Heavy Rain Is The Most Important Game Of The Generation
You will note I don't say "best" in the headline; I say "important." Personally, I do believe Heavy Rain is one of the very best, but that's not necessarily the point here.
In an industry that continually requires an influx of fresh ideas to remain progressive and interesting, one needs to look to titles that push interactive entertainment into new realms. And contrary to what many pessimists believe, we've seen plenty of innovative and original games this generation, especially in smaller packages on digital platforms. Thatgamecompany are pioneers in this respect.
Above all else, though, I think Quantic Dream's masterpiece is the most important and significant achievement of the generation for the following reasons: Firstly, it was well-received and sold extremely well for a new IP that's also exclusive to only one platform. The reason this is critical is because gaming is a business and unfortunately, this means that if you want to make waves, if you wish to make an impact, if you expect other designers to take cues from you, then you have to be a success. I'm sorry, but that's the way it works. Secondly, the man in charge, David Cage, seems to hold the industry's best interests at heart.
Thirdly and lastly, this goes beyond the gameplay and the style. After all, in truth, Heavy Rain wasn't drastically different than Indigo Prophecy in terms of structure (although it was obviously far more advanced). This is about a concept, a philosophy, a strong belief that interactive entertainment is about more than "winning" or "beating" something. It's about the experience itself. It doesn't matter what you thought of the Heavy Rain story or controls; the point is that a valiant attempt was made at what the developers called an "interactive drama," and that's precisely what we need to see in the new generation. As Cage said, we need ideas, not just more power.
I suppose one could make an argument for the Uncharted titles because they beautifully blend storytelling and interactive fun in a package so complete that it's just mind-blowing, but... Look, it's still a third-person shooter at its core. We needed a clear, shining beacon of something completely different; a theme to embrace that leads us to loftier heights. And that's exactly what Heavy Rain did this generation. Now it's just a matter of moving forward.
Related Game(s): Heavy Rain
Tags: heavy rain, quantic dream, video games, gaming industry
5/19/2012 9:48:38 AM Ben Dutka
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Comments (37 posts)
CanadianGuy420
Saturday, May 19, 2012 @ 10:21:10 AM
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clockwyzebkny
Saturday, May 19, 2012 @ 12:54:04 PM
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Excelsior1
Saturday, May 19, 2012 @ 1:05:31 PM
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OverBerg
Saturday, May 19, 2012 @ 1:52:22 PM
karneli lll
Saturday, May 19, 2012 @ 1:05:43 PM
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Rogueagent01
Saturday, May 19, 2012 @ 1:20:59 PM
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With the current take off of the %99 being able to fund projects (Kickstarter/IndieGoGo) I am hoping, no expecting more games of this caliber this gen. The days where publishers and developers cried that it costs to much money or it was too much of a gamble are coming to an end. New ideas can now be made with much of the cost being paid for by the fans rather than a publisher, so hopefully they start to go back to the old days where new ideas were nurtured rather then the now scared s**tless approach pubs have been taking this generation.
Really the only reason I can't say what you did Ben is just because I still have a lot of games yet to play this generation, so at my current staniding with the games I have played I agree with you, but I reserve the right to change my mind if I come across a game that I think fits the statement better. I admire QD regardless of the games I still have yet to play, I have a feeling I might find a game that fits the statement better, but even if/when that happens my feelings towards QD will not change.
OverBerg
Saturday, May 19, 2012 @ 1:38:09 PM
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tl;dr Yes, I agree.
OverBerg
Saturday, May 19, 2012 @ 1:48:15 PM
I have a friend who stopped playing Heavy Rain because he was so annoyed with the JAAAAASON part of the game. I keep telling him he is really missing out on a great experience because of a stupid (and very minor)annoyance.
I also don't understand it because his girlfriend is MUCH more annoying than that part of the game :)
ethird1
Saturday, May 19, 2012 @ 2:14:25 PM
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Heavy Rain is just another an upgraded version of Dragon's Lair. There is nothing really GROUND BREAKING from Heavy Rain imo.
Make a choice and see what happens in a game? Go down path A and this happens. Go down path B and this happens. That has been done before.
Create an engaging story line? Been there.
I don't even want to get into all the other stuff.
This game was made to tap into an older audience looking to get into the Crime Drama tv like theme.
It was surely a good game. It was different. AFter putting hundreds of hours into rps and FPS, like COD, you need a good break with a good game like Heavy Rain.
But ulitimately in the end, I want to blow stuff up and be Rambo. After working 9 to 5 all day, saying yes sir and no sir, taking heat from the boss for his own mistakes, coming home to screaming kids and paying the bills, I want to play a GAME that lets me have fun and blows off some steam.
COD does it. While it will continue to sell in the billions because millions(THE MAJORITY OF GAMERS) love this game, Heavy Rain will always be a niche game.
