Will Final Fantasy XV Look Like Agni's Philosophy Tech Demo?
So everyone is talking about Square Enix's uber-slick new tech demo that was on display at E3. If you haven't seen it yet, check it out below.
The publisher sent out a press release as well, describing this presentation as a "real time technical demonstration movie that utilizes cutting edge game development technology." It was produced with Luminous Studio, Square Enix's game production environment engine "currently in development internally."
That should sort of indicate that future projects will use this technology, correct? And with the rumor being debunked that Final Fantasy Versus XIII has become Final Fantasy XV, we can probably assume we've never seen FFXV. And perhaps most importantly, the press release states that Agni's Philosophy "was created through the lens of the Final Fantasy series." ...so draw your own conclusions.
Tags: square enix tech demo, agnis philosophy, tech demo video, e3 tech video
6/6/2012 10:06:48 AM Ben Dutka
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Comments (33 posts)
Ben Dutka PSXE [Administrator]
Wednesday, June 06, 2012 @ 10:36:46 AM
daus26
Wednesday, June 06, 2012 @ 1:03:11 PM
Fane1024
Wednesday, June 06, 2012 @ 4:58:53 PM
Ultimadream
Wednesday, June 06, 2012 @ 10:55:29 AM
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xenris
Wednesday, June 06, 2012 @ 10:58:31 AM
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Seriously though if I ever played a game real time with graphics this real...I don't know if my brain would be able to handle what was happening.
I also really hope they build off of this tech demo and make FF15 with it. I really liked the high tech city at the end.
Fabi
Wednesday, June 06, 2012 @ 11:02:03 AM
We have a inside joke about not being impressed with next-gen graphics until they can actually pull off realistic hair and realistic Brazilian dance moves, cause the ones in Max Payne also look pretty bad.
kay Oss
Wednesday, June 06, 2012 @ 11:50:31 AM
Fabi
Wednesday, June 06, 2012 @ 3:10:40 PM
Comic Shaman
Wednesday, June 06, 2012 @ 11:23:40 AM
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From a standpoint of direction... I'm not precisely thrilled that the engine is showing off the ability to mimic modern Hollywood shakey-cam cinematography. There was way, way too much of that where I couldn't tell what the heck was going on. I hate that in movies, and I expect I would hate it even more in video games, especially if I'm supposed to be taking part in what's going on.
Strangely enough, the part of the whole thing that most tickled me was the depiction of using a Heal potion. I always kind of pictured drinking a healing potion to be a very pleasant experience, but it makes sense that it would be like any other nasty medicine.
Beamboom
Wednesday, June 06, 2012 @ 11:41:32 AM
daus26
Wednesday, June 06, 2012 @ 12:58:54 PM
Comic Shaman
Wednesday, June 06, 2012 @ 3:07:08 PM
If I see a fight scene, for instance, and I can't actually tell how one action flows from the next due to the hectic camera style, that doesn't immerse me or make me feel like I'm there. It just irritates me. And yes, I DO know that actually being in a fight is a chaotic experience, but that does not mean that watching a bunch of disassociated limbs flailing around on the screen somehow puts me in the action.
Unless shakey-cam is done well (and I would track this as happening in a minority of cases), it is not more "realistic." Our eyes do not behave like cameras. Here's an experiment to try: turn your head as far to the side as you can. Does the world look like it's on its side? No, it doesn't. Your brain auto-corrects for the orientation of your head. On the other hand, when you flip a camera on its side, the horizon suddenly becomes vertical and you get a completely different effect. In the same way, shaking a camera around does NOT realistically simulate what happens to you first-person in a high-activity situation (such as a fight).
In fact, the whole theory that feeling like "I'm there" somehow equates to a greater degree of investment in what's happening on screen is, to me, a highly suspect assumption. I'm invested in a film when I care about what's happening to the characters. If I can't tell what's happening, that reduces my investment in the scene instead of increasing it.
Everything I've said has been about film. I feel applies even more strongly for video games. We have enough problems with bad cameras in games without deliberately making the things shake around.
daus26
Wednesday, June 06, 2012 @ 12:53:05 PM
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Anyway, I'm pretty impressed. If this is next gen, it's heading in the right direction. Wish they could've shown a tinny bit of gameplay, camera angle to show more validity of the "realtime" gameplay.
WorldEndsWithMe
Wednesday, June 06, 2012 @ 12:58:10 PM
WorldEndsWithMe
Wednesday, June 06, 2012 @ 12:56:17 PM
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ZenChichiri
Wednesday, June 06, 2012 @ 10:28:41 PM
Douchebaguette
Wednesday, June 06, 2012 @ 1:15:11 PM
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WorldEndsWithMe
Wednesday, June 06, 2012 @ 1:33:39 PM
Douchebaguette
Thursday, June 07, 2012 @ 1:23:33 PM
Knightzane
Wednesday, June 06, 2012 @ 1:56:26 PM
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Thursday, June 07, 2012 @ 5:48:35 AM
Mystearica
Wednesday, June 06, 2012 @ 11:27:04 PM
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Thursday, June 07, 2012 @ 5:49:55 AM
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Thursday, June 07, 2012 @ 5:46:58 AM
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firesoul453
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Wednesday, June 06, 2012 @ 10:24:43 AM
I'm sure Final Fantasy XV will look good either way, Square Enix games always do.
In other news I dreamed about Agent last night.
It was like the vehicle controls from halo with gameplay from MGS4 and I really wanted to play it when I woke up.