Square Enix: How Do You "Overcome" Past Final Fantasies?
This isn't about arguing semantics, this is about getting to the bottom of an overly long and painful mystery.
I started to think about the comment made by Square Enix's Tetsuya Nomura, the one that has generated plenty of discussion and argument. If you missed it, it was part of a few interesting quotes that caused Final Fantasy fans everywhere to speak up. And here's the one that's of the utmost importance:
"The new Final Fantasy must overcome the Final Fantasy of the past."
Okay, now all we need is an operational definition for "overcome," and we can finally start to figure out Square Enix's philosophy concerning the legendary role-playing franchise. For the most part, long-time fans have been mystified at the direction this series has taken. Furthermore, it's all the more infuriating to see Square Enix so far out of the loop; we all still remember when they were "surprised" at the outcry when they asked of gamers "really wanted" a Final Fantasy VII remake on Twitter.
But that word right there could explain a lot. What do they mean by "overcome?" What? Do they mean the new FF installments have to find a way to outstrip the nostalgic glory that surrounds the classic entries? That seems impossible. Is it just a quality statement, in that the new efforts just have to be better? But then you have to define "better," of course, which ushers in a whole crop of new thorns. Does it mean that new FFs have to "overcome" the "old-fashioned" beliefs some of us older gamers still harbor? Is it a statement of progression; i.e., leaving the past behind and embracing the future where certain gameplay formats are passe?
Whatever it means, it's important. Somebody at Square Enix should clarify, damnit. We deserve it.
Tags: square enix, final fantasy, ffvii remake, final fantasy vii remake,
5/16/2012 9:01:41 PM Ben Dutka
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Comments (36 posts)
Coffeya
Wednesday, May 16, 2012 @ 11:01:31 PM
ethird1
Wednesday, May 16, 2012 @ 9:53:49 PM
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But also, I just think that SE doesn't want anything to do with FF7 also because IT BELONGS TO SONY and they want to put this game on multiple consoles.
I miss the old FF's. Well, actually I don't because I still play them. HA! HA!
Now, what I want is SE to make a Dragon Quest in a real world fantasy type settinig and drop the cartoon crap one time and see how it turns out.
I bet it's simplicity in a grim real setting would rule the world.
Underdog15
Thursday, May 17, 2012 @ 10:00:24 AM
xenris
Thursday, May 17, 2012 @ 2:11:50 PM
The graphics and art style is its trademark, why you would even suggest they make it look normal is beyond me. They could just not use the DQ name and do that, but to sully the DQ name would be terrible.
Highlander
Wednesday, May 16, 2012 @ 10:05:19 PM
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Look, all those that played and loved FFVII, FFVIII and/or earlier (or later) FF games remember them very fondly. They are universally recognized to be genre defining games that have universal acclaim. Not only that, but we all played them (well most of us did) many years ago, when we were younger, and technology was less advanced and frankly we were less jaded.
So now we look back on those games we love with fond memories. We excuse the low polygon counts because we know the hardware was limited, besides it was ground breaking at the time, right? Not to mention that the pre-rendered CG scenes were, and still are, very good. The games stuck the right balance with a sweeping story line, attractive characters and gameplay that was among the best of it's time.
OK, fine, great. But back to today. Here we are, fed a diet of ever better HD imagery, high fidelity audio, great production values and 2 whole console generations and something like 8 waves of games that have passed since FFVII hit our screens. Any JRPG of today has to not only be good technically today, but it also has to somehow compete with the ghost of those past games. It has to overcome the fond memories, and accepted opinions that those older games are the greatest of all time. It's not enough for a modern JRPG like FFXIII or WKC2 to be compared to itself as a game in it's own right, it's always held up against that fake facade of fond memories and nostalgic feeling that accompany FFVII/FFVIII. In short, they can't win because they are in a struggle with a target that's not even really there, people just think that it is.
I'm *not* saying anything bad against or about FFVII or FFVIII, they were both really great games, and I love them both. However, I do recognize the fondness and nostalgic feeling. I can see how things that we would never excuse today, go unmentioned about those older titles. But that's not the point. The point isn't to somehow denigrate those classics to boost games of today. No, instead I think the point is that we should stop comparing anything to those older FF games, and in a sense, perhaps it's time to let it go, and evaluate the new games on their own merits.
