Is Max Payne Just Too Old?
So the big news coming from Wedbush Morgan analyst Michael Pachter is that Max Payne 3 didn't do half as well as L.A. Noire in the same span of time. Is it a sign...?
That doesn't mean MP3 is a sales failure, considering that it was #2 on the May NPD charts and it was reported that Take-Two had shipped 3 million copies. But it does imply that after eight years, and given the ridiculous speed at which this industry advances, the name "Max Payne" might've fallen on too many deaf ears.
Back in September of last year, we wondered if the franchise's popularity had declined. Too many people between a certain age just aren't familiar with the series in question, despite its widespread popularity and high critical acclaim earned between eight and ten years in the past. In this day and age, unless you can keep a franchise name relevant by releasing new titles every few years or so, you're in danger of obsolescence. The competition is too stiff and too many new (or relatively new) franchises are dominating sales lists.
So the question is, did Rockstar simply wait too long to release Max Payne 3? We get the feeling that had it released back in 2006 or 2007, it would've been a huge seller; having a brand new IP like L.A. Noire - as great as it was - being so far ahead in terms of sales could be an indication of Max Payne's age. Let's not forget that MP3 didn't exactly have tough competition; only Diablo III and maybe Ghost Recon: Future Soldier really made any waves in May. But then again, maybe Max Payne just wasn't big enough to begin with...you could release GTAV in 2015 and it'd still hit huge, right? I mean, it's Grand Theft Auto.
Related Game(s): Max Payne 3
Tags: max payne 3, max payne sequel, la noire, rockstar
6/15/2012 12:08:03 PM Ben Dutka
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Comments (21 posts)
firesoul453
Friday, June 15, 2012 @ 12:58:16 PM
AshT
Friday, June 15, 2012 @ 1:29:01 PM
MyWorstNightmar
Friday, June 15, 2012 @ 1:39:19 PM
Sol
Friday, June 15, 2012 @ 6:50:05 PM
Fane1024
Friday, June 15, 2012 @ 8:10:11 PM
Sol
Saturday, June 16, 2012 @ 5:28:11 AM
firesoul453
Saturday, June 16, 2012 @ 10:50:07 AM
WorldEndsWithMe
Friday, June 15, 2012 @ 1:07:06 PM
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On the other hand yes Max Payne was shelved for far too long. The 3 million copies represent faith in Rockstar plus the return of older MP fans to the series. I think that number will grow, but it missed a chance at being a huge release early this generation.
frostface
Friday, June 15, 2012 @ 1:23:50 PM
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firesoul453
Saturday, June 16, 2012 @ 10:50:56 AM
Axe99
Friday, June 15, 2012 @ 5:09:42 PM
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DemonNeno
Saturday, June 16, 2012 @ 3:06:28 AM
On the other hand; I'm hoping I'm wrong for feeling less inclined to be ecstatic for it. Shooters (of any type) have to compel me towards game play that isn't entirely just a run, duck and gun type of feel. Time shall tell!
Axe99
Saturday, June 16, 2012 @ 4:33:51 PM
___________
Saturday, June 16, 2012 @ 4:50:17 AM
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just because it has not seen a title in a while does not mean its the reason it did not sell well.
the ridiculously long development time, and the stereotype of games that are in development limbo for so long normally end up sucking would be more of a cause.
but mainly because just like everything else this year it was a massive disappointment!
unfortunately its a typical R* game, it has really boring repetitive levels, lack of enemy variety, uninspired level design and blows out all its smoke within the first few hours!
had so much fast paced action and set pieces up until max shaves his head than everything just slows down to a crawl!
the dreary self pity tone max has does not help either, its like the miserable 8 year old brat that is constantly complaining that shes treated so badly.
get over it, pull yourself together or put a bullet between your eyes!
story does not help either, its really hard to follow and really does not tie up very well.
THAT is why it has sold under expectations.
Veitsknight
Saturday, June 16, 2012 @ 12:17:30 PM
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Jawknee
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Friday, June 15, 2012 @ 12:29:22 PM