Maybe Innovation And Progression Just Isn't Fun In Games
Humans love the familiar. It's comforting. Change is scary.
But beyond that obvious observation are a variety of factors that contribute to the word "fun" in regards to interactive entertainment; i.e., video games.
Maybe the reason Call of Duty is the most popular name in the gaming universe is simply because it's extremely familiar, extremely addictive, and as a direct result, can be categorized as "fun" or "entertaining" for the vast majority. Last I checked, that's what this industry is all about: Entertainment. And there's no doubt that when we try something new, all sorts of problems can arise. If developers are attempting a new gameplay mechanic, for instance, there's no tried-and-true formula; nothing to guarantee a reliable, responsive - and overall "fun" - experience. And these days, few take risks with their hard-earned money.
Then there's the depressing argument that perhaps we've done all we can do with interaction, at least so far as the standard setup is concerned; i.e., a TV screen and a controller in our hands. It's difficult to predict what could happen next, although we have to assume there's no halting the advancement train. That being said, innovation and progression isn't just risky from a financial standpoint. It's also risky purely from a design standpoint: If something is tried and doesn't work, that's all the more reason for developers to stick with the formula. And the more they do that, the more we get the "been there, done that" experience.
But maybe that's not an issue for most gamers. Maybe they're perfectly happy with "been there, done that." It's a guaranteed fun time, right? You know you're not wasting your money and time. Why waste what precious little time busy adults have just to support the concept of innovation and freshness? And who's to say any of that is even fun? Don't developers need time to get an all-new mechanic exactly right? Since when is the very first example of a new gameplay system perfect? And if that's the case, why jump on the bandwagon immediately? Innovation might not just be boring; it might also be crucially flawed.
Sorry, this is all a little disheartening. I know. But if you really think about it for a minute, you have to admit that you - yes, you - have at least once sacrificed taking a chance for something you know will deliver, even if you also know it won't deliver anything new. And maybe that's the safest way to participate...even if we all suffer in the long run.
Tags: video games, gaming, gaming culture, gamers, games
6/6/2012 9:44:17 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (33 posts)
Rogueagent01
Wednesday, June 06, 2012 @ 10:16:54 PM
Reply
I think the opposite about that, put the game in the hands of gamers away from the developers so that they can give real feedback. Internal testers usually aren't going to say this sucks as it may cost them either respect or their jobs, where as a gamer in a free situation will call it what it is, be it fun, great, horrible, or the worst idea they have ever seen. Some betas for instance have made devs damn near cry:)
I have always been a mix of both worlds type of gamer. I love innovation and at the same time will purchase games I know are fun i.e. games with 2s and 3s in them. Without a steady balance of both the industry would just wither up and die. This gen has been playing it too safe on the large budget game front and at least the indie developers have picked up the slack. Games like Heavy Rain, Mirror's Edge, & Valkyria Chronicles are absolutely fun and at the same time innovative so I am not sure what you mean with your article.
Last edited by Rogueagent01 on 6/6/2012 10:18:57 PM
LimitedVertigo
Wednesday, June 06, 2012 @ 10:36:38 PM
Reply
wiley_kyotee
Thursday, June 07, 2012 @ 3:16:23 PM
WorldEndsWithMe
Wednesday, June 06, 2012 @ 11:07:23 PM
Reply
While I loved the control innovations for Heavy Rain I would call it riveting instead of fun.
I just know the gameplay for Lollipop Chainsaw will be very accessible and so I know the game will be fun to play.
I know that turn based RPG mechanics are very fun while any erosion of that is less fun.
Then there's inFamous, that was totally new to me and still extremely fun.
kraygen
Wednesday, June 06, 2012 @ 11:59:29 PM
Reply
Then there are those who like to try every kind of game for it's own unique experience and they crave new and innovative titles.
Of course their are some who play a little of both but I think most people these days fit into the first type, the focus type.
I think it seems like people prefer tried and true, but only because their are a lot more gamers these days and the majority of them don't have time to learn a new game all the time so they stick to what they know.
I think that's why call of duty is so popular, you can come home pick it up and play it and it has a really low learning curve. When you're tired and want to relax the majority of people go to their "comfort games."
