Crytek: "Clearly, The Future Is Online And Free-To-Play"
If you're unfamiliar with the "F2P" abbreviation, you're a little behind the times.
Gamers aren't the only ones who often have a problem with downloadable content and premium services. Industry insiders and executives, such as Crytek CEO Cevat Yerli, don't like 'em, either.
In speaking to Videogamer, Yerli revealed that his team would only create AAA free-to-play (there's that F2P) games after they've finished their current projects. Crytek Kiev's multiplayer FPS, Warface, will be the first example of this shift, and it will be supported by the team's new social gaming platform, GFACE.
"As we were developing console games we knew, very clearly, that the future is online and free-to-play. Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience.
What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."
Yerli went on to say they want to "ensure the best quality, console game quality," so there will be no compromises in terms of effort and resources (budgets remaining between $10 million and $30 million). But at the same time, they want a "price-point of $0 entry." He believes it's the "most gamer-friendly business model" and sees gaming becoming services rather than standard products.
Lastly, in regards to DLC and premium services, Yerli doesn't think they're doing consumers any favors:
"If you look at what kind of games are done in the packaged goods market, with DLCs and premium services and whatnot, it's literally milking the customers to death."
Crysis 3 is set to launch next spring. After that, it's all "F2P" for Crytek.
6/12/2012 9:15:51 AM Ben Dutka