Okay Spector, But What Exactly Qualifies As "Ultraviolence?"
For the record, I don't disagree with industry icon Warren Spector when he says the "ultraviolence" in video games has to stop.
I might also agree we've gone too far, or are perhaps right on the verge of going too far. While I firmly believe in the freedom of expression, I also believe there's always a line and once that line is crossed, the product shifts from artistic expression to unnecessary pandering with no substance or redeeming value.
However, as is always the case with such sticky situations, we need an operational definition for the term that is generating argument and discussion. In this case, there's a term and a phrase: "Ultraviolence" and "We've gone too far." Obviously, no one person can definitively say we've crossed the aforementioned line, and everyone's definition of violence differs greatly. It's exceedingly difficult to get anywhere when some of the more jaded don't see anything as "ultraviolent" anymore, and the extremely conservative see a knife in someone's hand as "going too far."
The inherent problem is that because gaming is interactive and not passive, like movies, players need at least some form of action to remain interested. Now, it doesn't necessarily have to be violent, but nobody wants to play a game about mowing a lawn or grocery shopping. Heck, even romance is basically out, unless you talk about those odd Japanese dating sims which have essentially zero chance of becoming popular in this country. The bottom line is that we have to be doing something and on top of which, it really needs to be something we can't do in real life. That's part of the purpose; it needs to be an escapist fantasy.
So where's the boundary? And can we only rely on common sense to determine if we've gone too far? You'll never satisfy everyone, of course, but at what point does a game become more about pandering than legitimate entertainment?
Tags: warren spector, violent games, violence in games, gaming industry
6/18/2012 9:09:12 PM Ben Dutka
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Comments (60 posts)
WorldEndsWithMe
Monday, June 18, 2012 @ 9:52:22 PM
LimitedVertigo
Monday, June 18, 2012 @ 9:54:53 PM
frylock25
Monday, June 18, 2012 @ 10:55:31 PM
today on Dr. Phil: the tragic story of a little boy whose mother constantly tries to **** him.
Last edited by frylock25 on 6/18/2012 10:57:26 PM
LimitedVertigo
Monday, June 18, 2012 @ 11:02:33 PM
frylock25
Monday, June 18, 2012 @ 11:10:20 PM
Sir Shak
Tuesday, June 19, 2012 @ 2:11:56 AM
WorldEndsWithMe
Monday, June 18, 2012 @ 9:51:12 PM
Reply
I know there's probably a lot of people who don't think Lollipop Chainsaw was legitimate entertainment. Hell I don't think reality TV is legitimate entertainment and it has nothing to do with violence and everything to do with pandering.
I'd like to know if Temjin felt Ninja Gaiden III was pandering to blood enthusiasts. Might pick it up at some point.
LimitedVertigo
Monday, June 18, 2012 @ 9:56:42 PM
Qwarktast1c
Monday, June 18, 2012 @ 10:17:02 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 10:50:44 PM
LimitedVertigo
Monday, June 18, 2012 @ 11:04:18 PM
WorldEndsWithMe
Monday, June 18, 2012 @ 11:41:16 PM
LimitedVertigo
Monday, June 18, 2012 @ 11:58:45 PM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 2:31:41 AM
coverton341
Tuesday, June 19, 2012 @ 10:49:39 AM
"We did all this sh$% for me to eat your penis and it tastes like crap"
At least, that's what it looked like he wanted to say.
Weird, I just realised we're talking about two different films about pretty much the same thing. I do believe Cannibal is much much much more gruesome than Grimm Love though, as it depicts everything in vivid detail. LV, give it a watch, came out in 06 and you can find it if you look for it hard enough.
Last edited by coverton341 on 6/19/2012 10:58:13 AM
Highlander
Tuesday, June 19, 2012 @ 12:21:53 PM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 2:05:17 PM
Killa Tequilla
Tuesday, June 19, 2012 @ 5:41:51 PM
SixSpeedKing
Tuesday, June 19, 2012 @ 6:53:07 PM
Last edited by SixSpeedKing on 6/19/2012 6:53:41 PM
frylock25
Tuesday, June 19, 2012 @ 7:20:22 PM
Qwarktast1c
Monday, June 18, 2012 @ 10:27:05 PM
Reply
Now have they gone too far? Maybe, but it's not like other people in different mediums of entertainment don't already push boundaries in their own ways, wether it be with sex, violence, religion, etc.
