Will The PS1 Always Be The Undisputed King Of RPGs?
So I was moving my PS1 collection around today and of course, I couldn't help but reflect and ponder...
Most RPG fans I know will agree that the original PlayStation remains the undisputed king of the RPG. One could make legitimate arguments for both the SNES and PS2 but personally, I'm going to go with the PS1. It just has to be.
I played probably 35 RPGs on that system and there are two things I remember: First and foremost is the idea that they were "all the same;" that really infuriated me. Nobody better say that around me or they're begging for a black eye. Seriously. Too many people just think everything was a turn-based fantasy RPG with a lot of Japanese characters who looked like they were 10. Stereotypes bother me but this one above all else pisses me off no end. The role-playing experiences on the PS1 were very different if you sampled most everything that was available. It was continuous and various.
For instance, the side-scrolling slashing action and gorgeous hand-drawn artistry of Legend of Mana was nothing like the heavily anime-inspired, 3D Granstream Saga. Neither used a turn-based mechanic. And even the games that did were so freakin' inventive; developers did so much with that system; Saga Frontier, Legend of Legaia, Star Ocean: The 2nd Story, etc. The latter was more of a hybrid in fact, and even when Legaia and Legend of Dragoon were both turn-based, they remained vastly different in a number of important ways.
There was diversity and almost unparalleled quality from Squaresoft, which stretched beyond the vaunted Final Fantasy series. Vagrant Story and Chrono Cross are two of the finest games in the industry's history, and certain franchises like Suikoden and Wild ARMs really sucked me in. This isn't even including the strategy/RPGs like Vandal Hearts, Koudelka, Tactics Ogre, and Final Fantasy Tactics. And these days, the term "RPG" is tough to define...can we even say definitively what constitutes an RPG anymore?
Plus, the industry has shifted. Story-driven RPGs just aren't popular; RPGs have to be open-ended and freedom-oriented or they almost don't matter these days. So it is safe to say that no future console could ever top the PS1 as far as sheer RPG goodness goes?
Tags: playstation, ps1, playstation rpgs, ps1 rpgs, role playing games
6/17/2012 9:33:25 PM Ben Dutka
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Comments (91 posts)
Ben Dutka PSXE [Administrator]
Sunday, June 17, 2012 @ 9:57:44 PM
I frequently made comparisons in those days. ;)
xenris
Monday, June 18, 2012 @ 8:31:43 AM
Mind you lump summing all the CRPGs on the PC would be an injustice to those games as they were different in several ways. However they did usually follow the DnD formula. The most unique CRPGs I would say were Planescape torment, and Arcanum:of steamworks and magicka obscura. Other than that, most of the western PC rpgs did feel similar.
VampDeLeon
Monday, June 18, 2012 @ 3:53:33 PM
With JRPGs though, the size and quality couldn't have been to this magnitude without the NES and SNES's help, so most definitely it's either the PS1 and PS2 that holds the title of being the King.
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 5:39:28 PM
Killa Tequilla
Sunday, June 17, 2012 @ 9:57:29 PM
Reply
richfiles
Thursday, June 21, 2012 @ 2:56:09 PM
SNES will now and forever be my RPG king. I can honestly say that I loved the SNES 10 times more than my PS1!
JackDillinger89
Sunday, June 17, 2012 @ 11:28:15 PM
ZenChichiri
Monday, June 18, 2012 @ 12:34:31 AM
There is a game for the DS called Black Sigil that is a JRPG, but is made in the West. I wouldn't dare call it a WRPG because it follows JRPG standards.
WorldEndsWithMe
Monday, June 18, 2012 @ 1:14:27 AM
bebestorm
Monday, June 18, 2012 @ 9:40:06 AM
Highlander
Monday, June 18, 2012 @ 10:43:52 AM
Miggy
Monday, June 18, 2012 @ 7:25:07 PM
WorldEndsWithMe
Sunday, June 17, 2012 @ 10:02:57 PM
Reply
I don't think a rebirth of the JRPG is out of the question but I doubt we will ever see so many good titles in a single generation again.
