Dishonored Dev: Fiction In Games Has Suffered This Generation
Dishonored is one of our most anticipated titles of the year and in fact, of the generation. Here's part of the reason why:
Everyone knows that sequels and established franchises have often ruled the sales charts this generation, as only a few select new IPs have managed to be truly successful on both the critical and financial fronts. Arkane Studios boss Victor Antonov doesn't like the repetition and the saturation and in speaking to Eurogamer, he said the last five years have been awfully mediocre from a fiction standpoint. Said Antonov:
"There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match.
There's a place for thousands of different sub-genres and genres. Imagine the times when you were in the '40s and there were Westerns in Hollywood cinema: there were so many of them that none will be compared with another one, because there was a genre."
Antonov, who created the memorable City 17 in Half-Life 2, said his team is producing a "historical piece, a retro-futuristic piece" in Dishonored. Unsurprisingly, he cites Bioshock as an inspiration; it's obvious in looking at the footage that Irrational's award-winning series was a spark for the Dishonored developers.
With every passing week, we get more and more excited for this one...
Related Game(s): Dishonored
7/19/2012 10:20:45 AM Ben Dutka