamers that prefer not to hear it, should be able to mute the language or hear an alternate phrase. It's not that difficult to do and would certainly not affect the flow of the game, the artistic vision, nor would it in any way affect the play of those that are happy to hear the game drop an F-bomb. But allowing the language to be made optional potentially includes a lot of gamers that otherwise might not want, or be able to play the title, M rating or not.

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Ludicrous_Liam
Wednesday, May 16, 2012 @ 1:40:04 PM

Huh, well...swearing hasn't ever being a problem to me but, to each his own :)

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CrusaderForever
Wednesday, May 16, 2012 @ 2:00:46 PM

Highlander,

I can truly understand where you coming from. I for one don't want the FBomb being thrown around in my house either. Even though I play at night when my son is sleeping, sometimes he wakes up and comes down stairs. I bought the Sony Wireless Headset and it's the best purchase I have ever made in gaming! I never miss anything and play all my games at a high audio level. Gaming has never been this good. You might want to try them out or another competing brand. Missing out on the GOTY is not an option!!! :)

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Highlander
Wednesday, May 16, 2012 @ 2:41:23 PM

I'll be acquiring a headset for myself, and my wife sometime this summer. Both of us want to use the Sony audio headset for some games, but she sets too far from her PS3 for a wired one, and the bluetooth only handles the voice chat. Darn Sony and their accessories...next thing you know I will be buying a wallet style case for my Vita...

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jimmyhandsome
Wednesday, May 16, 2012 @ 11:34:31 AM
Reply

This looks amazing. Hoping for gameplay info, a 2012 release date, and another epic trailer at E3. I hope that ND does not show almost half the game (like they did with Uncharted 3) before TLOU is released though. I know I don't have the self control to not watch any new clips or trailers they release coming up to its relase.

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TheCanadianGuy
Wednesday, May 16, 2012 @ 2:35:20 PM
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hank williams FTW! perfect song to suit the trailer

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Qubex
Wednesday, May 16, 2012 @ 7:26:17 PM
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Simply unbelievable... Have to wait 6 years to see what the PS3 can really do... huh?

Q!

"play.experience.enjoy"

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Highlander
Wednesday, May 16, 2012 @ 9:52:08 PM

Well, if you go back and look at the PS2, Gran Turismo 4 was one of the last big titles of the system's life, and one of the most technically advanced. How many PS2 games offered real HD output at 1080i output on the PS2? It seems that one of the least celebrated aspects of Sony's game consoles is the fact that even 5-6 years into their effective life, developers are still able to squeeze more from the bottle. I don't understand why it's apparently such a negative thing (to some - not you) to have hugely capable hardware that takes time to master when the same platform has at least 6 years of active, top of the class performance in it.

Frankly I think it's not only awesome that they can stretch the hardware this far, it's also testament to the fact that developers that try, succeed, and those that don't, produce sub-HD games on graphics engines who's age can be measured in years.

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Beamboom
Thursday, May 17, 2012 @ 3:17:40 AM

I believ I'm one of those who Highlander refers to there, so please allow me to explain my stance:

It's not that special that software gets better optimized for a system over time. It's not special at all. In fact it's the rule.

The problem with the Playstation 3 is that it has suffered far too long from receiving buggy software that don't run well on the machine compared to its competitor.

When you buy something, being it a smart phone, a car, a DVD player or whatever, you don't want to wait *years* in order to be able to use it properly. That's nuts.

It's like buying a PC with troublesome hardware that requires special drivers for the software to run properly, and the manufacturers are taking their time in writing those drivers.
And if you had to live with a Photoshop that crashed if you opened a certain file type, games that suffered from screen tearing and unsteady frame rate, all because of some proprietary solutions inside your particular machine, well then you got to look at the most ardent Playstation fans to find someone able to spin this as a good thing. For the rest of the world, this is clearly the shortest straw.

That's how I see it, and that's why I really, really hope we don't get this all over again with the PS4.


Last edited by Beamboom on 5/17/2012 4:20:48 AM

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Highlander
Thursday, May 17, 2012 @ 10:30:09 AM

LOL Beamboom, I wasn't referring to you at all. I was referring more to the general consensus that sprang out of the immediate negativity about the PS3 platform after it launched. Two years of inferior ports and whining developers cemented the view that the PS3 was some how too difficult, or not capable. It was seen to be a very big negative on the PS3. I said at the time, that PS2 had been the same way, but once devs understood the platform they could really make it sing.

The PS2 was a multi-processor system with a single general purpose CPU and twin math units that used their own instruction set. Conceptually, the PS2 and PS3 are not that different, it's just that the PS3's Cell processor adds more math units, links them together on a very high speed data bus and gives them a far more capable instruction set including sufficient general purpose instructions for each unit to be considered a full processor core. Conceptually though it's still a single general purpose CPU with multiple math units and a separate GPU.

I'm not saying that it's special that software get's optimized for a system, but in any computing environment 5-6 years is an eternity for hardware to remain current. The PS2 and PS3 contain hardware with raw performance numbers that were truly ahead of their time. the trick is optimizing the software to use as much of that performance as possible. As you point out, that takes time and is expected. The point in the console world though is that if you have two platforms, one that exposes more or less 100% of it's potential on day 1, and another that is deeper and on day one is really only showing 50% of it's capability; several years later, both platforms will be showing their full potential, but the platform that has greater depth has shown greater improvement in quality year on year, and in the end will have the longer life-span as a relevant product.

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