Personally I can't wait for FFX HD.
ZettaiSeigi
Sunday, June 17, 2012 @ 11:46:43 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 1:15:16 AM
Highlander
Monday, June 18, 2012 @ 10:45:59 AM
DeusExMachina
Monday, June 18, 2012 @ 11:10:08 AM
WorldEndsWithMe
Monday, June 18, 2012 @ 11:31:32 AM
@Highlander, White Knight is a sweet series but (Mind you I'm not down with WKC2) with the first game I enjoyed it but felt the story in Star Ocean 4 was more classic and better told. My opinion though.
Highlander
Monday, June 18, 2012 @ 1:53:44 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 1:54:34 PM
When I played SO4 I couldn't help but compare it to SO3, which had the longest, most grueling, most painful slog to the end I have ever experienced so by comparison it wasn't too bad. I didn't have any HDD issues thankfully. It is a mixed bag but I'm a sucker for JRPG-standard character types and stories. WKC1 felt a tad light on those to me.
Last edited by WorldEndsWithMe on 6/18/2012 1:57:18 PM
shadowscorpio
Monday, June 18, 2012 @ 4:35:26 PM
I can agree that Tales of Graces F is a breath of fresh air. I'm quite hooked on it right now. A very story and character driven game.
I was actually playing WKC1 before ToGF and I will say that most of value come with playing online. My only distain with the game is the massive amount of time it takes level up your Guild Rank and other aspects of your character. Just seems unreasonably long.
Haven't dived too much into WKC2 yet but I'm hoping its an improvement when it comes to the grind.
Last edited by shadowscorpio on 6/18/2012 4:36:04 PM
firesoul453
Sunday, June 17, 2012 @ 10:55:14 PM
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MrAnonymity
Monday, June 18, 2012 @ 1:11:06 AM
BikerSaint
Sunday, June 17, 2012 @ 10:55:21 PM
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BTW, don't forget the the PSP either, which still has numerous RPG's coming out on it(but for Japan only).
Last edited by BikerSaint on 6/17/2012 10:56:17 PM
Geophphreigh
Sunday, June 17, 2012 @ 11:10:33 PM
Reply
DeusExMachina
Monday, June 18, 2012 @ 11:18:55 AM
Amnesiac
Sunday, June 17, 2012 @ 11:10:59 PM
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The original playstation encouraged so much potential its no wonder most of us look back on those days so fondly.
For me most of the Ps1 library caters to every interest I have as a gamer, I can't say the same about any other system since then.
Last edited by Amnesiac on 6/17/2012 11:27:23 PM
ZettaiSeigi
Sunday, June 17, 2012 @ 11:45:03 PM
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To make amends for that, I will be buying a few JRPGs as soon as PS1 support is available to the Vita. Final Fantasy Tactics and FF VII easily at the top of my list. And yep, I'm sure to buy Persona 4 Golden the very first day it comes out for the Vita as well!
BikerSaint
Monday, June 18, 2012 @ 12:18:32 AM
Reply
ZenChichiri
Monday, June 18, 2012 @ 12:35:24 AM
ZenChichiri
Monday, June 18, 2012 @ 12:39:51 AM
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If you jump all over the trends with no respect to what your competitive advantage is, then you lose your identity. Let's hope JRPGs haven't lost their identity for good.
Beamboom
Monday, June 18, 2012 @ 12:48:59 AM
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Personally, if I had to pick a generation or platform, I gotta say I am pretty happy with the state of affairs today. There are several titles over the years I could point at, saying "man THAT was a great title" (KOTOR, Bloodlines...) but with the rose tinted glasses aside I doubt I'd want to go back to those days, all taken into consideration.
Last edited by Beamboom on 6/18/2012 12:53:30 AM
Ludicrous_Liam
Monday, June 18, 2012 @ 5:17:39 AM
...Even still, games like LBP, Uncharted, Infamous. Strip away the pretty graphics and some of the performance-sapping code to meet the PS2/PS1's limit, and I don't think there was this much quality now in those generations. Maybe it's bigger budgets, l don't know, but there's definately more quality around - and creativity to.