Let us see where this takes us. :)
Lotusflow3r
Saturday, May 19, 2012 @ 3:11:31 PM
Digital or not, Journey did what HR set out to do a whole lot better and is highly likely to be the actual most important game of our time, or according to some high profile sources, the greatest game of our time.
HR as an idea was great, daring and memorable...more importantly, a huge success for such a niche game. But it had a lot of problems, some pointed out above.
Journey, which achieved similar success in that it became the fastest selling PSN game ever, is one of them extremely few games, if any i can call perfect.
It can be called niche etc but it achieved something impossible, being a niche arthouse game, but at the same time being instantly accessible to casuals too. An almost universal game that also innovates with it's completely original gameplay and moves us like no other with it's artistic philosophy.
Journey is the most important important to me and people on a universal level.
HR had problems and were noted. It appealed to a certain crowd only. I do agree however that it's success was hugely important....but just because Journey is Digital, doesn't mean anything should be taken away from it, it made huge waves and is now considered one of the best games of all time with the most praise i have ever seen given to one game.
That is much more important. Suddenly i'm seeing a lot more artistic expressions on the shelf...
As for CoD, that game is important for numbers and the growth of the industry as a powehouse only, not enough to be THE most important. It can be argued, and i would agree, that CoD is hindering the industry due to it being about numbers. Sure people enjoy it, but it's not excercising creativity, new concepts or artistic expression which are hugely important.
Last edited by Lotusflow3r on 5/19/2012 3:22:04 PM
bigrailer19
Saturday, May 19, 2012 @ 5:31:50 PM
Last edited by bigrailer19 on 5/19/2012 5:35:24 PM
FxTales
Saturday, May 19, 2012 @ 8:46:04 PM
wackazoa
Monday, May 21, 2012 @ 9:25:20 AM
Not in gameplay mind you. But face it todays games arent about making great gameplay but for a handful of games. Nowadays it's about the almighty dollar. And COD has lead the way.
ethird1
Saturday, May 19, 2012 @ 4:38:17 PM
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My idea sells. Yours is hated for its' creative hippy movemment wussyness.
Lotusflow3r
Saturday, May 19, 2012 @ 5:51:55 PM
Well, actually, instead of take that as the nonsense it is, it brings in a point i missed.
We do need both sides to exist. We need the old school approach to fun too because sometimes we just want to pick up and play....but that's not the topic come to think of it, is it...
I love coming home from work myself and doing as you do, but i don't play CoD....that game has nothing on the old school shooters that need to come back....they made CoD look like nursery. Also, i don't think i limit myself like you do and can just as well wind down with Journey which is actually much more suitable as it can relax and even motivate for another day (catering to my on-topic points above).
I know you're trying to sound cool, but come on mate, 1 on 1 Duke Nukem with match mutator - Knuckle Sandwhich? No? You like to play CoD with the in kids instead, eh? Ok.
;)
WorldEndsWithMe
Saturday, May 19, 2012 @ 6:39:08 PM
Oxvial
Saturday, May 19, 2012 @ 6:53:32 PM
Rogueagent01
Saturday, May 19, 2012 @ 7:33:35 PM
I am horrible at spotting sarcasm on the net so I am not sure, but if he stands by what he says then all I can say is WOW! I mean I guess everyone is entitled to their opinion but again WOW!
Lotusflow3r
Saturday, May 19, 2012 @ 8:17:04 PM
karneli lll
Saturday, May 19, 2012 @ 8:39:29 PM
FxTales
Saturday, May 19, 2012 @ 8:48:01 PM
ulsterscot
Saturday, May 19, 2012 @ 9:07:25 PM
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COD4 for me is the defining game of this generation - its the game that brought me back to gaming after a 20+ year layoff and the reason i got a PS3. COD4 introduced online gaming with your buddies to a ton of old guys like me who would never otherwise have bothered.
Ben Dutka PSXE [Administrator]
Saturday, May 19, 2012 @ 9:23:08 PM
firesoul453
Saturday, May 19, 2012 @ 10:28:27 PM
he loved them and didn't want to try anything else once he did he discovered just how many great games there are out there.
Not saying you haven't been playing a wide variety of games but it sure sounds like it....
Shams
Saturday, May 19, 2012 @ 10:11:32 PM
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firesoul453
Saturday, May 19, 2012 @ 10:20:22 PM
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ulsterscot
Sunday, May 20, 2012 @ 12:02:05 AM
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bigrailer19
Sunday, May 20, 2012 @ 12:30:24 AM
Anyways it's obvious why you like the ME series. It's a shooter/action game first and rpg second, regardless what anyone says. But the games are heavy with story, dialogue and adventure, they somehow made the two genres work beautifully together!
Btw, that's just how I feel about the ME series. It really could be called an RPG or shooter. But it's kind of ironic the only rpg a shooter fan like yourself, likes is the ME series.
