Sony Has "No Plans" To Pursue Another Resistance Entry
Sadly, the fantastic Resistance 3 didn't sell all that well, and developer Insomniac has moved on to other things.
So when might we see another entry in the critically acclaimed franchise? Well, SCEE Online producer Daniel Brooke told OPM UK that right now, the series is on hold. "We have no definitive plans," said Brooke, who worked on Resistance: Burning Skies for the PlayStation Vita. It's likely that we'll see the "Resistance" name again somewhere down the road, but there's no knowing when, or what team might adopt it.
It's really quite annoying that this franchise never got the sales recognition it deserved, despite the high critical praise. There are a lot of great shooters out there, of course, but few delivered on the single-player front the way Resistance did. It was even a pioneer in the multiplayer realm, too, as the second title supported 60 players at once. I still remember first seeing Fall of Man, the one PS3 launch game that hinted at what that system was capable of...
Tags: resistance, resistance games, resistance sequel, sony
6/25/2012 8:21:13 PM John Shepard
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Comments (67 posts)
Beamboom
Tuesday, June 26, 2012 @ 2:28:50 AM
WorldEndsWithMe
Monday, June 25, 2012 @ 10:11:44 PM
Reply
So I'm saddened that it came to this and disappointed in the gaming community who wasn't up to appreciate a franchise that was before its time.
LimitedVertigo
Monday, June 25, 2012 @ 10:26:43 PM
Reply
Ben Dutka PSXE [Administrator]
Monday, June 25, 2012 @ 10:53:04 PM
WorldEndsWithMe
Monday, June 25, 2012 @ 11:24:24 PM
LimitedVertigo
Monday, June 25, 2012 @ 11:27:04 PM
Ben Dutka PSXE [Administrator]
Monday, June 25, 2012 @ 11:48:39 PM
LimitedVertigo
Tuesday, June 26, 2012 @ 12:02:55 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 12:21:51 AM
LimitedVertigo
Tuesday, June 26, 2012 @ 12:28:37 AM
I'm aware that there are people that enjoy FPS on consoles...I think those that do are enjoying a lesser product. I wish I could enjoy them but I've had something better and there's no going back.
firesoul453
Tuesday, June 26, 2012 @ 2:04:50 AM
LimitedVertigo
Tuesday, June 26, 2012 @ 2:12:00 AM
Beamboom
Tuesday, June 26, 2012 @ 2:35:10 AM
However, I do think that FPS is good *enough* on the console to make them enjoyable there too. That can't be said about RTS.
But speaking of this, I'd prefer a keyboard for most RPGs too, simply cause shoehorning everything into the limited amount of buttons on a controller does put restrictions to the games that would otherwise not had to be there.
But again: It's good *enough* on the consoles, I think.
Last edited by Beamboom on 6/26/2012 2:35:39 AM
WorldEndsWithMe
Tuesday, June 26, 2012 @ 2:45:16 AM
Axe99
Tuesday, June 26, 2012 @ 3:20:21 AM
Note - I don't think it's wrong to play with mouse/kb - far from it. Just not my thing, as I prefer my shooters with controls that better suit the shooter genre :).
Top-down action (Dune2 model RTS) deffo belongs on a mouse/kb, but games like Endwar worked just fine on either platform, as do a few other RTS variants (RUSE with Move actually has better pointer control than mouse/kb, but lacks the kb shortcuts).
Axe99
Tuesday, June 26, 2012 @ 3:21:41 AM
Beamboom
Tuesday, June 26, 2012 @ 3:23:48 AM
Same goes with the servers, once you are a part of a community you only play on their servers, meeting the same guys, playing by the custom rules and custom maps on that server.
And what you say about things being "too simple" with a mouse says it all, really. To use a controller in FPS really is like sitting in a wheelchair.
@World: It takes a while getting used to either way. When I first got the PS3 I avoided FPS like the plague, cause I were completely unable to hit anything.
Seriously, I needed so long time to get the reticle where the target were located that the target had moved long before I were able to pull the trigger once.
After all these years I can now finally beat a FPS on a console and move pretty fluid around. But it's still nowhere as quick as I'd been with a mouse.
It's very well illustrated while surfing the web: Sitting with the analogue sticks in the browser on the PS3 is nowhere as fast or precise as using the mouse on a PC.