Beamboom
Monday, June 18, 2012 @ 6:30:52 AM
Last edited by Beamboom on 6/18/2012 6:36:05 AM
Ludicrous_Liam
Monday, June 18, 2012 @ 7:53:31 AM
*Thinks about how Uncharted might be classed as an RPG* xD
I guess with more progressive systems, the standards are raised higher and higher (in terms of overall quality, aswell as things strictly limited to technological advancements), aswell as expectations. For an example, look at Beyond - people are literally expecting QuanticDream to create a new genre and still make a masterpiece, even though it's a first of it's kind. So with higher standards and expectations, an 'okay' game from the now automatically converts into earth shattering for any generation before, as standards and expectations were much less.
Despite what many might think, this is probably the best possible time to be a gamer. Two or more generations from now we'll be saying how this was the 'Golden generation' for games, I'd bet.
Last edited by Ludicrous_Liam on 6/18/2012 7:59:26 AM
Beamboom
Monday, June 18, 2012 @ 9:22:03 AM
I do however not think we've reached any peaks neither in gameplay, story telling, mechanics, visuals or creativity. With new hardware, new capacities and more experience comes new possibilities. It will always be like that, plus in the larger scheme of things computer games are still a medium in an early age.
(and lol@Uncharted ;) )
Last edited by Beamboom on 6/18/2012 9:22:28 AM
FM23
Monday, June 18, 2012 @ 9:33:57 AM
FM23
Monday, June 18, 2012 @ 9:36:47 AM
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 9:41:23 AM
No, Beamboom, I wouldn't have considered Amalur "earth-shattering." You forget that we still had Everquest and MMOs like that, and as far as I'm concerned, stuff like Skyrim isn't much different. Big world, basically no story to speak of (or at least, none to care about or barely notice), and you just wander around basically doing what you want. I know you find it hard to believe, but a lot of us didn't WANT that. If we had, we would've played Everquest. We wanted a STORY to follow and CHARACTERS to care about, which is what those RPGs did best. I have difficulty finding any RPG today that does that for me.
The bottom line is that those RPGs offered a style of gameplay that simply doesn't exist anymore, unless it's in the downloadable world.
Beamboom
Monday, June 18, 2012 @ 10:16:04 AM
But if we talk about story, let's then talk about current gen RPGs with a story focus. I'd say both the Mass Effect and Dragon Age games have a clear, strong focus on story, don't you agree? And it's all dependent on how much you click with those stories of course, but are the games from the PS1 era really stronger than that in regards to characters to care for or story to follow?
I mean, sure, I didn't play *those* titles back then, but I did play games. I do have an idea on how games in general were in those days compared to now. It really did require you to "fill in the gaps" with your imagination. Not that there's anything wrong with that, but saying that those tiny little sprites and text based conversations really had a stronger impact on gamers than what the current gen games offer... Well, I don't really see how that can be the case, comparatively speaking.
I remember I were blown away by the racing games on the Amiga, I almost got car sick by watching. Today, all I see are some colored fields and growing sprites as trees.
Last edited by Beamboom on 6/18/2012 10:23:02 AM
Underdog15
Monday, June 18, 2012 @ 10:17:47 AM
People who played FFVIII will know what I'm talking about. After Adel is freed and the Lunar Cry happens... remember when Rinoa is just drifting in space close to death? It really struck me this time how much artistry in the story telling was done in the absence of voice acting and high definition facial expressions. Watching Rinoa drift, mashing buttons that don't make a lick of difference... literally being forced to helplessly watch her float away after being able to beat any boss up to that point. What an incredibly helpless feeling!
And the artistry when Ellone junctions Squall to Rinoa in the near past... how she sees his ring float up in that 10 second cutscene symbolizing the fact that he is right there with her, and she manages to initiate the reserve life support because Squall is able to reach his heart out to her.