WorldEndsWithMe
Wednesday, May 16, 2012 @ 10:36:47 PM
ZenChichiri
Wednesday, May 16, 2012 @ 11:07:45 PM
Something that ills me about JRPGs today is that they aren't as risky as they used to be. We used to see games that would play around with mechanics more, and we would get to see some innovative takes on the genre. Examples of these kinds of games would be Vagrant Story and Parasite Eve. These days we won't see gameplay like that because developers think it's all too slow for people. They think action has to be action, and people will be displeased if they can't mash their way out of a situation. I like action RPGs (Tales), strategy RPGs (Agarest), and turn based (Atelier) but some innovations from the past are not being taken as much as they used to. Everyone's trying to play safe.
There are of course some exceptions I've seen this gen, notably Valkyria Chronicles and Resonance of Fate (highly innovative) coming to the forefront of my mind, but I think this genre needs some more innovations to make it back to where it used to be in terms of popularity. Take what was good from the past and move to the future (which definitely does not mean Westernizing by any means guys!).
People say they want Square to return to make games like they used to, but the way I interpret that is that they need to make the quality of games like they used to but with new features and innovations. They can't just pump out more of the same, but they need to get in a mindset that exploring other possibilities while still retaining what made their games good is essential.
You're right in that nostalgia has blinded some people into thinking games can't be as good as they were, but I can still feel amazement if a game is done right. Has Square been doing it right? Not yet, but I haven't lost faith. I did enjoy FFXIII-2. What people forget is that it had potential. It oozed potential. It just wasn't executed as well as it could have been. Now if only they can get off their asses and release something...
All in all I'm still enjoying my JRPG life today, but not like I used to. It's not because I have my nostalgia blinders on either. It's because I'm not seeing as many JRPGs that are as good as the past.
WorldEndsWithMe
Wednesday, May 16, 2012 @ 11:27:58 PM
ZenChichiri
Wednesday, May 16, 2012 @ 11:50:35 PM
WorldEndsWithMe
Thursday, May 17, 2012 @ 12:34:51 AM
My only real issue was Asbel's default Elvis outfit, lol.
Last edited by WorldEndsWithMe on 5/17/2012 12:36:39 AM
Highlander
Thursday, May 17, 2012 @ 10:06:43 AM
Zen I absolutely agree that games like the Atelier series, Valkyria, Disgea, Tales, and Ar Tonelico retain much of the old skool feel, whether it be turn based combat, art style, skill system, character/party development, story telling, or whatever. WKC is in my opinion vastly *under* rated - although it's definitely possible that I may be biased with regard to WKC because I absolutely love the game.
Funnily enough with WKC the story only takes about 50-100 hours of my total play time, the other 1100 hours or so are multi-player co-op questing. That should tell you that the actual mechanics of the combat, synthesis, and skill system are more than good enough for an old skool JRPG fan. I can assure you I've not spent half that amount of time playing and replaying FFVIII. Of course everyone knows I won't p[lay past the death of Aeris in FFVII so I can't exactly compare with that one.
However the central point I make is this;
Even now we are discussing whether the specter of classics of the JRPG genre must be overcome. 15 years after FFVII and 13 years after FFVIII we are still referring back to these games and implicitly comparing present games against them. In a purely objective and technical comparison of the games, they would not stand up well, graphically and in just about every technical manner they are inferior to present games.
The combat and skill systems are on par with or slightly better than the best of today. Story and character is a matter of taste, but I think we can all agree that both FFVII and FFVIII had very good characters and story, and created an emotional attachment (at least it did for me). Valkyria Chronicles pulled off that trick this generation, Xenosaga grabbed me in the PS2 generation like no other. Even WKC2 manages to do it with the Kara character who we lose at the end of WKC1.
The point I am making is that when we compare, and evaluate current games, against the supposed gold standards, how are we to compare them? It's not really possible to compare them technically. In terms of depth of play, I can easily make a case for games like Valkyria Chronicles and White Knight Chronicles that they have similar depth of play. But the point really is, what exactly are you comparing the contemporary games to. Is it really an objective comparison? Or is it a subjective one colored by years of fond memories and in many cases many years since the original games wee even played. It's like remembering the old TV shows from our younger years fondly. We compare the remakes and similar genre shows of today and say they are not a patch on the old shows.
The telling moment comes if any of the smaller cable/satellite networks re-runs the original show. Try comparing Quincy MD to any of the modern crime pathology shows, or even against something like NCIS. Compare the Streets of San Francisco against one of the various CSIs. People who watched those original shows will maintain their superiority - regardless of the truth of the situation.
