PS3 News: Ascension Devs: Kratos Doesn't Enjoy His Violent Mission - PS3 News

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Ascension Devs: Kratos Doesn't Enjoy His Violent Mission

Warren Spector has said the "ultraviolence" in video games just has to stop. God of War: Ascension is guaranteed to be one of the most violent titles of the generation.

But the team at Sony Santa Monica believes that such violence is okay given the setting and story. In speaking to IGN, game design manager David Hewitt explained how and why the studio drew the line at certain levels of violence.

He first clarified that at the core of God of War is Greek mythology, which of course means there's going to be plenty of blood and guts. They also want to make it plain that Kratos knows of only one way to deal with his internal demons, and that's basically to slay the external ones. Furthermore, when asked where the team stopped in regards to in-your-face brutality, Hewitt responded:

"In fact the team has a set of rules that define those sorts of things very clearly. Where it shows itself is how the combat designers and animators have designed Kratos’ moves. He’s always leaning forward, he’s always moving forward. He’s seeking revenge and he’s after his ultimate objective and he will tear through enemies -- rip them in half -- as quickly as he can. But there’s not a lot of flourishes, there’s not any kind of enjoying the moment. There’s nothing about this that he’s enjoying.

There are some things we’ve pulled back from. I think where this has been an issue is with violence against women -- the team’s pulled back from some of that and assessed that a little more carefully. There are certain things that carry has a different kind of resonance that we don’t want to get into. This isn’t about statement-making in that regard. It’s about fleshing out this character."

That's an important distinction because if Kratos was just having fun, that'd be sick for the sake of sick; it wouldn't really have any purpose. In this case, his undying quest for revenge is in no way a leisure activity, and we also have to remember that he was tricked into killing his family. In short, this isn't a pretty story, but the writers don't want to go too far.

Related Game(s): God of War: Ascension

Tags: god of war ascension, god of war sequel, violent games, violence in games

7/20/2012 10:07:52 AM Ben Dutka

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Legacy Comment System (6 posts)

Friday, July 20, 2012 @ 11:31:24 AM

I expect Santa Monica will make the best choices for GOW but I'd hate to think they were scaling back anything. Obviously the players are there to enjoy ripping enemies to shreds and bathing in their blood. I prefer as much ultraviolence as possible in this kind of game.

That's why I'm looking forward to DmC, Dante clearly enjoys his work.

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Friday, July 20, 2012 @ 11:36:15 AM

@world love the picture.

I love GOW and know they'll do another amazing job.

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Friday, July 20, 2012 @ 12:27:17 PM

Thanks :D I'm honoring Dishonored now.

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Friday, July 20, 2012 @ 5:10:17 PM

The only time I can remember Kratos even giving anything that resembled a smile was in GOW3 when he was having a conversation with that little girl (forget her name at the moment).

To my recollection, it was nothing more than a split second smirk. I never got the idea that Kratos even enjoyed anything exept "pleasing" women.

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Saturday, July 21, 2012 @ 12:02:40 AM


I just recently finished my 1st play through of GOW

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Sunday, July 22, 2012 @ 6:58:50 PM

You are kidding me?

This guy slaughter all the gods, and several titans. But he didn't enjoy any of it?

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