Last edited by Beamboom on 6/26/2012 3:39:47 AM
Axe99
Tuesday, June 26, 2012 @ 4:30:13 AM
As for the controls, I'm biased because I've used actual rifles/LMGs in the past, and the ease with which you can swing 'em around with a mouse/kb means that firefights in PC FPS games play out far faster than anything that would ever happen IRL. Doesn't bother me for a game like TF2, but for a game like ArmA 2, which is supposed to be realistic, crippling the realism factor by not adding any meaningful inertia to the aiming mechanism (arguably the most important gameplay mechanic in any shooter) takes what should be a realistic game and makes it more arcade than almost any console shooter, simply by dint of how fast you can turn and aim. And I generally prefer my shooters to at least feel slightly realistic, and the ease of playing 'em with a mouse/kb strips away any semblance of realism.
Just a personal choice, but I'll always take issue with anyone saying that shooters on PC are "better" because of mouse/kb controls. Simpler, easier and therefore more accessible - yes, but necessarily better - no.
Beamboom
Tuesday, June 26, 2012 @ 5:24:45 AM
So what you are saying is that if there was a shooter simulator, a controller would better suited for that than a mouse? I'm not sure if I agree, but then again I've not fired many shots in the real life so who am I to judge.
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 9:17:40 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 9:34:00 AM
I really think you're missing out. I've played every FPS in existence, basically. I've seen them on monster PCs, I've seen them on multiple consoles, etc. And I'm telling you right now that these days, besides the monster PC being able to make a few extra specks of dust or a brick in a building look a bit more realistic, I'm not impressed.
The difference is not even in the graphics or the community or whatever. The difference is in the overall design and creativity. PC shooters have been, in my eyes, extraordinarily bland. The weapons, enemies, and environments just aren't as imaginative or HUGELY impactful as some of the ones I've seen in the Resistance series, for example.
I'm only speaking in terms of design here, but in that capacity, PC developers have obviously been living far too much in the 90s. And as a result, I get the extra specks of realistic dust but I don't get modern-day creativity. Heck, even Singularity did things with design and concepts that are apparently too "outside the box" for PC shooters.
Temjin001
Tuesday, June 26, 2012 @ 10:06:10 AM
But to agree with LV on a point. Having spent many years with a mouse and KB for an interface on FPS, precision aiming is much better on with a mouse. The dpi and range of motion of mouse play is simply better than a thumb.
RTS is far and away better on PC. Once again, the mouse precision is a big reason for this, and so is the KB and all of it's hotkeys. I cant imagine WC3 with any other interface.
Last edited by Temjin001 on 6/26/2012 10:09:26 AM
Beamboom
Tuesday, June 26, 2012 @ 10:58:24 AM
LimitedVertigo
Tuesday, June 26, 2012 @ 12:17:45 PM
You make a good point Ben and I won't argue your point because I don't play console FPS. I do remember the wow factor Halo gave me when I watched friends playing it. But like Beam and Tem pointed out I'm just referring to the multiplayer aspect of FPS though I feel the controls also have a lot to do with the single player.
I'll never accept an autoaim, controller based, FPS.
As far as community you may think that there are similar communities on consoles but for how long till most people abandon for the next console game? Also have you ever tried to form a clan and have matches on a console FPS? I'd like to hear what that is like if even possible.
Last edited by LimitedVertigo on 6/26/2012 12:18:38 PM
LimitedVertigo
Tuesday, June 26, 2012 @ 1:38:42 PM
WorldEndsWithMe
Tuesday, June 26, 2012 @ 3:03:23 PM
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 3:13:31 PM
"Uhhhhhh...what are we supposed to do here?"
Logically speaking, it's the absolute worst form of control humanly possible. If someone invented it, they'd have to be legitimately insane. And yet, because certain people grew up with it, they think it's "superior."
hee hee
Axe99
Tuesday, June 26, 2012 @ 5:59:40 PM
@ Beam - when firing a rifle (and even more so an LMG, sniper rifle, or other heavier weapon), it takes time to turn and aim accurately. The longer time it takes to achieve this on console far better simulates realistic turning and aiming speeds than the ridiculous spectacle you get in games like Counter-Strike (the Steam blurb even calls it 'realistic', lol!). Gamepads aren't perfect, but they provide a better corollary of the kind of adjustments you make when moving and aiming, and just 'feel' better. A highly skilled person with a gamepad can aim and shoot at a similar speed to a highly skilled real operator. A highly skilled person with a mouse/kb can aim far, far quicker (because a mouse is easier and more accessible). Yes, it's far more accurate, but it's _too_ accurate if the game is about shooting firearms. As noted before, I have no worries with bubble-gum shooters like TF2, but for CS, ArmA, or anything even having some pretense of being modelled on real-world mechanics, by relying on mouse/kb control, they destroy any sense of immersion because of how damn easy it is. I have no trouble with this - not everyone wants immersion or realism, and many people prefer more casual and accessible interfaces. However, when said people call their more casual and accessible interfaces 'superior' or 'hardcore', then I raise an eyebrow ;).