Doesn't mean innovation should stop, we wouldn't have these tried and true methods if someone hadn't first innovated them.
gray_eagle
Thursday, June 07, 2012 @ 12:07:33 AM
Reply
Sol
Thursday, June 07, 2012 @ 12:13:10 AM
Reply
WorldEndsWithMe
Thursday, June 07, 2012 @ 12:48:18 AM
Reply
The problem is they are often surrounded by confusing stuff that you have to be able to tune out.
Sol
Thursday, June 07, 2012 @ 8:00:51 AM
Underdog15
Thursday, June 07, 2012 @ 11:41:01 AM
WorldEndsWithMe
Thursday, June 07, 2012 @ 1:10:08 PM
Underdog15
Thursday, June 07, 2012 @ 1:19:22 PM
Ultimadream
Thursday, June 07, 2012 @ 1:37:48 AM
Reply
Not that I am against experimentation in development not at all but when ever that word is mentioned it always leads to very drastic measures.
PharaohJR
Thursday, June 07, 2012 @ 1:55:52 AM
Reply
i dont want GTA 8 to involve me walking & portraying actions that reflect on screen... if its optional for those that enjoy that koo but make sure a controller is available. im a man of satisfaction, once i reach that level thats pleasing i dont seek more.
Lawless SXE
Thursday, June 07, 2012 @ 2:07:43 AM
Reply
I enjoyed being forced to think about the best strategy to use in Valkyria Chronicles (as well as the story). I loved the way that Heavy Rain engaged the players. I loved the themes of Binary Domain. "Would You Kindly" set me reeling, Demon's Souls begged caution and Fallout 3 gave you the remnants of a dying world to explore.
I would call none of those 'fun' in the strictest sense, but they are also what I've most enjoyed. And many of the elements aforementioned are used in innovative, progressive or rather DIFFERENT ways than they have in the past. It's that variation that makes me want to play a game.
That being said, I want something unique to be done in a way that feels right. Inversion doesn't interest me because, from what I gather, the gravity manipulation is dreadfully limited. I'd rather that GTA IV hadn't experimented with moral choices because they were throwaway additions to the game.
Hmm... I'm just thinking now. Maybe that has something to do with the 'arousal addiction' mentioned in the "Why Men Are Falling Short" book, or whatever it was titled that you have the interview for. I get easily bored with the shooting, or the cutting, or whatever and I want something new from my games... It may not be necessarily fun, but it is better :)
WorldEndsWithMe
Thursday, June 07, 2012 @ 2:43:02 AM
So I'm trying to strike a balance because if I'm playing 2-3 games at once that are all serious I think it can be mood affecting. I could go back to playing 1 at a time but for some reason I get burnout really fast that way.
___________
Thursday, June 07, 2012 @ 6:19:20 AM
Reply
quite the opposite actually!
innovation is what makes allot of games so much fun!
yea you dont need it for every game, look at just cause 2 that was about as innovative as a stick!
but was still fun as hell!
but other games like heavy rain, brought so much new stuff to the industry!
the reasons COD is so popular is simple!
1 its the ONLY game that works on release!
so many times ive picked up MP games and i have not been able to have a reliable experience for months after release!
never had that problem with any COD!
2 its the ONLY game that is so accessable!
look at all the perks in the game.
so many games, battlefield for instance, force you to play a certain way.
COD though lets you play your way, to your strengths.
if your not the fastest most accurate shooter you can play a support role, if you find that boring you can set up munitions and support the team.
there is so many tools and pieces of equipment to make it easier for people to have fun!
allot of games dont have that, there you play like this if you dont like it than tough dont play our game!
3 its the ONLY game that gets supported so well!
there is always double XP events, gaming with the dev nights, competitions, community events, DLC updates, patches, there is always constant new content for the game!
most games dont do that, how much DLC and community events have R3 and KZ3 for instance had?
or SOCOM 4, one of the biggest MP franchises of all time!?
i rest my case!
this is one thing that REALLY pisses me off about companies these days!
they release a sh*t product or support something poorly then complain that its not selling well.
android phones are another prime example of this!
galaxy S3 has been out for 2 weeks now and it has so few games for it!
apple are kicking the sh*t out of the android market because 1 whenever a new apple device is released there are games to take advantage of it!