Then going out into space, and seeing the counter count down from 1:15 as you try to get in position to catch her. Honestly, the outright HOPE that you feel in the midst of helplessness was incredible for a game of that time!! I have played some great stories since then, but even now as I played it the other day, I realized how it made me feel NOW even though I'm used to better technology. I'm not even sure devs TRY to reach us on that level anymore. At least not with that much effort, patience, and thought.
I -know- anyone who knows what I'm talking about will agree 100%. And it echos what Ben said... if you never played those games, you REALLY don't understand what it is people like us are talking about. That kind of story just can't be done if you get to mold the story yourself. It just can't. And it never has, either. (And yeah, I've played some Mass Effect and Dragon Age. Definitely good, but not the same as what I'm playing through right now in FF8)
EDIT: I should add that up to that point, you really fall for Rinoa. Even FFVIII's creator said he'd fallen in love with Rinoa. Every fibre of your being wants to keep her close, safe, and secure. There is many hours of story up to that point that develop her character. So that adds to the emotion, as well.
And anyone who has played it knows what happens after the Ragnarok gets back to the earth... more helplessness you can't control... Also, what happens ON the ragnarok (after you clear out the monsters, of course)... very emotional.
Last edited by Underdog15 on 6/18/2012 10:24:17 AM
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 10:27:58 AM
I never cared about the Dragon Age story because the characters are mostly faceless. Worse, the main character is entirely faceless because you're allowed to basically create him or her. Hence, I don't care about that character. Mass Effect is better but player freedom means clashing with any scripts and actually, writing scripts of your own.
You like that and you don't understand why people wouldn't want it. And that's fine. But the people who played fully linear, totally epic, beautifully written and drawn stories understand that being PASSIVE when it comes to experiencing the story is one of the best parts. Obviously, we still interact with the game for the gameplay, but I had no interest in having a choice when Cloud was to answer a question. Zero.
I wanted to see the story that was written. I also didn't want to wander around for no reason and lose sight of that story. I had a world map to explore and that was enough; any more than that, and you start to lose the thread of the plot. This has always been my argument for linearity because that's the ONLY way stories can actually be conveyed. Anything more than that is a mish-mash of multiple stories that are created on the fly.
I wasn't interested in that then, and I'm not really interested in it now.
Highlander
Monday, June 18, 2012 @ 10:57:49 AM
Beamboom, the more you post on this topic the more clear the chasm of understanding becomes with regard to you and JRPGs, or even story driven RPGs. Open world and player freedom don't work in story driven games, and much like reading a novel, very many people like to 'read' the book, not chop it up into pieces and consume it out of order, injecting new elements that don't fit the established story along the way. That's not a criticism of you, but rather pointing out the obvious fact that you don't get (and perhaps do not really want to get) story driven RPGs and especially JRPGs. That's fine, no one says you have to like or understand the genre. But you persist (in my oinion) in attempting to shoe-horn the JRPG/story drive RPG genre into your understanding of it. It just does not work that way.
Liam, diluting the definition of RPG is precisely why this discussion is so difficult now. RPG used to have a very clear definition in the minds of gamers. So did JRPG. But now, that definition has been diluted by a near constant pilfering of leveling, item enhancement and skill mechanics by other games that then describe themselves as RPGs or having RPG-like elements. It's got to the point now where people can seriously talk about Uncharted as an RPG, when it's nothing of the sort. Of course if you take the broad possible literal definition of Role Playing game, any game where the player plays or takes a role is technically (based on that broad definition) an RPG. But really, that is not what RPGs are, not in video gaming terms.
Last edited by Highlander on 6/18/2012 11:07:43 AM
telly
Monday, June 18, 2012 @ 11:01:20 AM
Beamboom
Monday, June 18, 2012 @ 11:45:46 AM
Small correction: I both understand, respect and defend that others have other preferences than me. The gaming world would be a lot duller had game developments been dictated by my preferences alone.
But I am unsure what you mean with "faceless". If that means "no personality" then I don't understand how you can say that.
Take Merrill from DA2, and her unsure, vein being. How can you call her faceless, how can you NOT be charmed by that personality?
Or Morrigan from DA:O and her relation with her mother, not to mention her seductive and dark behaviour. Faceless?