I've played shooters on PC (I started on PC, and got turned off when they moved to mouse control (yes, I've been gaming a whiles) because it no longer felt like a 'shooter', but more a point-and-click adventure on speed), and on console, and for me, the more enjoyable, immersive MP experience is on console, and it's primarily due to the controls, not in spite of them. I was on CS on Monday night as well (running around with an LMG that had all the weight of a feather duster), so I'm not talking from distant memory.
/rant - meant in good spirits - everyone should enjoy what they enjoyed :).
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 7:33:11 PM
LimitedVertigo
Tuesday, June 26, 2012 @ 8:32:14 PM
Ben Dutka PSXE [Administrator]
Tuesday, June 26, 2012 @ 8:54:48 PM
Axe99
Tuesday, June 26, 2012 @ 9:33:07 PM
Note - I'm not saying one is better than the other (unlike yourself LV), nor that gamepad is particularly realistic - it's just orders of magnitude _more_ realistic than the point-and-click adventures on speed that PC shooters are. If you see two good FPS/TPS teams on gamepad play a competitive game on console, you can see it play out in a way you could imagine may take place IRL. If you see two skilled FPS/TPS teams on mouse/kb, you get to see something that just is not possible IRL. I just don't see how that makes it better.
(And don't start me on WASD movement and 2-3 speeds max - lack of analogue movement on PC is only acceptable because mouse/kb as a control mechanism can't cope with it, unless you get special gamepad/kb/mouse combos).
I'm yet to hear a convincing rebuttal from _any_ PC gamer as to why mouse/kb controls are 'better' beyond accuracy and precision*. Given this is precisely the weakness of the control method (if you're looking for realistic shooters - a la ArmA, and apparently CS, although if that was any less realistic (coming from a console FPS background) it'd be the shooter equivalent of Motorstorm RC).
* Beyond a "but we don't want it to be too realistic" - which given how unrealistic gamepads still are - people are hardly being expected to actually carry around Move attachments that have been accurately weighted ;)), is pretty weak.
Axe99
Tuesday, June 26, 2012 @ 9:34:03 PM
Beamboom
Wednesday, June 27, 2012 @ 6:35:12 AM
In the gaming world, a controller that makes you perform better surely must per definition be a better controller? Not the controller who are best simulating the real world? Cause by that logic Move should be the best controller EVER?
Axe99
Wednesday, June 27, 2012 @ 5:01:33 PM
I mean, no-one would take a racing game seriously (even an arcade one), if you could do a 360 spin with virtually no acceleration or deceleration on the turn and stop on a dime. But if we had racing game control that mirrored what we have in shooters, that's what it would be like.
In effect, because the vast majority of shooter devs (and almost all of them on the PC) are too
fearful of the reaction by fans that have been pandered too by decades to actually having to control a human being with a rifle, rather than a pointer, in their shooter games, people think that controlling aiming of a gun with a pointer with no inertia/etc is the 'most realistic' option. Guerilla have a lot of time for trying to break this mould, but the amount of flak they got for KZ2's handling model (notably, particularly from gamers that were used to playing with a kb/mouse) showed how ingrained gamers are into thinking that aiming a gun is as simple as pointing and clicking.
Thumbsticks on a gamepad aren't perfect, but they are significantly better. Move with the sharpshooter, unfortunately, is also flawed, because while it does a good job with the aiming mechanics (although gamers should really strap an extra couple of kilos to it for it to be close), it fluffs the movement (turning with move is actually overly difficult, unless you have zero deadzone (like a mouse)), but that's really hard to control because holding a rifle steady, even one that weighs just a kilo or so, is much harder than holding a mouse steady (just another piece of evidence of how oversimplified a mouse makes shooter gameplay).
