Cage On Next-Gen: We Don't Need Power, We Need Ideas
As if we didn't like this guy enough already.
While many are looking towards the next generation for more power and technological capability, Quantic Dream boss David Cage is taking a more artistic approach to the issue of advancement in video games.
According to Develop, Cage says he'd be fine making games for the PlayStation 3 for the next five years. The PS4? Not entirely necessary.
"To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me."
Cage believes that developers should be attempting more creative, unique projects rather than continually embracing technical improvements simply for the sake of better graphics. Right now, he says there isn't much he can't do on Sony's current platform and in truth, the only limitations that exist "are much more about the ideas we have." Added Cage:
"“When you look at the past, you realised that the technology evolved must faster than the concepts we rely on. As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing."
This is in stark contrast to Epic design director Cliff Bleszinski's statement concerning next-generation consoles; he basically said it's crucial that such systems represent a major leap forward in technical capability. ...but then again, Gears of War isn't really similar to Heavy Rain, so one isn't surprised at the contrasting philosophies.
Tags: david cage, quantic dream, next-gen, next gen consoles, ps3, ps4
5/18/2012 10:37:46 AM Ben Dutka
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Comments (24 posts)
Underdog15
Friday, May 18, 2012 @ 11:06:06 AM
Oxvial
Friday, May 18, 2012 @ 12:30:46 PM
Rogueagent01
Friday, May 18, 2012 @ 11:07:48 AM
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Please Ben forward this article to every studio out there, lol.
bigrailer19
Friday, May 18, 2012 @ 11:13:15 AM
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CanadianGuy420
Friday, May 18, 2012 @ 11:56:34 AM
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Snookies12
Friday, May 18, 2012 @ 1:30:50 PM
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*applauds* Heavy Rain was an absolutely amazing, one of a kind experience. I'll definitely be picking up his next game day one.
WorldEndsWithMe
Friday, May 18, 2012 @ 2:52:03 PM
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It doesn't make sense to me that games still just have a handful of "types" of enemies that occasionally swap palettes. Look at what these machines are capable of, how about some kind of enemy generator so they aren't always the same?
Beamboom
Saturday, May 19, 2012 @ 12:16:21 PM
Would be awesome if the variations were not only visual either, but also their behaviour had each their individual, random twists.
With more power (especially memory) comes more opportunities like that. Can't wait.
Last edited by Beamboom on 5/19/2012 12:18:53 PM
PC_Max
Friday, May 18, 2012 @ 3:22:15 PM
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I still replay games from all gens of Sony, because of the gameplay and story/character. A game or system can boast its technology or graphics, but if it lacks decent gameplay and/or story it generally sucks. Well for me. I am sure there are plenty out there who like mindless games as a form of escapism, but immersion is what I think drives most people to play.
Thank you David Cage for focussing on what counts for some and avoiding being apart of the now main stream game development. He's not the only one, but glad to hear that he is speaking out about it.
Keep Playing!
FatherSun
Friday, May 18, 2012 @ 4:18:44 PM
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While we are on this subject. My ideal game would include Oscar level story, mindbending graphics and gameplay in the realm of: If I am driving it is like playing Gran Turismo, if I get into a fight it is like Tekken/Soul Calibur and if I am in a shootout it can be like Killzone 3 in first or 3rd person. Possibly open world with some puzzling. Honestly, if anyone can answer, how far are we away from and experience like that? To me it seems like just piecing together some of what we already have. Or is it just a pipe dream of mine?
Lawless SXE
Friday, May 18, 2012 @ 5:13:32 PM
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As for Cage, I want his next game now. Of course, we likely won't be seeing it until Gamescom, but imagine if it ended up being the surprise keynote of Sony's E3. I would lose my f**king mind.
BikerSaint
Friday, May 18, 2012 @ 6:07:29 PM
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PHOENIXZERO
Friday, May 18, 2012 @ 8:58:14 PM
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It's going on year seven for this generation and year eight before the next XBox and PS4 supposedly come out (WiiU? Welcome to the current hardware generation Nintendo) while I won't be jumping on board for another year or two after launch, but we're overdue for new consoles. More power can result in a lot more than just prettier pictures but that can't hurt. Personally I was looking forward to games finally being 1080p running at a solid 60FPS for the games that could benefit from it.
Judging from the rumored hardware being included in the next XBox and PS4 they're going to be very easy to develop for though if the rumors are indeed true the next gen won't be a huge leap like Cliffy wants. Personally, despite other things over the years that he's said that made me roll my eyes I find that disappointing also, the next generation could be so much more while still having consoles at a $400 price tag. But it looks like both Sony and MS are going to go cheap this time and will be selling us hardware that should launch at no more than $300 for $400 instead with a GPU was overpriced "budget" garbage for PCs and won't be much better for consoles despite the lack of overhead and better optimization. That GPU (7760 which is a re-badged 6670) is still selling for way more than its worth on Newegg without a rebate, one with a rebate is going for $40 but without a big rebate is still selling at a price that for a few bucks more you could get a videocard that while older will beat the pants off the 7760/6670 in the GTX 460. IMO a GTX 460 based GPU for a console would have been the "sweetspot". The odds of us seeing 1080p/60FPS with resources to spare aren't looking so good.
Okay I need to stop rambling and get some sleep....
BigBoss4ever
Saturday, May 19, 2012 @ 12:51:41 AM
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___________
Saturday, May 19, 2012 @ 6:01:17 AM
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he would jump to a newer console the second he got a chance just like any other developer would!
if hes so uninterested in advancing tech then why has he wasted the teams time on creating a new engine?
why not just keep the same engine has heavy rain, and build another title off that?
seriously dude, way to go slap your work down!
Axe99
Saturday, May 19, 2012 @ 4:52:23 PM
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"As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing."
If my maths is correct, fifty years ago was 1962! Game design has changed a _little_ since then ;). The main 'lock in' seems to really have occurred since everything hit 3D, in the late PSOne/early PS2 era.

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Comic Shaman
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Friday, May 18, 2012 @ 11:00:43 AM
It always bugs me when I see folks like CliffyB complaining that they've run out of things to do on the current hardware. You can improve your stories, characters, aesthetics, presentation, music, gameplay, and acting performances without upgrading the platform.
Whereas every time you jump to a new platform, suddenly the creative energy of a developer has to be channeled into understanding the new technology, leaving less time and energy for innovation in the areas that actually make the most difference.
That's why I many of my favorite games appear close to the end of a given console's active life cycle rather than the beginning. Your studios aren't wrestling so much with the razzle-dazzle of the hardware anymore, and can actually focus on the essence of what makes a given game great.