Or the utterly diverse and imho incredibly interesting different backgrounds and personalities of the characters in Mass Effect 2... I mean, take *any* of the characters in your crew there, and I could write an essey about them! Faceless?
What I think is the case here, is that this is more a question about our age than the games themselves.
I dare say, that the teenagers today are just as seduced by Isabela (DA), Liara or Tali (ME) as your Rinoa and other characters you guys fell in love with back then.
Ok, so there might be a stronger narrative in the games you guys talk about. But it's a far stretch from that to saying they are *faceless*.
And Highlander, I really wish you could play DA and ME before you can draw any conclusions about my opinions in these discussions.
Seriously, please, go play them. I think you will be surprised. You will discover that ME is far from as "open world" and non-linear as you think they are, for example. Their openness and "player freedom" is highly overrated. It's essentially cosmetic. The story is nowhere as fragmented as you seem to think.
Last edited by Beamboom on 6/18/2012 12:08:46 PM
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 11:58:02 AM
But you've unknowingly made my point. I liked Merrill in DAII, and I liked a lot of the characters in the ME series. However, due to the extreme focus on gameplay in DAII (which absolutely supplanted the focus on story), we never really spent much time with those characters. Yes, we'd talk to Merrill sometimes and do some quests for her. But it was 99% gameplay; who she is, her background, her ambitions; it was only lightly touched upon.
You see, in comparison to the depth of character development in entirely linear RPGs, that's very, very light. Almost non-existent light. If you were actually touched and affected by anything story-wise or character-wise in DAII or ME, you should - by all rights - be absolutely blown away by games that REALLY focus on characters and plot, to the point where they occupy your mind as REAL people.
As additional proof, the graphics in those days obviously doesn't compare. We weren't seeing CGI-like faces. And at the same time, we were far more affected emotionally because of the laser focus on characters and story, which can only - ONLY - happen when you completely eliminate player choice and freedom.
Beamboom
Monday, June 18, 2012 @ 12:29:24 PM
But back on topic: Do you really not think age play any role here? That had you been a teenager today, you'd be just as engaged, moved and involved in these games as you were as a teenager back then?
Heck, even as a 40-something I've still had my very emotional moments, especially in the Mass Effect trilogy.
Regarding DA I agree it went in the wrong direction with the sequel, on many levels. I still think the characters were great though. And I think there was quite some to get to know about the characters, if you went to their houses between the missions and chatted with them.
But please note, I don't by any means think the Bioware games are flawless or perfect. Not at all. *Especially* not in DA2.
Last edited by Beamboom on 6/18/2012 2:28:24 PM
Underdog15
Monday, June 18, 2012 @ 12:36:14 PM
EDIT: As for age, Beammy, I think that's why I used FF8 for my example. Because I'm playing through it now, and the scene I described I played through this very week. In fact, less than half a week ago. I actually picked up on more artistic decisions than when I was a kid, so it kinda felt even more potent now.
Like... remember any character you fall in love with in any medium... the game literally makes you watch her slowly drift away in space from one end of the screen to another while you can do nothing to stop it. And the music stops and everything... it was slow, sad, and hopeless sounding music... and just when she starts to give up... the music stops, and you watch her drift, for literally over a minute. lol
It's just really well done, is all. (You had to do it well without the graphics we have now!)
Wonder if I can find a link to the clip... (it will be less potent though since you don't already have a connection to the character)
Last edited by Underdog15 on 6/18/2012 12:39:58 PM
Underdog15
Monday, June 18, 2012 @ 12:57:04 PM
Here's the first half,
http://www.youtube.com/watch?v=afLAus5USIo&feature=results_main&playnext=1&list=PL0C0DB2AA8AC56059
Here's the second half:
http://www.youtube.com/watch?v=b2hqqofwKYM&feature=relmfu
FM23
Monday, June 18, 2012 @ 1:05:17 PM
I will never understand the RPG's of yesteryear, but they seem to fit my story orientated playstyle minus the ones that focus on anime stereotypes.
