EA: SSX Reboot Worked, Syndicate Didn't
Syndicate was a pretty good game, especially from a cooperative standpoint, but unfortunately, EA says it "didn't pay off."
Reboots have been big this generation, and EA Labels boss Frank Gibeau believes "numerous brands" are primed for a comeback. In speaking to CVG, Gibeau said one example of a successful reboot was the high-flying SSX, which met with considerable critical acclaim. But Starbreeze's production...well...
"Syndicate was something that we took a risk on. It didn't pay off - it didn't work.
But in general it doesn't change my appetite for wanting to go look in the library and see what we have and maybe bring back some IPs for the next-generation. That's the nature of the business; some stuff works, some stuff doesn't."
There certainly are multiple older titles that deserve a new look in a new generation, don't you think? And as Gibeau said, some will work and some won't; that's just the nature of the business. Personally, I don't see this as "rehashing" anything as most times, the new efforts are just completely and entirely different than the original title(s). Such is the way of rapidly advancing technology.
Related Game(s): Syndicate
Tags: syndicate, syndicate reboot, starbreeze, ea, ssx
6/13/2012 10:24:00 AM Ben Dutka
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Comments (11 posts)
Crabba
Wednesday, June 13, 2012 @ 6:55:30 PM
Temjin001
Wednesday, June 13, 2012 @ 11:00:48 AM
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Anyway, I like this new SSX. The controls seem hard to get a handle on for me. Probably not the game's fault. It's just a complicated system, which I like, but not when I'm in a hurry to get a quick fix and I forget even how to execute my Metallica logo Tricky move mid-air. How is that done now?
Geobaldi
Wednesday, June 13, 2012 @ 12:05:20 PM
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As far as SSX, that one was really enjoyable and one that I've been waiting on. However I still didn't enjoy it as much as SSX Tricky. But at least they stuck to a formula that works for that franchise, and didn't try to turn it into a completely different genre all together. Unlike the previously mentioned game.
TGSA
Wednesday, June 13, 2012 @ 2:32:20 PM
Maybe SSX succeeded because it was the similar to past titles and Syndicate failed due to changing genres? Did you consider that EA?
Last edited by TGSA on 6/13/2012 2:32:59 PM
Crabba
Wednesday, June 13, 2012 @ 6:58:29 PM
LimitedVertigo
Wednesday, June 13, 2012 @ 1:49:06 PM
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WorldEndsWithMe
Wednesday, June 13, 2012 @ 2:12:44 PM
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Lawless SXE
Wednesday, June 13, 2012 @ 2:20:04 PM
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Beamboom
Wednesday, June 13, 2012 @ 3:08:18 PM
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My coop buddy and I gave it a spin, but it felt incredibly generic, nothing out of the ordinary at all. Could have been found as a tacked on coop mode in most any shooter.
A shame, cause I had high hopes for that game. It *looked* slick in the trailers.
___________
Thursday, June 14, 2012 @ 5:32:26 AM
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seriously though, its quite obvious why syndicate did not work!
it flopped because it was a pretty mediocre game!
were not exactly in drought for TPS games so to do really well you really need to bring the best of the best!
syndicate had some really cool concepts, but they were not executed properly.
id love to see starbreze go back to it and bake it a little longer, i really believe it has the potential to be a really awesome game!
SSX did really well for the exact same reason.
it was a really good game!
reboots should always go well IF the game is actually any good!
syndicate would of sold like hotcakes if it was half as good a game as SSX was!

Syndicate









Zen_Zarab
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Wednesday, June 13, 2012 @ 10:42:52 AM
Syndicate's name wasn't enough to bring interest in. To most, it just looked like another Generic FPS.