The All-Star Dev Team That Would Make The Best RPG Ever
See this picture here? It's from a game they don't really make anymore; a style of role-playing that has irrevocably changed.
And it appears that Square-Enix is in no position to reclaim former glory. So what to do? Well, there are other developers out there who have produced top-notch RPGs this generation, so it's merely a matter of selecting the best parts of each team and creating an All-Star Design Studio.
So here's what we've come up with:
Story: BioWare, Quantic Dream, Naughty Dog, and Hideo Kojima
The most important element (in our eyes) will receive the most help:
We'll take BioWare for all-around scripting and scene creation. We will tap Naughty Dog for the intense cinematic awesomeness that Uncharted is well known for; we'll grab Quantic Dream for their unparalleled strides in the realm of maturity and emotion, and we'll take Hideo Kojima for character creation and the background history and fantasy aspect. We could ask David Cage to supervise, though, just in case Kojima has one of those attacks where he doesn't know when to end a scene.
World Design, Setting, Cinematics: Irrational Games, Square Enix, BioWare
We figure if we take Bioshock's ridiculous creativity and innovation (of which there seems to be an infinite supply), BioWare's historically amazing fantasy creations, and Square Enix's patented Japanese flair (lotsa flashy stuff and drop-dead gorgeous CGI), we figure we'll get a production that is beautiful, immersive, and utterly, endlessly compelling. If we need to, we'll bring in more open-world assistance from Rockstar.
Combat Design: Nippon Ichi (or Atlus), Bethesda
Here's what we're going to do: We're going to take all the combat designers from Nippon Ichi and Bethesda, throw them in some sort of colossal cage deathmatch, and the resulting mess will actually be the perfect blend of Japanese-influenced, quasi-turn-based mechanics and the real-time, first-person, modernized mechanics Bethesda utilizes. If this doesn't work, we'll throw Atlus and BioWare into the cage next.
On-Call Alternates
At any given time, all the best studios will be on call to provide their services. Rockstar, Naughty Dog and BioWare are at the top of the list, although we might tap talented individuals at the major publishers, too (Activision, SCEA, Ubisoft, EA, etc.). Oh, and we might give Blizzard a call, provided they understand they don't have a decade to deliver what we ask of them. Gotta get sh** done.
Tags: rpg, role playing game, gaming industry, rpg fans
5/29/2012 10:16:19 PM Ben Dutka
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Comments (34 posts)
Dancemachine55
Tuesday, May 29, 2012 @ 11:13:32 PM
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ulsterscot
Tuesday, May 29, 2012 @ 11:45:03 PM
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Ben Dutka PSXE [Administrator]
Wednesday, May 30, 2012 @ 12:28:39 AM
ulsterscot
Wednesday, May 30, 2012 @ 12:33:14 AM
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Underdog15
Thursday, May 31, 2012 @ 10:02:32 AM
ulsterscot
Wednesday, May 30, 2012 @ 12:33:34 AM
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Highlander
Wednesday, May 30, 2012 @ 10:17:17 AM
Beamboom
Wednesday, May 30, 2012 @ 12:50:44 AM
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But in todays day and age don't forget the DLCs! And there's two companies I'd put in charge of overseeing that development: Bethesda and Gearbox. That'd ensure both value for money and a continuum of the bar set by the main game.
ZenChichiri
Wednesday, May 30, 2012 @ 12:59:46 AM
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Beamboom
Wednesday, May 30, 2012 @ 3:39:36 AM
Lanre611
Wednesday, May 30, 2012 @ 10:08:45 AM
Highlander
Wednesday, May 30, 2012 @ 2:12:44 PM
556pineapple
Wednesday, May 30, 2012 @ 1:41:26 AM
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Highlander
Wednesday, May 30, 2012 @ 10:16:20 AM
Lawless SXE
Wednesday, May 30, 2012 @ 2:22:36 AM
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___________
Wednesday, May 30, 2012 @ 5:53:26 AM
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Ludicrous_Liam
Wednesday, May 30, 2012 @ 8:16:07 AM
___________
Wednesday, May 30, 2012 @ 10:17:31 AM
theres a reason why developers are set out in a structured environment.
mixing several people of their position on one game will just cause allot of conflicted ideas and ego issues.
everyone thought the combination of suda 51 and the creator of RE would be the best thing since sliced bread!
but it dident, it actually ended out pretty repetitive, boring and uninspiring!
TechSmurfy
Wednesday, May 30, 2012 @ 6:27:05 AM
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Now, sir, that is my eternal inner conflict. I love both and I fear there's no way to combine them. But if it was possible, only the psxe all-star dev team could do it.
Don't forget another major factor besides story and world design: it's atmosphere/overall mood. I'd throw in there FromSoftware and Konami for the necessary dark tone (sorry Capcom).
Deathb4Dishonor
Wednesday, May 30, 2012 @ 7:08:36 AM
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xenris
Wednesday, May 30, 2012 @ 8:41:34 AM
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Last edited by xenris on 5/30/2012 8:42:29 AM
gray_eagle
Wednesday, May 30, 2012 @ 8:59:15 AM
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bigrailer19
Wednesday, May 30, 2012 @ 10:21:23 AM
Highlander
Wednesday, May 30, 2012 @ 10:15:17 AM
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bigrailer19
Wednesday, May 30, 2012 @ 10:21:59 AM
Highlander
Wednesday, May 30, 2012 @ 10:46:57 AM
Excelsior1
Wednesday, May 30, 2012 @ 3:08:45 PM
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I agree with Dancemachine entirely. The Lost Odyssey is indeed amazing.
Last edited by Excelsior1 on 5/30/2012 3:13:59 PM
Warrior Poet
Wednesday, May 30, 2012 @ 4:16:53 PM
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Victor321
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Tuesday, May 29, 2012 @ 10:54:07 PM
Been loving their weapon designs since the age of ten.
:)