PS3 News: Reckoning 2 Would've Had Improved Combat, Better Graphics - PS3 News

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Reckoning 2 Would've Had Improved Combat, Better Graphics

When the entire staff at 38 Studios was laid off, most all hope of a Kingdoms of Amalur: Reckoning sequel evaporated.

The problem is that even if Big Huge Games could be resurrected with another company, 38 Studios still owns the IP, tech and code, which would be required for a follow-up effort. And in turn, all of that will soon be owned by the state of Rhode Island due to those financial difficulties.

To make you feel even more depressed, it appears that Reckoning 2 was already in the works, as founder Curt Schilling once hinted at. According to what one inside source told Joystiq, the new title was in "pre-production" and they were in "advanced talks with a publisher" before everything went south. The source in question also says the project featured "higher graphics quality across the board, no loading screens between zones, expanded and improved combat animations, fewer branching quests and greater effect on the world by players."

Sounds great. Too bad we'll probably never see it. But hey, Reckoning is still a pretty massive game; you can have fun with it for a while, so take solace in that.

Related Game(s): Kingdoms of Amalur: Reckoning

Tags: kingdoms of amalur reckoning, reckoning 2, reckoning sequel, 38 stuidios

5/28/2012 9:36:27 AM Ben Dutka

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Legacy Comment System (7 posts)

Monday, May 28, 2012 @ 10:32:24 AM

A sequal woulda been great, but I didn't even have enough time to finish the first one. Just a little too much to do. I wanted to stick with it for at least 40 hours, but I just cannot invest so much time on just one game.

I put in about 20 hours and I felt like I hadn't even scratched the surface. Too many side quests.

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Tuesday, May 29, 2012 @ 2:41:32 PM

Were you only doing the main quest or a little bit of everything?

Last edited by Ydobon on 5/29/2012 2:43:23 PM

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Monday, May 28, 2012 @ 12:14:30 PM

So... Kingdoms of Amalur were supposed to rake in enough cash to help finance both the development of a sequel *and* a mmorpg?

Now I'm starting to understand why they needed three mill sold units just to break even.

Last edited by Beamboom on 5/28/2012 12:15:46 PM

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Monday, May 28, 2012 @ 1:16:48 PM

Exactly, Beamboom. That's just a poor business model if what you say is true. It's one thing to gamble on the success of a new IP let alone expect it to finance such an ambitous project like a mmo.

I know for a fact there are companies that have been able to turn a profit on far less than 3 million sold despite increased development costs. It sounds like poor choices were made on the business side of things and there were consequences.

The business side of the gaming industry is definitely dynamic and fascinating at the same time. It's interesting that a quality developer only gets one shot yet the medicore Slant Six remains in tact. From a distance it looks like timing and luck plays a bigger role than some of these companies would like to admit.

I wonder how much was spent on marketing Reckoning if all that money was tied up elsewhere. New IP's and even the sequels to smaller games need good marketing.

Last edited by Excelsior1 on 5/28/2012 1:17:34 PM

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Monday, May 28, 2012 @ 4:56:37 PM

I still believe their choice to release along side Skyrim was their biggest mistake. Publishers really need to stop releasing games all at one time and also stop releasing lesser known/new IPs at the same time as similar juggernauts. To me that has done more damage to the industry than any other decisions made this gen. And until these so called college graduates get their heads out of their a**es we will keep seeing this kind of thing happen.

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Tuesday, May 29, 2012 @ 5:16:26 AM

sad to see another company go under, but only now is it starting to clear up why.
just seems the studio was EXTREMELY reckless with their money!
i mean expecting a single game, from a new IP, in a saturated genre, from a unknown developer to fund a sequel AND a MMO is just ridiculous!
might as well say here i bought a windmill now we have enough power to run the whole state!
its not going to happen!

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Tuesday, May 29, 2012 @ 11:33:22 AM

IMHO what Amalur needed was better character graphics. Call me shallow if you will, but the player's avatar was not nice to look at, for either gender. Nor were many of the NPCs who looked like their heads had been made from caricature masks and then inflated some. The voicing was OK, but not great. The environments were gorgeous. The art team behind them did a good job, such a pity that the art team behind the character designs dropped the ball.

The game play was pretty good to me, but the lacking nature of the character art just got in the way of enjoying the game and identifying with the avatar for me. Even so, I may pick this game up to have in my collection, along with Skyrim (now that it's 'fixed').

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