Prototype 2 Dev Will "Cease Development Of Its Own Games"
These days, a chart-topping hit doesn't guarantee stability.
It started with Radical Entertainment's audio director, Rob Bridgett, posting an unfortunate update on his Twitter account: "RIP Radical Entertainment 1991-2012." Other designers have posted similar condolences.
Then came the official reply at GameSpot, where Activision has said that Radical's recent effort, Prototype 2, didn't reach a wide enough audience and as a result, the publisher was forced to make a difficult decision.
"Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward."
Radical was also responsible for the well-received Scarface: The World is Yours, along with other games like The Incredible Hulk: Ultimate Destruction and The Simpsons Road Rage. Prototype was the developer's first original IP and did relatively well but obviously, not quite good enough.
Tags: radical entertainment, prototype, prototype 2, activision
6/28/2012 8:22:42 PM John Shepard
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Comments (26 posts)
WorldEndsWithMe
Thursday, June 28, 2012 @ 10:05:11 PM
MyWorstNightmar
Friday, June 29, 2012 @ 7:47:37 AM
MyWorstNightmar
Friday, June 29, 2012 @ 7:57:47 AM
Teddie9
Friday, June 29, 2012 @ 8:42:23 AM
WorldEndsWithMe
Friday, June 29, 2012 @ 9:47:02 AM
Neo_Aeon666
Saturday, June 30, 2012 @ 3:01:11 PM
Qubex
Thursday, June 28, 2012 @ 9:47:04 PM
Reply
All this is is quite common today. As soon as a new game released, if we don't get news within the first few weeks sales are strong and have passed a million, it is very likely that that studio is on its way out, unless continually supported by its publisher...
Some indie developers who may have different costs structures with leaner and meaner teams, may survive over a few titles that don't necessarily sell spectacularly well, but those are far and few between I would say!
Q!
"play.experience.enjoy"
Lawless SXE
Friday, June 29, 2012 @ 4:43:13 AM
WorldEndsWithMe
Thursday, June 28, 2012 @ 10:08:23 PM
Reply
SirLoin of Beef
Friday, June 29, 2012 @ 6:44:51 AM
___________
Friday, June 29, 2012 @ 8:03:10 AM
WorldEndsWithMe
Friday, June 29, 2012 @ 9:47:52 AM
raptassassin
Friday, June 29, 2012 @ 6:02:20 AM
Neo_Aeon666
Saturday, June 30, 2012 @ 3:06:16 PM
Rapture guess it's your opinion. Personally I skipped Prototype 2 since I watched a friend play and found the story utterly boring. Action was nice though but that's something I will get bored off after 45 minutes if there is no funny or epic story in the background. Graphics were also pretty poor compared to Infamous 2.
ZenChichiri
Thursday, June 28, 2012 @ 11:34:45 PM
Reply
Beamboom
Friday, June 29, 2012 @ 2:23:09 AM
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I gotta say that even though I didn't like the first Prototype much (never played the second) I got a feeling that had a game of similar qualities been released just a generation ago it would have been a hit. What do you guys think?
My point is that games have really started to be incredibly good these says. So good that we don't turn a blind eye to *anything* anymore.
Last edited by Beamboom on 6/29/2012 2:29:15 AM
Lawless SXE
Friday, June 29, 2012 @ 4:40:32 AM
Beamboom
Friday, June 29, 2012 @ 9:00:04 AM
I just wonder if we would have appreciated more a game with the similar production values as Prototype back then, cause most games had similar flaws or weren't *that* much better, comparatively speaking.
If we look back to the late 90s/early 2000s, I can clearly remember how games that we really treasured and adored had obvious flaws, everything from insanely unbalanced gameplay and stupid cheap bosses to severe performance issues and even crashes, while today we cry our eyes out if only we spot a screen tearing or a flick of a bitmap not loaded fast enough.
Same goes with gameplay, let's be honest here: There were maps or missions back then that were just plain *stupid*, also in the big titles. Either so hard that we had to cheat to get past them, so boring that we just kept going to get them over with, or so long between save opportunities that in effect you did four playthroughs in one.
Last edited by Beamboom on 6/29/2012 9:08:55 AM
Lawless SXE
Friday, June 29, 2012 @ 4:38:25 AM
Reply
Whatever, it's Activision. If they can't abuse it with obscene money making ventures, it's going in the trash. The only surprise that I have in this news is that it didn't happen earlier.
raptassassin
Friday, June 29, 2012 @ 6:05:22 AM
Reply
Teddie9
Friday, June 29, 2012 @ 8:46:55 AM
___________
Friday, June 29, 2012 @ 8:01:49 AM
Reply
prototype is one of the franchises out there that could be so freaking cool if it had the right developer!
oh well, i guess this is what happens when you release 2 sh*t games in a row, and only have 2 games to show for 6 years worth of work!
no seriously, how did they manage to churn out 2 sh*t games considering how long they were in development?
WorldEndsWithMe
Friday, June 29, 2012 @ 9:49:23 AM
Reply

Prototype 2









MyWorstNightmar
Reply
Thursday, June 28, 2012 @ 9:38:44 PM
Sad sad sad.