As always, I'm not saying a gamepad is better, but I am saying its far more realistic, and strongly contesting the idea that it's a worse controller for a game that's supposed to be about weapon operators aiming and shooting. Mouse/kb rules for strategy and point-and-click adventure though :).
Beamboom
Thursday, June 28, 2012 @ 1:03:50 AM
That's what we want!
Last edited by Beamboom on 6/28/2012 1:05:32 AM
Axe99
Thursday, June 28, 2012 @ 4:12:02 AM
I'm deffo not saying that mouse/kb is a bad, or un-fun way of playing (I still enjoy myself when I'm playing Counter Strike, even if it doesn't feel like I'm playing a human with a gun but rather a disembodied inertialess bullet-spewer). Just that it's not necessarily the best just because its implicit model of aiming movement is overly arcadey and far too over-precise :).
Axe99
Thursday, June 28, 2012 @ 4:12:04 AM
I'm deffo not saying that mouse/kb is a bad, or un-fun way of playing (I still enjoy myself when I'm playing Counter Strike, even if it doesn't feel like I'm playing a human with a gun but rather a disembodied inertialess bullet-spewer). Just that it's not necessarily the best just because its implicit model of aiming movement is overly arcadey and far too over-precise :).
Temjin001
Monday, June 25, 2012 @ 10:35:03 PM
Reply
They're both great franchises but both have seen many outings this gen.
BikerSaint
Monday, June 25, 2012 @ 10:39:13 PM
Reply
firesoul453
Monday, June 25, 2012 @ 11:16:18 PM
Reply
FM23
Monday, June 25, 2012 @ 11:33:32 PM
Reply
Ultimadream
Tuesday, June 26, 2012 @ 2:00:39 AM
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I heard the Vita game was meant to be a flop too. It is a shame, as before R3 I regarded the series as a AAA series. But R3 knocked it of that status completely, if we get another one from a nother developer it will just go down the Silent Hill route - never recapturing it's original glory.
R.I.P. Resistance.
Lawless SXE
Tuesday, June 26, 2012 @ 2:18:20 AM
Reply
It makes sense though. Sony clearly needs to refine their focus in terms of the games they publish to improve the profitability of each. With that, it makes sense that they would choose to continue the series that they commissioned in the first place and has proven to be a better seller: Killzone. I don't much like the latter series, but that's the way the cookie crumbles.
WorldEndsWithMe
Tuesday, June 26, 2012 @ 2:47:48 AM
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FM23
Tuesday, June 26, 2012 @ 4:00:19 AM
Ludicrous_Liam
Tuesday, June 26, 2012 @ 6:26:32 AM
Sir Shak
Tuesday, June 26, 2012 @ 2:43:35 PM
___________
Tuesday, June 26, 2012 @ 5:35:03 AM
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one of the best freshest most fun IPs of the generation has been killed off so quickly!
yet the stale boring crap groans on and on.
this industry is getting more and more depressing every day!
the fun interesting that dares to do something different gets canned, and the old boring same old crap gets milked to kingdom come!
sad how anti innovation and uniqueness this industry has become!
cadpig
Tuesday, June 26, 2012 @ 6:09:52 AM
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I really enjoy the Resistance ip. I had a great time with Resistance 1 thru 3. Really disappointed with Resistance: Burning Skies for the ps vita. The developer was too busy showing us that FPS could work on the vita, instead of showing us a great game.
Last edited by cadpig on 6/26/2012 6:12:37 AM
slugga_status
Tuesday, June 26, 2012 @ 7:52:21 AM
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CH1N00K
Tuesday, June 26, 2012 @ 10:55:18 AM
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Maybe they can revisit this on the next consoles with some different story line, but from me, The real root of the game kind of died with Nathan Hale...Don't get me wrong, R3 was good, but it wasn't the same. I still think that RFOM was the best game of this series.
Highlander
Tuesday, June 26, 2012 @ 11:49:30 AM
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WorldEndsWithMe
Tuesday, June 26, 2012 @ 3:41:20 PM
Sir Shak
Tuesday, June 26, 2012 @ 7:32:36 PM

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maxpontiac
Reply
Monday, June 25, 2012 @ 9:22:47 PM
It would have re-invented the series, and I for one would have been in gaming heaven.
The atmosphere in R3 was so wonderful, I felt it was a shame to have it so linear. It didn't need to be Fallout 3 style with one big map, but it could have been a series of small open world maps in each of the locations you visited along the story mode.
Just a random thought I have, because I am very disappointed with this news.