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 3:17:28 PM
But it's irrelevant when it comes to the fact that with purely linear games that focused so heavily on plot and character development, there was simply much more of that in the older games. Whether one liked it, or even whether it was any good really is irrelevant in the discussion, as there was simply more in the way of storytelling.
Granted, one could argue it was by way of default, as the technology wasn't there to let us interact more. But whatever the reason, the storytelling was more like a book, which made characters like Rinoa - as Underdog is talking about - and others come alive in ways they just don't to today.
Highlander
Monday, June 18, 2012 @ 3:41:11 PM
Games today have the benefit of technology on their side, so some fantastically pretty characters can be created by game creators and depicted in HD onscreen. The technology also allows for a more visual method of story telling. the result can be that your imagination does not engage as much as it did before, and it's therefore more difficult to form a connection the way we did in the games of yesteryear.
Beamboom
Tuesday, June 19, 2012 @ 1:01:06 AM
I didn't mean nostalgia although that obviously plays a role too, I literary meant age in itself. As a teenager we get more easily impressed, and often by other things than we do as adults.
When I see again the cartoons I totally loved as a kid, like Schooby Doo, it always strikes me how simple and banal the stories are. It was basically just... nonsense. But back then I totally loved the series. I got genuinely scared by the ghosts, I fell in love with that blonde cutie, I thought the mysteries were amazingly well written... You know. But had Schooby Doo been all there was on the TV today, I'd never watch TV anymore.
And had gaming today been like it was back in the late 80s or early 90s I think I can say with a good degree of certainty that I'd not be a gamer today. I'm simply too (and I hate to use this word) old for that. Too old to watch flat, green boxes imagining them to be fields of grass, too old for imagining big black lines to be a road I travel fast. I'm simply too *old* to be impressed by a 2D sprite of a tree, scaled up as I came closer.
Highlander,
Indeed you are right. Our imagination *is* a wonderful thing, and we lose some of that when things become too graphic. The most fantastic images are those you see when reading a book.
But still, do you think you'd be a gamer today if what we had to play today were the games the kids played back in the old days? Or is a kids mind required?
Last edited by Beamboom on 6/19/2012 1:10:30 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 19, 2012 @ 3:56:07 PM
And when it comes to the graphics, it's basically ALL nostalgia. Of course they were inferior to today's presentations and nobody would say otherwise. But as for the stories and characters, despite lacking the heavy dramatic grittiness we see a lot of today, they were just better developed and more of a focus.
Last edited by Ben Dutka PSXE on 6/19/2012 3:56:45 PM
MrAnonymity
Monday, June 18, 2012 @ 1:06:57 AM
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Also gotta echo World and say that Tales of Graces F is quite a kick, as was Star Ocean... but I am biased with my vote on Star Ocean considering I am, without shame, a series fanboy.
WorldEndsWithMe
Monday, June 18, 2012 @ 3:46:38 PM
MrAnonymity
Monday, June 18, 2012 @ 11:21:37 PM
xenris
Tuesday, June 19, 2012 @ 8:45:02 AM
If not a new IP with a similar battle system and I would be all over that. Question I haven't gotten around to playing SO4 is it as grindy and save point stretched out as SO3?
Kevin555
Monday, June 18, 2012 @ 1:27:00 AM
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As a horror buff this gen has been disappointing for horror games with the exception of Dead Space & Siren Blood Curse. Even then, none of those can touch anything like Fatal Frame, Silent Hills at their peak, Clock Tower, Demento etc etc.
But hey, that is why we hang on to these classics right, so we can go back to them at our leisure.
VampDeLeon
Monday, June 18, 2012 @ 4:12:58 PM
Last edited by VampDeLeon on 6/18/2012 4:14:50 PM
Ultimadream
Monday, June 18, 2012 @ 3:03:44 AM
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My friend believes the SNES is a big competitor, looking at the list I can honestly see why - Chrono Cross, Star Ocean, Legend of Mana just to name a few - there are tons of RPG's on the system when you look out for them.