I often hear people harken back to 'classic' sitcoms like All In the Family as if they're somehow leagues better than anything on today. Except I remember All in the Family from the original runs. Archie Bunker was a foul mouthed, small minded, bigot. The show is objectionable in many ways, especially with the way society has developed and improved since that time. Yet people routinely compare sit-coms of today against it as if it were somehow ethereal and inherently better. It's the same thing there, fond nostalgia that really would not stand up to objective analysis.
Back to SE having to overcome their past. They see it that way themselves, even if they never come right out and say so. The millions they spend polishing their FFXIII game and all the CGI work show this, their constant re-use of classic FFVII and FFVIII characters and archetypes in other games shows this. The thing is, I don't think we really want or need them to somehow overcome the ghost of the past. I think we simply want them to stop changing things for the sake of change or to somehow appeal to twitch gamers. I think we simply want them to make the best damn JRPG adventures that they can, and relax about overcoming the intangible ghost of the past. Of course, I think that the gaming industry as represented by the media and gamers themselves need to similarly stop trying to force current games into a false comparison against those ghosts of the past too.
Oh, sorry, I wrote an essay again...
:)
Last edited by Highlander on 5/17/2012 10:13:20 AM
Underdog15
Thursday, May 17, 2012 @ 10:08:04 AM
Graphics definitely aren't really PS3 worthy, (it is a Wii port afterall), some of the voice acting isn't very good (most is alright, though), and yeah, Asbels outfit, I figure, should be dirty by now, but it's a solid story driven title.
ZenChichiri
Thursday, May 17, 2012 @ 11:04:59 PM
Anyways, as for our games of the past discussion:
Games of the past won't live up to the standards of today in terms of graphical and technical accomplishment, that's for sure, but what they can live up to are things like atmosphere, story, setting and gameplay (to an extent). However, looking outside those limited words, we can look at just plain old cool ideas that some of the games used to have. Those are the things I am fond of. Whether those cool ideas be in boss fights (or how we go about fighting them) or the mechanics in general, we can compare how innovative the overall package is based on these cool ideas, and how it all came together to deliver an amazing experience.
But like you said, there are some things we can't compare to games of the past, like technical and graphical elements. The thing is, strip away these incomparable things, and look at what you are able to compare, and then you can put them more easily side by side. It's not going to be an entirely objective analysis, but it helps to see the state of the genre from past to present. It is the same genre, so we should be able to at least compare some things.
As for Vakyria Chronicles, even though it still retained a very Japanese style, the gameplay was very risky. Considering at that time not many people had PS3s, it was quite a risky venture. I always thought because of its success, PS3 owners were in for a treat when it came to JRPGs this gen (which we have seen some really great ones, mind you, just not like the glory PS1 and 2 days).
Basically there should be some things we can compare between these games because they are from the same genre after all. We do have to be careful though, as you're right, nostalgia can blind and there is a definite gap in technology. However, there are some things that we can't really put into a category that should be compared as well, like the cool ideas and implementations of mechanics, bosses, minigames, etc.
WorldEndsWithMe
Wednesday, May 16, 2012 @ 10:42:13 PM
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That would be my definition, the one by which SE has failed hard this generation for reasons unknown. I can only suspect it has to do with the current trends and a complete misunderstanding of an audience whose gaming tastes don't change with the time but instead grow with the times.
Don't change, grow in all respects and FFVII should be easily eclipsed.
Dancemachine55
Wednesday, May 16, 2012 @ 11:18:55 PM
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- Full party control in battle
- Only the first 10% of the game is to be linear, whereas the rest of the game has an open world or world map with towns and cities.
- A deep and engaging battle system that has strategy and no "auto-attack" button
- Memorable characters and a story with some connection to reality. FF VII started out as a Greens "save the world from pollution" kinda game with destroying Mako reactors, but evolved into something so much bigger with Sephiroth and Aeries. I'm fine with something similar in future iterations.
What is so hard about that?!?!? 3 years with a full team, and S-E can definitely pull it off.
AND STOP announcing new titles before finishing other titles!!!
Listen to your fans!!! They're the ones buying what you make!!! Turn your back on them and you are turning your back on loyal money. Here is what they want most in unofficial order...
1. Final Fantasy Vs XIII before mid 2013!!
2. Kingdom Hearts 3!!
3. Final Fantasy VII HD or remake!!
4. Final Fantasy Tactics sequel for Vita and/or 3DS
5. Parasite Eve 3
6. Mana and Chrono series sequel
7. Dragon Quest XI on PS3
8. A new IP turn-based RPG
Sadly, we're lucky if S-E decide to even attempt ONE of those options. :(
Rogueagent01
Thursday, May 17, 2012 @ 9:20:56 AM
And I personally would want the FF Tactics sequal to be on PS3 not handhelds or both would also be ok in my eyes. I don't like playing on handhelds and have been getting more and more upset when I see good games going strictly handheld, the SMT/Persona series I am looking at you.
