38 Studios, Big Huge Games Finished
Update: On a brighter note, the industry has come together to get the ex-38 Studios employees new jobs. Check it out; it'll make you feel better.
Original Story:
Nobody who enjoys gaming likes to see this.
According to recent reports, Big Huge Games and in fact, all of 38 Studios is shutting down.
An anonymous source confirms that the staff hasn't received a paycheck since April 30, which employees didn't realize until they noticed their checks didn't hit their accounts on May 15. The medical insurance is done, which also wasn't conveyed to the employees; apparently, a pregnant wife of one of the workers was informed of this by her doctor. And then comes a copy of the layoff letter, which is just downright depressing and even infuriating in it harsh simplicity.
"The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.
These layoffs are non-voluntary and non-disciplinary.
This is your official notice of lay off, effective today, Thursday, May 24th, 2012."
What a crappy Memorial Day weekend for the former 38 Studios employees. It's really unfortunate because Kingdoms of Amalur: Reckoning was a pretty decent game (too bad it would've had to sell 3 million copies just to break even), and a lot of people were looking forward to the MMO, "Project Copernicus." It also sucks that companies don't tell their employees anything at all.
Tags: 38 studios, big huge games, kingdoms of amalur reckoning, 38 studios layoffs
5/24/2012 8:35:09 PM Ben Dutka
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Comments (20 posts)
LimitedVertigo
Thursday, May 24, 2012 @ 11:32:25 PM
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Dancemachine55
Thursday, May 24, 2012 @ 11:40:28 PM
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The biggest games in the world right now are established franchises created from the last generation or the beginning of this gen. If a new IP wants any chance of success, it needs to be released either cheaper and digitally, or at the start of a new generation of consoles to stand a chance.
The fact that a great game like Kingdom's of Amalur Reckoning didn't sell as well as it needed is a sign of the times... a poor economic climate where people are saving their money for only the best of the best. Spare time is spent doing overtime or looking for employment. Anything in the entertainment industry is usually the first to suffer, particularly video games, seeing as it is not a necessity like food, clothes, warmth and a roof over your heads.
I wonder if a new console generation would've helped this new IP? Or would the need for better graphics and larger environments have doubled the budget?
Also, coming out around the same time as Skyrim didn't put the game in a good position. Skyrim was a better game too. Reckoning was still good, but Skyrim was better. Video game success is becoming more and more cut-throat with each passing generation. It's kinda scary really.
Really, 38 Studios released a good, but not great, game at a bad time. A few months earlier or a few months later (like April of this year?) Might have been better and given the Reckoning some breathing room from the competition.
Last edited by Dancemachine55 on 5/24/2012 11:44:05 PM
Temjin001
Friday, May 25, 2012 @ 9:51:38 AM
Crabba
Friday, May 25, 2012 @ 6:47:44 PM
MrAnonymity
Thursday, May 24, 2012 @ 11:51:06 PM
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556pineapple
Friday, May 25, 2012 @ 12:04:37 AM
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Beamboom
Friday, May 25, 2012 @ 12:51:31 AM
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I mean, it's a good game and all, nice visuals and a fairly detailed world, but it's not *that* special. It's pretty basic and static stuff. Nothing ground breaking.
I got a very strong feeling that the problem with this company were the administration. It could never have gone any other way.
jimmyhandsome
Friday, May 25, 2012 @ 8:30:28 AM
Does no one else think that all of this happen withing a really short amount of time? It was less than 3 weeks ago when first started hearing about "financial problems". Since then they asked for a bail out and was denied, we find out they havent paid their employees their last pay check, and then this very unfortunate and abrupt lay off. I feel really bad for these employees. But how do you not realize you're running out of cash as an owner of a company?
Last edited by jimmyhandsome on 5/25/2012 8:31:54 AM
Temjin001
Friday, May 25, 2012 @ 9:21:25 AM
Gabriel013
Friday, May 25, 2012 @ 1:07:06 AM
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I bought Skyrim and Amalur and I love both. 80 hours into Amalur right now and still plenty to do.
Rogueagent01
Friday, May 25, 2012 @ 1:53:28 AM
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___________
Friday, May 25, 2012 @ 4:37:23 AM
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oh well hopefully they will find ventures elsewhere, and next time they will keep this lesson in mind.
you cant release a game these days with such poor production values!
the characters literally looked like bobbleheads!
and the voice acting and writing was down right laughable!
not even hollywood B grade cheese movies are this cheesy!
in fact it was so poorly put together it made just cause 2 look like uncharted 3!
CanadianGuy420
Saturday, May 26, 2012 @ 10:22:15 PM
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Jotun
Sunday, May 27, 2012 @ 1:36:45 PM
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The team making this game numbered in the 400+ range and the cost was astronimical. The only teams that can have that many are places like Santa Monica Studios, Blizzard, EA-in house teams and whatnot, but the specific reason they can and it works is because they all have more than a handful of projects going at one time. They have a constant revenue stream to support this expensive endeavor. This industry is a high-paying one and anything over a 1 year cycle will get to have a hollywood-esque budget if the team is 100+ people or more, especially highly experienced people who demand higher salaries(lead programmers, writers like McFarlane).
The biggest problem is that Curt doesn't get any of this. He's one of those typical fools who played a game, loved it, said "I can make something better than that!" without ever having had any skill related to development, and he went out and bought an all-star team of devs akin to The Yankees in baseball(ironicly) which, as we can see, means nothing. Teams like Irrational Games here in Boston are less than 100 people, in some cases less than 50 and they make absolutely phenominal games because it's quality over quantity(doesn't hurt when Ken Levine is your creative genius/boss either).
The game turned out pretty well, but it was never going to sell in the million+ range. He was arrogant to think his team could beat Bethesda at their own game. GOTY? Beat Skyrim? Really Schilling? His biggest mistake was not understanding the market for an RPG. I love this genre more than any other, but it honestly is still a "niche" product in a industry of action and sports games. This man took an entire state and 400+ people through the ringer because he wants to fulfil some stupid life-affirming dream he had.
Well now his name is mud, he'll never get another chance in the industry, and he didn't even lose money on any of this. This is so beyond disgusting he should be held accountable in court, honestly.
Sidenote: There is a report on Gamespot about how they also lied to employees who owned houses here in MA saying they'd deal with selling them for them and relocation costs. Turns out they didn't and these homes have been going unpaid for over a year so now these people's credit is also in shreds. He ruined them every way he could.
Last edited by Jotun on 5/27/2012 1:40:04 PM
zard
Thursday, May 31, 2012 @ 9:21:56 AM
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zard
Thursday, May 31, 2012 @ 9:21:56 AM
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Kingdoms of Amalur: Reckoning









JackDillinger89
Reply
Thursday, May 24, 2012 @ 10:03:12 PM