Cage On Beyond: "Every Single Moment Has Different Gameplay"
Quantic Dream's amazing Beyond: Two Souls blew everyone away at Sony's E3 2012 press conference.
We know accomplished actress Ellen Page will assume the role of Jodie Holmes but today, more information has been revealed.
Holmes' ghostly partner is named Aiden/Iden, and Jodie's supernatural power will grant her various abilities. Now, although we're still not sure how they will be utilized in the gameplay, a brief analysis of the E3 trailer hints at possession and immolation (setting things on fire). The story, as indicated by David Cage, will involve 15 years of Jodie's life, with her spirit companion as her guide and as you might expect, continue on past life into the "beyond." Gotta love the philosophical bent.
As for the action sequences, those who played Heavy Rain aren't anticipating a third-person shooter. And Cage reinforces that by saying:
"People will be surprised to see how we treat action sequences. I don't think we do it the same way than other studios. We have our own take on this; we keep the cinematography, we keep our specific approach to controls, to make them part of the mimicry, to make you feel like you are the character."
Even more intriguing is when Cage elaborates on the gameplay and control, saying that "every single moment has almost different gameplay." This implies that the entire game won't revolve around QTEs (Quick Time Events), as per their previous projects. There's almost no doubt that QTEs will be involved but Cage is obviously hinting at other mechanics in Beyond. As for the story, nobody is surprised to hear this:
"You'll be really surprised by the story. And there are moments in this game that you've never seen anywhere else, I'm telling you."
The boss goes on to say his studio "didn't make any compromise;" if they had, they probably would've done "Heavy Rain 2," which would've "guaranteed more sales." There will be, however, a heavier emphasis on gameplay in Beyond, so that could be the primary - and most intriguing - difference between the two projects.
Last but not least are the decisions we make. This branching storyline approach was a big part of what made Heavy Rain so fantastic and it's great to see it returning in the new title. Man, we can't wait for this. 'drooling'
Related Game(s): Beyond: Two Souls
6/6/2012 10:22:29 AM Ben Dutka