Temjin001
Monday, June 18, 2012 @ 11:53:11 PM
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hehe don't really know. MK seemed to be the first game to "cross the line" if I remember right. I remember how kids and I in middle school would talk during gym class, "yeah, you rip a guy;s heart out... cool!" referencing the arcade of course because it took Nintendo a while to spill the blood. Anyone play Gears of War 2? There's like a level in there where you;re literally walking through the inside of a flesh and blood living thing, sawing arteries with saws and swimming around in blood. It was just silly, actually. I think when it goes too far at times it just seems sort of stupid.
Yeah, we've been killing basically everything since.. since Pac-Man.. no wait, ghosts are already dead. Asteroids are rocks, not living things either, unless you ask Yoda ;) Pong is.. pong. But anyway, Journey comes to mind as an example for others to follow, right?. So while violent games are like PB and J for videogames, it would be nice to see more creativity taken. That Game Company seems to be trying new stuff.
LimitedVertigo
Tuesday, June 19, 2012 @ 12:01:04 AM
Warrior Poet
Tuesday, June 19, 2012 @ 12:03:09 AM
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So, a work that is too violent for your tastes suddenly has no redeeming value. I agree with Warren, but how can you say say a work that is unnecessarily violent doesn't also have artistic value?
Some stories require violence. Some require a lot of it. Warren's main point is that the player should feel regret when they slit someone's throat; that's not something fun. You're not driving a car or discovering treasure at that moment, you're killing a security guard with a wife and kids and PS3 at home. Of course, he's making a biased moral statement about how other people should use art. But why shouldn't he? I think it would be good for games to treat violence much more seriously.
Some people will be too disgusted with violence to play, and others won't play because they know their own vices. That's the player's responsibility. Even a brilliant wargame that revolutionizes the industry and makes the player feel the weight of their actions will be too much for some. Maybe that brilliance is the reason it's too much.
The freedom of artistic expression is one of the most important freedoms of the modern world and it definitely shouldn't be tampered with. However, artists should also be responsible. If heavy issues are treated with respect we can have games that improve the person who plays them.
Ben Dutka PSXE [Administrator]
Tuesday, June 19, 2012 @ 12:29:02 AM
LimitedVertigo
Tuesday, June 19, 2012 @ 12:53:18 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 19, 2012 @ 9:06:37 AM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 11:14:37 AM
There's also Kill Bill, of course people don't spray hundreds of gallons of blood when you cut their arm off but it's part of the vision of Tarantino to bring some anime into live action violence. Part and parcel of the vision which makes it entertainment even when the gore is much more than necessary.
Gabriel013
Wednesday, June 20, 2012 @ 7:56:21 AM
homura
Tuesday, June 19, 2012 @ 12:03:32 AM
Reply
Metal Head
Tuesday, June 19, 2012 @ 12:17:14 AM
Reply
LimitedVertigo
Tuesday, June 19, 2012 @ 12:54:02 AM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 2:32:16 AM
ZenChichiri
Tuesday, June 19, 2012 @ 2:41:52 AM
homura
Tuesday, June 19, 2012 @ 2:51:45 AM
Neo_Aeon666
Tuesday, June 19, 2012 @ 9:25:01 AM
One of the dumbest things I have heard. You protect game characters from DYING all the time. Now you save LARA from an ATTEMPT rape where NOTHING HAPPENS (because anyway if you fail you die) And you find that disgusting?
I find it disgusting when Mario gets a red flower up his ASS OMG DOOD. Mario dies violated in his anus by a giant red flower with SPIKES.
You think Lara has it hard with her small *attempted rape for 5 seconds?*
WHAT HAPPENS TO PEACH WHEN YOU FAIL TO SAVE HER FROM BOWSER OMG. I am sure he gets her good and makes her *ride* HIS EVERY SPIKES...
See it's easy to make stuff up or make a scene about anything that happens in nearly ANY game:D
Last edited by Neo_Aeon666 on 6/19/2012 9:27:21 AM
homura
Tuesday, June 19, 2012 @ 1:44:24 AM
Reply
Ultimadream
Tuesday, June 19, 2012 @ 2:56:36 AM
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I think it's just the direction gaming has taken this gen. First Person Shooters are now the most popular genre. So he have had an overload of them. Then there are other tamer genre's dying out. the Platforming genre had been dead for years. For me the turning point was with Ratchet & Clank then Jak II - Because they both brought guns into the game as the primary use of offense. Of course JRPG's have there weapons, but they never focused on violence as much as modern Western RPGS's.
I guess another thing is just due to the improvement of graphics. If you shoot someone and they don't bleed it would be defined as unrealistic and people would moan. There is such a focus on realism this gen that it has made everything a little less exciting. Then of course you get the opposite end of the spectrum with games like Lollypop Chainsaw which is just silly.
I am hoping to see more games like Heavy Rain or Journey pop up, games which don require you to kill every enemy obstacle in your way. Maybe next gen the focus on popularity will change to another genre and it won't be so bad...