I personally believe the PS2 was when RPG's were in there prime. I may prefer the PS1 Final Fantasy's but X was the next best entry in the series for me. Then you have Level 5 which burst out onto the console with Dark Cloud, Chronicle (DC2), Dragon Quest VIII, Rouge Galaxy. All top notch games! Then you have Kingdom Hearts - While the series has dragged on the first title which I thought would be a disaster gave me one of the best experiences on the console. Then you have all the Shin Megami Tensei games which flooded with quality on the PS2. So I have to say If you're an RPG fan you really cannot go wrong with a PS2.
Highlander
Monday, June 18, 2012 @ 10:52:35 AM
Ultimadream
Monday, June 18, 2012 @ 11:42:56 AM
I only knew about it because my flatmate came home from town one day with it which he got for only a few pounds... but it's kind of redundant without the other 2 parts anyway.
xenris
Monday, June 18, 2012 @ 12:11:44 PM
Highlander
Monday, June 18, 2012 @ 1:54:58 PM
Rogueagent01
Monday, June 18, 2012 @ 6:10:32 AM
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Don't get me wrong the PS2 wasn't far behind at all, in fact I could easily side with somene if they wanted to call it a tie. However I give the PS1 the first place slot because the entries were more creative.
Unfortunately this gen has lacked creativity. The only one I can say for certain that was really creative was Valkyria Chronicles, other then that I can't think of any(that I have played) that were as creative as the PS1 & 2 RPGs.
___________
Monday, June 18, 2012 @ 7:14:49 AM
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unfortunately the market has changed theres not a desire for them like there was back then, and at the time the ps1 was getting the majority of them so i doubt will ever see a system surpass it.
unless JRPGs are the shooter of next generation...............
*looks over at ps1 and digemon case and cries*
some days i have dreams on how that game would be if it was made today!
they just dont make adventure games like they use too!
:(
Ninja_WafflesXD
Monday, June 18, 2012 @ 8:08:15 AM
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While I always played a wide variety of games from different genres, both my PS1 and PS2 collections consisted of probably 70% jrpgs, 30% everything else.
It's only really hit me now that there is an extreme lack of quality jrpgs this gen. The only ones I own are Valkyria Chronicles and FF XIII/XIII-2, the later which would be (rightfully) considered to be jrpg-lite :/
Last edited by Ninja_WafflesXD on 6/18/2012 8:09:00 AM
Highlander
Monday, June 18, 2012 @ 10:48:11 AM
xenris
Monday, June 18, 2012 @ 8:37:22 AM
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The Shin Megami Tensei games I played like Nocturne and Digital Devil saga were all stellar. Then you have suikoden 3 which was ridiculously cool too. Don't forget Kingdom Hearts, Xenosaga, and Shadow Hearts. Plus we had FF10, FF12 FF11 if you played online, and my personal favourite JRPG of all time Dragon Quest 8.
I think its hard to declare a clear winner, at least for me so I would give a tie to the PSX and PS2. PS3 has some catching up to do, alas I don't think it will.
Highlander
Monday, June 18, 2012 @ 10:46:40 AM
telly
Monday, June 18, 2012 @ 10:55:43 AM
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I love the current era of gaming and I'm positively stoked at where the medium is heading, but I'll always love the crazy creativeness that characterized the PS1. I doubt we'll ever see anything quite like it again.
SaiyanSempai
Monday, June 18, 2012 @ 12:13:02 PM
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Underdog15
Monday, June 18, 2012 @ 1:25:09 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 3:48:09 PM
Reply
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 4:30:22 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 6:10:06 PM
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 6:36:36 PM
ZenChichiri
Monday, June 18, 2012 @ 10:06:08 PM
Ben Dutka PSXE [Administrator]
Monday, June 18, 2012 @ 10:25:33 PM
Had my stupid EB-branded memory card get corrupted, so I lost 30 hours of FM3 data. After that, never bought anything but Sony memory cards and never had another problem (through the PS1 and PS2).