LimitedVertigo
Thursday, May 17, 2012 @ 12:25:17 AM
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kraygen
Thursday, May 17, 2012 @ 12:39:01 AM
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It's not nostalgia for me, I simply like the format. I like strategy, thinking out my attacks, picking and choosing who to take into battle and who to leave behind, how to build them, how to use them.
Not everyone desires a non-stop fast paced explosion of color, lights, dancing, jumping, bouncing about characters.
I just want a great story, with great side stories, with exploration, mini games, characters.
Most of all, I want my "old school" ATB dang it.
Sol
Thursday, May 17, 2012 @ 1:48:43 AM
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The new ones may be bad FFs, but by no means are they bad games. Gamers just have too high expectations nowadays, but that's just how it is. Square-Enix's statements seem more to be a giant "let go of the past" kinda thing.
Russell Burrows
Thursday, May 17, 2012 @ 3:28:55 AM
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Amnesiac
Thursday, May 17, 2012 @ 7:45:57 AM
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A much needed improvement would be ditching the very, very linear aspects. I don't care if less like a movie I want the free reign to explore.
I want the option to stumble into any area of the map (thats always been a fun thing for me) to explore and then before you know it -your locked into a battle with an angry fireball who is at level 60 and you've well just started the game.
The other much needed improvement should be:
Let me carry as much items/equipment as possible! If I find a Reflect ring, why should that take an entire item slot away from me?
Thats frustratingly stupid. My character can wear the ring on his/her finger and not take up a precious item slot.
Also go back to a psuedo Materia system. I like the ability to combine and alter my items endlessly to discover new abilities.
Last edited by Amnesiac on 5/17/2012 7:47:50 AM
kay Oss
Thursday, May 17, 2012 @ 10:54:49 AM
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Underdog15
Thursday, May 17, 2012 @ 1:53:58 PM
On top of that, the spells are traditional mixed with character unique attacks that could be either awesome or comical. They are meant to have good story lines that are mostly light-hearted and fun.
DQ would have to depart from quite a bit in pursuit of photo-realism. I think it's part of the reason they've stuck to wii and DS lately. They aren't willing to stop doing what makes them successful (the art-style is a huge selling point in their largest market of Japan and a staple of the series)... but they also think it wouldn't be as successful on a major high def console like PS3 or XBOX.
Either way, photo-realism is definitely not the right approach for that series. And I've played them -ALL- up to DQ8. (Including the Dragon Warrior titles, which is the same thing) Anything not translated to English I've played on ROMS and emulators that were translated by fans. Which isn't usually very good translation... but translated none-the-less!
One of my faves of all time. (DQ8 is my all time favorite game)
As for FFVI, I'd like to see them improve the dialogue a bit as well, but yeah... I'd love an HD version of that, too. lol Terrific cast.
Last edited by Underdog15 on 5/17/2012 1:56:39 PM
Highlander
Thursday, May 17, 2012 @ 2:14:27 PM
Underdog15
Thursday, May 17, 2012 @ 3:04:36 PM
WorldEndsWithMe
Thursday, May 17, 2012 @ 1:44:31 PM
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Underdog15
Friday, May 18, 2012 @ 9:22:31 AM
Shepherd Book
Friday, May 18, 2012 @ 8:52:29 PM
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Wada has bastardized the great games from Squaresoft while leaving the Enix franchises alone, for the most part. Why haven't they taken the Dragonquest franchise in a new direction?
I have my original FFVII disks and I have the DDL version on my PS3 hard-drive. I have the original FFVIII, IX and X as well. Wada can sit on it, as far as I'm concerned.
brickcap
Sunday, May 20, 2012 @ 2:07:25 AM
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Final Fantasy VII









TheAgingHipster
Reply
Wednesday, May 16, 2012 @ 9:45:00 PM
No one in their right mind would ever try to overcome or surpass these titles. They're amazing in their own right. They set the gold standard at one point, and often still do. That same honor, in my opinion, goes to Final Fantasy 7. It was a major release in gaming history. You don't overcome it, or overshadow it. You embrace it. FF7 is their heritage, and they're ignoring it. That's the problem.
Someone really needs to sit these guys down and explain it to them.