Neo_Aeon666
Tuesday, June 19, 2012 @ 9:37:45 AM
Siege
Tuesday, June 19, 2012 @ 3:49:47 AM
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I find the constant appeal to violence or "ultraviolence" both tiresome and unfortunate.
Tiresome in that it has become overused as a core part of gameplay. I have found myself gravitating more and more toward games that are pursuing different modes of entertainment (such as: Portal, Flower/Journey, Braid, Heavy Rain, etc). They are breaking the all too familiar mold of: Shoot enemies. Repeat. They are exploring creative gameplay mechanics and are interested in telling deep, introspective stories. I'm into that.
Unfortunate in that many games have moved from violence as a part of gameplay to glorifying violence. I think that is what Spector is really reacting to. It's not that violence in video games is ruining our kids or creating a more violent society. Rather, we have come to a point wherein we are encouraged to relish in ultraviolence, to find joy in watching our characters carry out over-the-top, incredibly gruesome acts of violence.
For games that do use violence as a part of their core gameplay, I would like to see more of a moral grappling with it (like Spector mentioned in DE:HR, he tried to make the player feel uncomfortable with super violent actions). That would add some maturity to such games. Let's make players think about their actions and why they're doing them.
I think the best example of how violence can be portrayed in a game in such a way as to shake a person to their core and make one think about what their doing can be found in Heavy Rain (granted, not a game that relies on violence as a core part of gameplay). Two scenes will always remain stuck in my mind:
*SPOILERS*
The first, of course, is the scene with Ethan and the knife. Never have I become so affected by a game than in that scene. Second, the scene when Madison has been captured and is in the basement. You are trying to get away and take out the guy, fighting for your life, using violence not because it is fun and enjoyable but because you are up against a wall and have no way out and have to get out. Neither of these scenes were *fun*, but they are experiences by which I was impacted and that I will never forget. Violence wasn't glorified, rather the gruesome reality of what violence is came to the forefront and forced the player to deal with it.
*END SPOILERS*
I have gone on for far too long now. I think that this is a worthwhile discussion (if for no other reason than that we get some games that explore different methods of entertainment, giving us gamers something new and fresh!) and hope to see it continue in the gaming community.
ProfPlayStation
Tuesday, June 19, 2012 @ 4:42:11 AM
I tend to head toward the same types of games that you mention, but they seem to be getting more and more crowded out on current consoles in favor of immature bloodlust. I'm spending increasing amounts of time on older consoles and the PC. The current stuff is slowly losing my attention. As you said, it's tiresome.
ProfPlayStation
Tuesday, June 19, 2012 @ 4:27:44 AM
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Just because you CAN make super violent games in extreme detail, that doesn't mean it's a good idea. The games industry did fine for decades, producing some of the most finely crafted products of the medium, with the best stories, without extreme gore and endless barrages of profanity. Yes, there were things like Mortal Kombat, but everyone recognized them as being something which was infantile and not to be taken seriously. Now we have games which want to be taken seriously, yet are draping themselves in the trappings of Mortal Kombat-style immaturity. If this industry ever wants to be taken seriously, it has to stop. We have the audience, now we need the maturity of knowing what elements of gaming are in extreme poor taste, and to put a severe self-imposed limit on them.
I see plenty of arguments about how violence has always been part of human existence, but how does that translate into making the very worst elements of human society the prime, center focus of how we spend our leisure time? What does that say about us?
Movie audiences thankfully got tired of this "doing it because we can" nonsense after the extreme overindulgence of the 80s, relegating it to the sidelines. I can't wait for this to occur in gaming.
Lawless SXE
Tuesday, June 19, 2012 @ 4:46:28 AM
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On pure violence, I daresay that we have long since gone too far. Do we need graphic representations of bones breaking and skin tearing as in Syndicate and Mortal Kombat? Do we need Kratos' decapitation of Helios? Even "No Russian" and scenes of chaos found in MW3 and Ghost Recon Future Soldier are completely unnecessary. It's violence for the sake of violence and what is the point of that... ever?
Stabbings, shootings, murders, massacres, beatings. As much as we try to block our ears, these are the actions that define gaming, and that's a terrible thought. With the way the industry is heading, things are only going to get worse from here.
