Sorcery: Move's Shining Moment, Or A Sinking Realization?
The review embargo is up for Sorcery, so you'll start seeing reviews probably within a matter of hours. Expect PSXE's to go live tomorrow night.
Now, without giving anything away and without making any allusion to the game's quality or its content (as that would be breaking embargo rules), the following question is viable and significant:
Is this the Move's Waterloo or is it the one title that Sony's motion sensing accessory needs?
It's strange to think that one game could have such a drastic impact, but consider the facts- Sorcery was one of the first games unveiled for Move, and a great many will tell you they bought the motion-based peripheral with Sorcery at the top of their "must-have list." Many others have said they'll wait to see what Sorcery is like before investing in Move. Either way, that's a great many gamers who are looking to this one title almost as if it will define the future...
Although there are plenty of Move-compatible games for the PS3, it's no secret that we haven't really seen a AAA title specifically made to show off Move's prodigious technological capabilities. It works fine with most shooters (provided you fiddle with the settings enough and you've got something like the SharpShooter accessory) and some sports games, but if I'm still mostly using Move to play Sports Champions, that's a concerning statement. I'm hardly the only one who will say the same and for many who bought Move, their nifty motion controllers are gathering dust.
But if Sorcery hits big, if it shows how and why Move is a superior mechanic to what we find on the Wii, and what Microsoft has in Kinect, this could be huge for Sony. If the game drags down big scores and widespread, consistent critical acclaim, it could very likely spur Move sales. It could also very well amp up interest in the future, as gamers finally have the verifiable proof they require. If it does the opposite and tanks, I'm afraid the seemingly waning interest in Move will only continue, to the point where it's just not talked about anymore. As is the case with anything, great, defining software is required. It's the #1 critical element.
So this is probably more important than most people have realized. Sorcery really appears to be a sink or swim situation for Move.
Tags: sorcery, move, playstation move, move games
5/21/2012 6:25:14 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (23 posts)
WorldEndsWithMe
Monday, May 21, 2012 @ 6:44:49 PM
Reply
CH1N00K
Monday, May 21, 2012 @ 7:30:13 PM
Reply
If I had a kid, I might look at getting this game, but I don't think it's for me...I'd like to see a game like red dead or something along those lines that incorporates the move in a quick draw showdowns or something like that. Or even take the sword fighting and archery from the Action sports game and incorporate it into a skyrim type world, you could even still cast spells.. I'm probably asking to much as I feel that as much potential the move has...it's not something that is really being supported to it's full capabilities.
Sony almost needs to hire a studio that focuses on making premium move titles. And market the crap out of it alongside the wii and kinect...
LimitedVertigo
Monday, May 21, 2012 @ 8:34:30 PM
Reply
bigrailer19
Monday, May 21, 2012 @ 11:05:51 PM
CrusaderForever
Monday, May 21, 2012 @ 8:38:12 PM
Reply
oONewcloudOo
Monday, May 21, 2012 @ 9:25:28 PM
Reply
CrusaderForever
Monday, May 21, 2012 @ 9:57:09 PM
firesoul453
Monday, May 21, 2012 @ 10:04:50 PM
Reply
Beamboom
Tuesday, May 22, 2012 @ 12:34:25 AM
Reply
I doubt one single game can make such a huge difference. We've already been shown the potential as well as the limitations of Move with those launch demos, in particular with Sports Champions.
There *could* have been more games released that simply built upon the foundation set by those titles. But there hasn't. Not a single serious developer has picked it up and said, "hey, this thing is pretty cool. Let's see what we can make of it". Not even the indie scene seem to care, none has come up with some small gem that'd be perfect for a Move controller. Not one. You can't fight that.
As far as I am concerned Move is already long gone. I just hope I can get one - just ONE more game that will make me enjoy Move like I did with Sports Champions, and I'll call it quits.
Last edited by Beamboom on 5/22/2012 12:49:01 AM
Axe99
Tuesday, May 22, 2012 @ 3:05:01 AM
Beamboom
Tuesday, May 22, 2012 @ 9:52:38 AM
ulsterscot
Tuesday, May 22, 2012 @ 2:38:10 AM
Reply
Downloaded house of the dead so will have an excuse to dust off my trusty sharpshooter once more.
sorcery? looks like a kids game to be honest - Wii like almost
Axe99
Tuesday, May 22, 2012 @ 3:06:52 AM
Reply
DemonNeno
Tuesday, May 22, 2012 @ 3:43:44 AM
Reply
It's not that the tech isn't great. It's not that wand's color may cause some to question my sexuality. I'm just not having the experience worth the hassle. Sprawled out on a couch with a controller seems just my speed!
"Don't forget tumble!"
Are you kidding me?! What happened to "hardcore" players? Compatibility with preexisting games isn't what I'm looking for. If it boils down to it, a game with controller support will see it used. Build me a game that's meant for Move and will entertain the daylights out of me if they'll build something at all.
It just hasn't happened for Move. To think; I could have (should have?) bought 2/3 games I wanted to add onto the to-do list.
___________
Tuesday, May 22, 2012 @ 6:22:00 AM
Reply
not been getting favourable reviews at all!
such a shame the E3 reveal demo looked so freaking awesome!!!!!
way to turn a gem into a piece of sh*t $ony!
they have the midas touch everything they touch turns to sh*t!
why do they consist that move games have to be for 6 year olds?
first they took 4 beloved famous playstation mascots and created that crap playstation move heroes!
than they took one of playstations most beloved heroes ape escape and turned that into a crappy 4 year olds mini game!
than they took the concept of one of playstations greatest franchises medievil and turned that into a crappy 6 year olds hell, and now this!
$ony, when will you get it?
WE WANT PROPER ADULT GAMES FOR THE MOVE, NOT SOMETHING YOU WOULD SERVE AT THE NURSERY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
chrst, i thought they would of got that through their thick skulls by now!
this is playstation not f*cking nintendo so stop trying to act like them!
your NEVER going to steal their market share, so stop trying!
Lawless SXE
Tuesday, May 22, 2012 @ 6:34:10 AM
Reply
Sony have definitely slipped with the Move. Zindagi is probably working on a follow up to Deadmund's Quest, but I can't think of any other big titles that could be on the horizon. Well... Sony London is supposed to have a "character-driven AAA action" title in development for it, but one game isn't enough. They need to have a strong showing for both Move and Vita at E3 and still give core PS3 gamers enough to sate them. It's a tall order...
Incidentally, Ben, will you be reviewing Pixeljunk 4AM? Obviously I won't be getting it, but I am intrigued by the concept and how it will be received, given that it's not really a game.
JohnnyGold
Tuesday, May 22, 2012 @ 5:00:28 PM
Reply
why not make that a stand alone game, with amazing HD graphics, tons of 18 hole, 72 par courses, characters that you could use the camera to capture your face and scan it onto your player, a boat load of clothing and disc options, and then have tournaments, leagues and standings online, with prizes like a month of playstation plus, etc. for low scores.
i mean, its so simple. would anyone NOT play that 5-6 hours a night?
Crabba
Tuesday, May 22, 2012 @ 7:06:52 PM

Sorcery









frylock25
Reply
Monday, May 21, 2012 @ 6:44:48 PM
as for sorcery i am really excited to find out how it does. i dont use my move much but i do want to pick this up and try it out. i hope it scores highly.