EA: SSX Reboot Worked, Syndicate Didn't
Syndicate was a pretty good game, especially from a cooperative standpoint, but unfortunately, EA says it "didn't pay off."
Reboots have been big this generation, and EA Labels boss Frank Gibeau believes "numerous brands" are primed for a comeback. In speaking to CVG, Gibeau said one example of a successful reboot was the high-flying SSX, which met with considerable critical acclaim. But Starbreeze's production...well...
"Syndicate was something that we took a risk on. It didn't pay off - it didn't work.
But in general it doesn't change my appetite for wanting to go look in the library and see what we have and maybe bring back some IPs for the next-generation. That's the nature of the business; some stuff works, some stuff doesn't."
There certainly are multiple older titles that deserve a new look in a new generation, don't you think? And as Gibeau said, some will work and some won't; that's just the nature of the business. Personally, I don't see this as "rehashing" anything as most times, the new efforts are just completely and entirely different than the original title(s). Such is the way of rapidly advancing technology.
Related Game(s): Syndicate
6/13/2012 10:24:00 AM Ben Dutka