2 the day the product releases is the day the accessories and services release for it!
android however is the opposite!
manufactures bust their balls making a better phone than apple than go and destroy it by supporting it poorly!
its exactly the same with console games!
it does not matter how good your product is, it could be the best game ever made, the best phone ever made!
but if you dont support it than its not going to sell well!
COD is so popular because its apple.
its products may not be the best but they always have new content for it, the support is second to NONE!
thats why COD is kicking the sh*t out of pretty much everything in the sales department!
it really pisses me off when companies create a half a$$ed product than b*tch that its selling poorly!
of course its selling poorly you morons!
maybe if all other games were supported like COD than it would start selling really poorly and everything else would be raking in the dough?
just a hunch..........
matt99
Thursday, June 07, 2012 @ 9:43:37 AM
2. Battlefield does not force you to play a certain way, it has just as much gameplay variety as COD (if not more)
3. True COD is supported well, but it's hardly the only game that's supported well.
I too really enjoy Call of Duty and get it every year, I think it delivers what people want from it very well, but don't come up with BS and put down another game that is just as good as COD...it takes away from any good points you may have had and makes you look like just another mindless fanboy.
Axe99
Thursday, June 07, 2012 @ 7:20:04 AM
Reply
As for gameplay, it takes a while for new ideas to sink in, and like all things, innovation will generally be evolutionary once things are well established (for example, generally everyone builds cars with four wheels these days, the differences are more in other details - it's the same with how FPS and TPS mechanics work, in that movement and aiming is getting more similar over time (twin stick controls are almost ubiquitous), but the general handling of how those sticks actually reflect movement on screen (acceleration, amount of auto-aim, sensitivity, deadzone) can vary a fair bit between games).
ProfPlayStation
Thursday, June 07, 2012 @ 9:35:28 AM
Reply
I do agree that this is one of the great appeals of CoD, but also of Final Fantasy, Mario and so on. Rather like Reggie says, we want the same thing that we've always had, but better and different. The difficulty is in knowing what to keep and what to change, which is how FF13 failed so badly; they changed all the wrong things.
Highlander
Thursday, June 07, 2012 @ 12:46:49 PM
Reply
Bringing this back though to the point of innovation/progression. Look at other forms of entertainment - specifically movies. they are still presented on a big flat screen that we sit and watch. The innovation there has been story, production values, effects, camera work, artistic direction but most of all writing.
At some point we hit the wall and the control schemes and methodologies are as good as we can get. They are really 'good enough' right now. we have voice, gesture, and motion capture, we have wireless controllers with control buttons, analog sticks and touch surfaces, the controllers sense motion in all axes of movement. There are cameras watching us and microphones listening. In short there's not really much more that we could do short of either a full body VR suit, or direct synaptic interfacing - neither of which are that likely to happen any time soon.
Instead of trying to come up with another gimmicky control device or system, perhaps game makers and system designers alike should focus on providing a highly capable system that can support more complex narratives and game mechanics instead of worrying about how to handle full body motion detection - or whaterver. Because I can absolutely guarantee you, very few gamers over the age of 30 are going to want to run around their living room living out the action in full motion capture, not that many of our living rooms would survive that experience intact.
Last edited by Highlander on 6/7/2012 12:47:23 PM
ethird1
Thursday, June 07, 2012 @ 12:58:24 PM
Reply
Think about it. Boobs makes everyone happy, especially guys. I can have a bad day and when I look at a nice rack I will be happy as a jaybird.
It is the simple things in life that makes life good. Boobs are simple. Boobs are beautiful. God made boobs to make a boob like me happy.
What does this have to do with innovation? EVERYTHING! Because no matter how things change with humans one thing is a constant in humanity and will be forever .......
Boobs rule.
Fane1024
Thursday, June 07, 2012 @ 8:17:30 PM
LimitedVertigo
Thursday, June 07, 2012 @ 6:09:14 PM
ulsterscot
Thursday, June 07, 2012 @ 3:09:22 PM
Reply
Highlander
Thursday, June 07, 2012 @ 11:04:37 PM

See Full Image









Soultaker
Reply
Wednesday, June 06, 2012 @ 10:15:46 PM