Sorcery: Move's Shining Moment, Or A Sinking Realization?
The review embargo is up for Sorcery, so you'll start seeing reviews probably within a matter of hours. Expect PSXE's to go live tomorrow night.
Now, without giving anything away and without making any allusion to the game's quality or its content (as that would be breaking embargo rules), the following question is viable and significant:
Is this the Move's Waterloo or is it the one title that Sony's motion sensing accessory needs?
It's strange to think that one game could have such a drastic impact, but consider the facts- Sorcery was one of the first games unveiled for Move, and a great many will tell you they bought the motion-based peripheral with Sorcery at the top of their "must-have list." Many others have said they'll wait to see what Sorcery is like before investing in Move. Either way, that's a great many gamers who are looking to this one title almost as if it will define the future...
Although there are plenty of Move-compatible games for the PS3, it's no secret that we haven't really seen a AAA title specifically made to show off Move's prodigious technological capabilities. It works fine with most shooters (provided you fiddle with the settings enough and you've got something like the SharpShooter accessory) and some sports games, but if I'm still mostly using Move to play Sports Champions, that's a concerning statement. I'm hardly the only one who will say the same and for many who bought Move, their nifty motion controllers are gathering dust.
But if Sorcery hits big, if it shows how and why Move is a superior mechanic to what we find on the Wii, and what Microsoft has in Kinect, this could be huge for Sony. If the game drags down big scores and widespread, consistent critical acclaim, it could very likely spur Move sales. It could also very well amp up interest in the future, as gamers finally have the verifiable proof they require. If it does the opposite and tanks, I'm afraid the seemingly waning interest in Move will only continue, to the point where it's just not talked about anymore. As is the case with anything, great, defining software is required. It's the #1 critical element.
So this is probably more important than most people have realized. Sorcery really appears to be a sink or swim situation for Move.
5/21/2012 6:25:14 PM Ben Dutka