WorldEndsWithMe
Tuesday, June 19, 2012 @ 2:07:01 PM
___________
Tuesday, June 19, 2012 @ 7:31:50 AM
Reply
subjective really, where does it change from just violence to ultra violence?
and is there a step in between?
apples and apples really, much of a muchness, looking for differences in 2 grains of salt.
to me the problem is not the gratuitous use of violence, just like the use of gratuitous images, cough lollipop chainsaw, for the sake of sales.
it has NOTHING to do with you dont like it, dont watch it (typical short sighted mentality!).
no, the problem to me is desensitizing to violence.
its like horror films when you first start watching them your scared really easily, but after a while you build up a immunity to them so it takes more and more extremes to break through that.
i remember when i went to go see Prometheas, ive been watching horror movies all my life so i was not scared at all!
a friend of mine though on the other hand is 6 years older than me, and never watches them and he was screaming like a little girl!
gore and violence is the same, it eventually looses its impact and narrative after a while because you just become use to it.
what was considered extremely violent and gruesome years ago is considered childs play today!
violence and gore should shock you and make you feel bad for the people involved.
prime example heavy rain, the scene where you have to cut your finger off i cringed at that scene literally made me want to throw up!
or the scene where your given instructions to go kill someone as they plead for their life in your face.
it should make you feel sorry for the victims, put a tear in your eye, not a smile on your face!
i cant help it every time i play a shooter like sniper elite v2 and blow someones head off i cant help but laugh and say pop goes the weasel.
the extreme overuse of violence has turned something shocking and tragic, into a joke.
and its sickening!
Last edited by ___________ on 6/19/2012 7:35:58 AM
Neo_Aeon666
Tuesday, June 19, 2012 @ 9:16:10 AM
Heavy rain is like a *Drama* where most war games are *Action*. You don't cry when James Bond shoots a bad guy. You do cry (or feel sad) when a mother has her children killed in a movie surrounding her life.
In the end a game is just a game. A movie just a movie. They tell a story and if you do not like the *type*... Don't judge and pass on it.
___________
Tuesday, June 19, 2012 @ 11:24:33 AM
Rogueagent01
Tuesday, June 19, 2012 @ 8:09:39 AM
Reply
The thing is people enjoy these types of fantasies and there is nothing wrong with that, until you want to do it for real. There are games of all kinds out there and whatever you like pretty much already exists, just look around and you'll find it. I have always laughed at the comments that Spector said as they are nothing new and unfortunately people will continue for centuries to say we have crossed the line.
Neo_Aeon666
Tuesday, June 19, 2012 @ 9:08:46 AM
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The game is mature and you have a description on it. Don't like blood and gore? Pass on the game and let the people who enjoy it play with their game.
He has no right to say what is good for anyone but himself. Else we would also have to do this for movies (and I believe movies are WAY worse than games).
Violence in games has yet to reach the level of a vast majority of adult movies so Spector just stfu and keep your restrictions to yourself. Or maybe stop buying MATURE games to your kids (if you have any)
Last edited by Neo_Aeon666 on 6/19/2012 9:09:41 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 19, 2012 @ 9:20:07 AM
Neo_Aeon666
Tuesday, June 19, 2012 @ 9:31:38 AM
Not saying I only enjoy violence in games. But violence is part of it just as much as any other kind of *media* (books, movies) and I find it really childish to always hear them have a *go* at games like that while not also talking about what happens in all the other *entertainment medias*
I am tired to see all the *blames* go towards gaming.
WorldEndsWithMe
Tuesday, June 19, 2012 @ 11:21:50 AM
Lanre611
Tuesday, June 19, 2012 @ 10:47:39 AM
Reply
This book is about the opposition of an army that feeds on itself via cannibalism and animal hunger.
The ranks are replenished by women who ride recently dead men to take their seed.
The idea of a cannibal army is suitably distressing, but it does help convey the larger story of how despicable the puppeteer power manipulating it is.
Is this over the line? Where is the line?
Something like the above in any kind of visual entertainment would be beyond unacceptable i think.
Lanre611
Tuesday, June 19, 2012 @ 2:04:31 PM
i suppose i should also mention the cannibal army was religiously motivated, but that's a whole different ball of wax.
Back on topic:
What is ultraviolence?
I think people buying games should pay more attention to the ratings. If its too much for you, dont buy it.
But i also think that pandering the blood and gore and violence may lead to a bad story or boring and unenjoyable gameplay. I dont like
pandering.
At the end of the day it is entertainment.
Though it might not be enjoyable entertainment. (we need more story driven games!!!)
Each person has a choice.
Last edited by Lanre611 on 6/19/2012 2:17:01 PM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 2:07:48 PM
Lanre611
Tuesday, June 19, 2012 @ 2:18:57 PM
WorldEndsWithMe
Tuesday, June 19, 2012 @ 5:45:09 PM

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LimitedVertigo
Reply
Monday, June 18, 2012 @ 9:47:07 PM
Just like snuff, if you don't like it don't watch it.