Temjin001
Monday, June 18, 2012 @ 8:28:33 PM
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With that said, despite FF's linearity and pure adherence to the narrative, I still preferred Mass Effect's story and it's characters to the majority of stories I encountered on the PSX. And that has a lot to do with the more mature, more dynamic feeling personalities written for the characters in ME ... probably why people were so irate over ME3's ending... they liked the characters. Like Miranda, for example, hard on the outside but would open up enough given the time. Her character had a very defined, very memorable part, just as Liara or any of the others I befriended on my journey. Their personalities were strong and well implemented and easily compelling enough on their own to carry my interest to "find out" what made them tick.
But to be entirely agreeable to the complete dirth of PSX style jRPG's, strictly narrative driven RPG's, just don't exist today as they had then, being not nearly at the same level of production or status as they once had. And that's sad. It'd be nice to have seen that format of RPG "grow up" with the audience that loved jRPG's from the 32-bit era from a story telling perspective. Looking at stuff like Heavy Rain and Beyond clearly has a more mature narrative than anything the PSX was doing with it's jRPG stories. And this suggests to me that the strictly told narrative format of RPG design could've been something that still shined brightly today, and would've well distinguished themselves from the norm WRPG that populates the players game time, if only they had continued to prosper. ANd if they had prospered as they had from prior eras, perhaps the difference in game play styles would remind gamers of today just how different a more open world style RPG feels from the more linear style, with each owning their own strengths for gamers to resolve and respect individually.
Last edited by Temjin001 on 6/18/2012 8:30:54 PM
Jotun
Thursday, June 21, 2012 @ 5:21:16 PM
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I have this need to comment on this one point Ben. I've long explained this "lack of popularity" gamers blame for us not getting the games we want.
The problem isn't lack of popularity, it's the fact that they're exactly as popular as they were during that generation and the SNES generation. In those times, before there was an install base in the upper range of the tens of millions, an rpg like Secret of Mana might sell 400k copies. This not only reembersed the publisher because the dev time was only 1 year or so(compared to games that now spend money for 4-5 years sometimes before making a penny back), but it was also a decent percentage of an install bases' audience.
The issue that gives the appearance of these not being popular is that install bases are so much larger than they ever were and 400k sales doesn't even begin to make back a percentage of the high costs of development. This is EXACTLY what happened to Shilling and Amalur(that and he's a moron for thinking it would sell 10 million copies).
Bottom line, no. We'll never see it again. We'll see examples here and there, but the rpg genre will never again be one of the big 3, big 5, or possibly even big 10 genres on a videogame system.
Mostly all the same people play JRPGs that did back in that generation and some have even left. The number of new fans coming in is slight compared to those who don't get to game anymore.
Also, Xenogears is my favirote JRPG or all time if just for the story. The laundry list of A1 classics is robust to say the least, but how can you ever hope to beat a game that good? FFVII-IX, Persona 2, Suikoden 1 and 2, FF:T, Vagrant Story, even rereleases like Ogre Battle or smaller IP's like Brave Fencer Musashi. 90% of that systems rpgs are better than 100% of the ones out today. I just wish they had trophies hahaha ;p
Last edited by Jotun on 6/21/2012 5:25:20 PM
ddsfan2
Friday, August 17, 2012 @ 3:45:44 PM
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I think that ever since Nintendo acquired Monolith Soft, (or even a bit before, the backlash against the Xenosaga games was tremendous) there has been a strong bias against story driven JRPGs, (I've seen dozens of fans absolutely gleeful about their change in demographic) and I think due to Sony's bad market position, (in that they are too broke to fund a JRPG right now to counter these notions) any JRPG that focuses heavily on story will either receive flak for doing so, or will do poorly in sales. (Nier, anyone?)
The point of all my rambling is, that we won't see anything like the JRPG lineup on the PS1 for a very long time, if ever. I suppose the Nintendo and Sony handhelds are the closest we will get to a PS1/PS2 like JRPG experience, even if it isn't as good.
Last edited by ddsfan2 on 8/17/2012 3:51:12 PM

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BTNwarrior
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Sunday, June 17, 2012 @ 9:49:09 PM