Reckoning 2 Would've Had Improved Combat, Better Graphics
When the entire staff at 38 Studios was laid off, most all hope of a Kingdoms of Amalur: Reckoning sequel evaporated.
The problem is that even if Big Huge Games could be resurrected with another company, 38 Studios still owns the IP, tech and code, which would be required for a follow-up effort. And in turn, all of that will soon be owned by the state of Rhode Island due to those financial difficulties.
To make you feel even more depressed, it appears that Reckoning 2 was already in the works, as founder Curt Schilling once hinted at. According to what one inside source told Joystiq, the new title was in "pre-production" and they were in "advanced talks with a publisher" before everything went south. The source in question also says the project featured "higher graphics quality across the board, no loading screens between zones, expanded and improved combat animations, fewer branching quests and greater effect on the world by players."
Sounds great. Too bad we'll probably never see it. But hey, Reckoning is still a pretty massive game; you can have fun with it for a while, so take solace in that.
Related Game(s): Kingdoms of Amalur: Reckoning
Tags: kingdoms of amalur reckoning, reckoning 2, reckoning sequel, 38 stuidios
5/28/2012 9:36:27 AM Ben Dutka
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Comments (7 posts)
Coffeya
Tuesday, May 29, 2012 @ 2:41:32 PM
Excelsior1
Monday, May 28, 2012 @ 1:16:48 PM
I know for a fact there are companies that have been able to turn a profit on far less than 3 million sold despite increased development costs. It sounds like poor choices were made on the business side of things and there were consequences.
The business side of the gaming industry is definitely dynamic and fascinating at the same time. It's interesting that a quality developer only gets one shot yet the medicore Slant Six remains in tact. From a distance it looks like timing and luck plays a bigger role than some of these companies would like to admit.
I wonder how much was spent on marketing Reckoning if all that money was tied up elsewhere. New IP's and even the sequels to smaller games need good marketing.
Last edited by Excelsior1 on 5/28/2012 1:17:34 PM
Rogueagent01
Monday, May 28, 2012 @ 4:56:37 PM
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___________
Tuesday, May 29, 2012 @ 5:16:26 AM
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just seems the studio was EXTREMELY reckless with their money!
i mean expecting a single game, from a new IP, in a saturated genre, from a unknown developer to fund a sequel AND a MMO is just ridiculous!
might as well say here i bought a windmill now we have enough power to run the whole state!
yeah..........
its not going to happen!
Highlander
Tuesday, May 29, 2012 @ 11:33:22 AM
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The game play was pretty good to me, but the lacking nature of the character art just got in the way of enjoying the game and identifying with the avatar for me. Even so, I may pick this game up to have in my collection, along with Skyrim (now that it's 'fixed').

Kingdoms of Amalur: Reckoning









Fabi
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Monday, May 28, 2012 @ 10:32:24 AM
I put in about 20 hours and I felt like I hadn't even scratched the surface. Too many side quests.