Last edited by bigrailer19 on 5/20/2012 12:32:47 AM
Ben Dutka PSXE [Administrator]
Sunday, May 20, 2012 @ 12:38:52 AM
___________
Sunday, May 20, 2012 @ 5:33:42 AM
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most important because it proved that you dont have to put a gun in peoples hands and have MP to sell well.
most influential because it proved games CAN make you feel emotions, make you feel exactly how you would if that situation was happening to you in real life.
thats exactly why heavy rain had such a lasting effect on me.
it was a terrible game in oh so many ways!
story was as cliche and believable as your typical hollywood action movie.
and it delivered on as many of its promises as just about every other game this gen!
so many times david cage promised your choices would drastically change what happens, but they dident!
so many times he promised it would be so easy for your a character to die and if they did it would drastically change the story!
they had as much of a effect as a drop of water does on a oil rig fire!
IE jack sh*t!
but that said, the reason it had such a lasting effect on me, and why its held in such high regard, is its the only game ive ever played that made you feel so much for the characters!
no game out there made you care about the characters as much as heavy rain did!
i was literally ducking and weaving the level where your on the highway travelling the wrong way.
the level where you have to chop your finger off really made me cringe, than when i heated up the iron rod and cauterized the wound i could feel my arm yanking back.
just the way it made you feel like you were the character it was really amazing!
exactly why i really want to see his new game at E3 this year!
and it will definitely be my most anticipated title for whenever it comes out!
simply because i know no one will ever be able to make a game where you connect with the characters as much as david does!
its amazing, so many people say you cant do it, that games can not make you feel emotions.
well, david just laughed in their face and proved them wrong!
just goes to show how important immersion is.
if you really get sucked into something it does not matter how flawed it is, how much it infuriates you, if you really get sucked into it you will stick with it!
mirrors edge is another perfect example of that.
i freaking hated its gameplay, it was so annoying having to run past enemies while their shooting you.
i mean wouldent common sense say ok i have people to the right of me, left of me, so common sense says not to run down the middle right?
but thats exactly what you have to do!
just 2 examples of 2 games that are seriously flawed, but you know what?
you just dont care because your so engrossed in it!
does not matter how flawed a game is.
does not matter how infuriating the gameplay is, how unbelievable the story is, how boring the gameplay is, if it has that special element to it and really sucks you into it than suddenly nothing else matters!
i absolutely hated heavy rains story it was so cliche and stupid!
and seriously hard to believe!
but that just did not matter because how it connected me to the characters, suddenly nothing else mattered!
its amazing how something so small, so simple, magically makes you forget about everything else!
and THAT is what we need allot more of next gen!
to me the uncharted series is a perfect depiction of how this gen has been so different to previous generations.
and also why its not as enjoyable.
compare uncharted 2 to uncharted 3.
one had a stupid unbelievable story and really poor level design.
it was all about flashy graphics and big set pieces!
uncharted 3 was the complete opposite.
it was mostly about well designed levels, and it really made you care about the characters!
again back to heavy rain.
it does not matter how flawed the game is if your engrossed in the events, which is exactly why uncharted 3 was so much better than uncharted 2!
2 was your michael bay mindless big explosions typical hollywood flick.
3 was inception.
not about flashy graphics and mindless action.
its about a well thought out story and believable characters.
and thats what we need next gen!
enough big flashy set pieces, not saying we dont need them we certainly do!
but NOT at the expense of fstory and level design.
GOW3 is another prime example.
1 and 2 were famous for their puzzles, level design, story and gameplay.
3 threw all that out the window and all it cared about was maximum gore and flashy graphics!
enough of the mindless action!
we need more uncharted 3s, and less uncharted 2s!
more carefully thought out level design and believable characters and story.
and less mindless action for the sake of mindless action!
actually come to think about it you could say the same for mass effect 3.
2 was so much better because it had far more emphasis on its characters instead of story.
3 was far too focused on space battles and the gameplay, to hell with the story!
we need more visionaries like david cage because im really scared were going to fall even further into the trap if this keeps going on.
more flashy graphics and big set pieces, and less substance, less about telling a story and making the player relate to the characters.
Ludicrous_Liam
Sunday, May 20, 2012 @ 10:42:32 AM
"compare uncharted 2 to uncharted 3.
one had a stupid unbelievable story and really poor level design.
it was all about flashy graphics and big set pieces!
uncharted 3 was the complete opposite."
Please - just give me a single example of poor level design evident in Uncharted 2.
Laguna
Sunday, May 20, 2012 @ 11:22:58 PM
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The outcomes were so dreary and heartwrenching that I didn't want to see them.
The game has its issues, but it is ambitious and truly wonderful.
If this game had no dialogue, the game would still be great because the music is so utterly effective at conveying the games atmosphere and emotions.
Spanky
Monday, May 21, 2012 @ 6:32:34 AM
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Heavy Rain









firesoul453
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Saturday, May 19, 2012 @ 10:09:05 AM
I want to see what Quantic Dream is working on