Dishonored Dev: Fiction In Games Has Suffered This Generation
Dishonored is one of our most anticipated titles of the year and in fact, of the generation. Here's part of the reason why:
Everyone knows that sequels and established franchises have often ruled the sales charts this generation, as only a few select new IPs have managed to be truly successful on both the critical and financial fronts. Arkane Studios boss Victor Antonov doesn't like the repetition and the saturation and in speaking to Eurogamer, he said the last five years have been awfully mediocre from a fiction standpoint. Said Antonov:
"There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match.
There's a place for thousands of different sub-genres and genres. Imagine the times when you were in the '40s and there were Westerns in Hollywood cinema: there were so many of them that none will be compared with another one, because there was a genre."
Antonov, who created the memorable City 17 in Half-Life 2, said his team is producing a "historical piece, a retro-futuristic piece" in Dishonored. Unsurprisingly, he cites Bioshock as an inspiration; it's obvious in looking at the footage that Irrational's award-winning series was a spark for the Dishonored developers.
With every passing week, we get more and more excited for this one...
Related Game(s): Dishonored
Tags: dishonored, arkane studios, game sequels, gaming industry
7/19/2012 10:20:45 AM Ben Dutka
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Comments (11 posts)
WorldEndsWithMe
Thursday, July 19, 2012 @ 10:45:00 AM
WorldEndsWithMe
Thursday, July 19, 2012 @ 10:47:30 AM
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But the success of something like Bioshock or even Red Dead (I mean who was really begging for a western?) proves we reward good games from all genres.
Dishonored is going to be a nice fresh treat, can't wait.
Ole_Gunner
Thursday, July 19, 2012 @ 10:51:32 AM
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But I guess the cost pressures of the games industry has pushed devs to rely on safe bet old dog tricks i.e. sequel after sequel or rinse-repeat game mechanics
xenris
Thursday, July 19, 2012 @ 12:39:15 PM
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Axe99
Thursday, July 19, 2012 @ 5:24:57 PM
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I think, as always, people are confusing a lack of variety in 'big selling games' with a lack of variety for what's available in gaming. I reckon this bloke's just got fixated on which games are selling big, and lost sight of the bigger picture. Or only plays Ninty games, which don't really focus on the whole story thing (note: I'm not saying this is a bad thing - just what it is).
___________
Friday, July 20, 2012 @ 7:05:52 AM
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one thing that really worries me about next gen.
new consoles came out this gen and developers went on a graphics and big explosions frenzy!
only now are we finally starting to catch up and add a bit more than just big explosions into our games!
this is not hollywood, we dont need to turn into another michael bay industry!
and that is exactly what worries me about bringing in new consoles next gen.
this gen they came in and everything went out the window, the only thing developers cared about was big fancy explosions!
so whats stopping the same happening next gen?
i hope it wont happen obviously, i really hope games like heavy rain and the last of us show the industry that we want, no, need more of our games!
and hopefully next gen its the michael bay games which are the niche rare titles, and not the intelligent story driven experiences like heavy rain.
id be nice, im not holding my breath, in fact if that actually happens ill eat my hat!
but id be nice.............
Axe99
Friday, July 20, 2012 @ 6:10:58 PM
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Saturday, July 21, 2012 @ 9:32:51 AM

Dishonored









Ole_Gunner
Reply
Thursday, July 19, 2012 @ 10:40:27 AM
It's nice to see a new AAA IP like Dishonoured coming in so late though I'll be skipping on this one. I just hate the steam punk genre..