2K: Until We Hit Photorealism, We Can't Embrace Strong Emotions
A game like Uncharted 3: Drake's Deception looks totally amazing. And yet, we need to go further if we want to keep making strides.
Or so 2K Games believes. Company boss Christoph Hartmann told GamesIndustry.biz that if we want to reach new levels of emotion (like sadness and love), we have to strive for true photorealism. Said Hartmann:
"Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country... it will be very hard to create very deep emotions like sadness or love, things that drive the movies. Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now.
To dramatically change the industry to where we can insert a whole range of emotions, I feel it will only happen when we reach the point that games are photorealistic; then we will have reached an endpoint and that might be the final console."
Some believe we can explore strong emotions without the need for super realistic graphics but on the other hand, he has a point. No matter how nostalgic we get about our favorite oldies, there's only so much emotion that can be imparted in a dialogue bubble above a tiny sprite's head. A picture is indeed worth a thousand words. That being said, we still need great writing and acting to successfully implement the necessary emotions, so it's not all about the visual.
Tags: video games, gaming industry, next gen, next generation
8/1/2012 8:14:30 PM Ben Dutka
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Comments (28 posts)
Highlander
Wednesday, August 01, 2012 @ 10:44:58 PM
Xenosaga Episode 1, the climactic ending of that game. When KOS-MOS stays behind and you think she's going to go down with Proto Merkahba, but she runs at the last moement in an attempt to reach the Elsa, and Shion. We hear Shion's anguished cries to the crew not to leave without KOS-MOS. Then there is that moment when Shion senses KOS-MOS and tells the captain to move in closer. Then KOS-MOS explodes through the wall leaping for the Elsa, and just catches Shion's hand.
But of course KOS-MOS is a heavy combat android and Shion is a small geeky girl, inevitably she starts to lose her grip. but she's along, no one can help her, she has to hang on. KOS-MOS will fall....and she loses her grip. Just as Ziggy reaches down and helps pull KOS-MOS to safety.
The music, the action sequences, the voice work, the graphics, everything that built the KOS-MOS and Shion characters and their relationship coalesced into that one moment. I'll happily admit that there were tears because I thought KOS-MOS was gone, I felt the loss that Shion felt, and then the moment of elation when KOSMOS appears, and of course joy when KOS-MOS is finally pulled to safety.
I recently watched some of the Idolmaster series in Japanese with subtitles. The artwork is good, and absolutely not photo-realistic. Yet there is a two episode sequence where one of the characters (Chihaya) loses her singing voice. Someone exploits a tragedy from her past in order to prevent her from performing, she literally can't sing a note, nothing comes out.
She breaks down and withdraws, saying she'll never sing again. Her friends, and producer try to get her to come back, and she realizes that she originally sang for her brother, who she tragically lost, and that she can keep singing for him, and herself. Her friends rally around her and write a song for her to sing.
Chihaya takes the stage at their next major performance, to sing. Yet when the music begins, she's hesitant, she's afraid - will she be able to sing? Her friends come on the stage behind her and start singing the song for her. As they do, Chiaya sees (in her mind's eye) her deceased brother in the crowd, smiling at her, there to hear her sing.
As the song reaches the first climactic chorus, everyone falls silent and....Chihaya sings. She belts the song out in a powerful, clean, beautiful voice. As she does she see's her brother enjoying the song, and she sings through to the end, and the congratulations from her friends and the appreciation of the audience. But of course, all Chihaya sees is her brother, smiling because of her song. There wasn't a dry eye in the house here among those watching.
Why I am explaining all of this? Easy, none of it is photo realistic, it's not even remotely close. Yet they convey very deep emotions, and are sufficiently powerful to move the player/ viewer. As such I utterly reject the thoughts expressed by Christoph Hartmann, I reject the idea that photo-realism is needed to convey emotion. It's complete nonsense to suggest that we cannot convey emotion without photorealism.
What of black and white film? Silent movies? Books? Songs? Music? Radio Drama? Dance? Poetry? etc... Never mind Anime or video games, what of these things? Can they not convey deep emotion without photo-realistic characters and environments?
What a load of rubbish some people in this industry do come up with...
Last edited by Highlander on 8/1/2012 10:50:09 PM
ZenChichiri
Wednesday, August 01, 2012 @ 11:40:27 PM
And on that note go play Xenogears!
Rogueagent01
Thursday, August 02, 2012 @ 12:19:14 AM
Thanks for that Highlander.
And I agree 100% that photorealism is absolutely not necessary for emotions to be conveyed. Think of how little empathy would have existed if that were true, only in the past say 40 years would we have gotten to the point to actually feel emotions.
Highlander
Thursday, August 02, 2012 @ 1:25:45 AM
Every time I hear it, I get a little chocked up and feel the hairs on the back of my neck rising. Part of it's the character, part is the story, part of it's the song and what went into it's creation, but the artist that provides Chihaya's voice manages to sing so powerfully, yet softly; with so much passion and emotion that you can't help but be moved. Instantly you recall the scene when she see's her brother and starts to sing. I mean, it's not like I'm literally watching the scene again, yet the song triggers the same reaction.
To me, that is the power of art which will *always* triumph over the mundane reality of photo-realism. Art engages your emotion and imagination. Photo-realism presents a pre-rendered scene that requires no imagination. Without the involvement of the imagination there is no 'buy in' to form the emotional attachments to characters that allow the full emotion of a scene to be conveyed with little more than a gesture, or facial expression.
Last edited by Highlander on 8/2/2012 1:26:37 AM
Rogueagent01
Wednesday, August 01, 2012 @ 9:36:11 PM
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Idiots like this are the reason we don't have that many emotional games, it has NOTHING to do with the graphics. It boils down to one thing, the "big picture". If you put together a game (or whatever) in a bad way then the emotional attachment will be drastically reduced. However if you paint a picture the right way then the emotional attachment can be ramped up greatly. I can't figure out how some of these people keep their jobs.
Rogueagent01
Wednesday, August 01, 2012 @ 9:40:10 PM
Cuetes
Wednesday, August 01, 2012 @ 9:37:42 PM
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There are plenty of examples that prove otherwise; FF7,Heavy Rain,RDR,MGS4,ICO & SOC(all games that carried some heavy emotions) plus countless others. Not to mention the countless books, art pieces and every day events (smells, songs or just a voice) that can bring on serious emotions. Notice how none of these could be considered "photorealistic"?
That leads me to believe that the way the message is carried to you is as or more important than the actual visual that may or may not be photrealistic.
fatelementality
Wednesday, August 01, 2012 @ 10:05:59 PM
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homura
Wednesday, August 01, 2012 @ 10:06:13 PM
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"We can really only focus on action and shooter titles; those are suitable for consoles now". What a f*ck up comment is that.
Last edited by homura on 8/1/2012 10:11:00 PM
Lotusflow3r
Wednesday, August 01, 2012 @ 10:34:21 PM
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Metal Head
Wednesday, August 01, 2012 @ 10:43:39 PM
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MrAnonymity
Wednesday, August 01, 2012 @ 10:49:58 PM
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Fox hounder
Thursday, August 02, 2012 @ 12:02:57 AM
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It takes interesting characters, and a personal attachment to those characters to convey emotion. Not photorealism (at least not for this gamer).
Last edited by Fox hounder on 8/2/2012 12:03:34 AM
___________
Thursday, August 02, 2012 @ 5:32:00 AM
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congrats dude hope your proud because that is THE poorest most pathetic excuse i have ever heard!
50 bucks says this is just a knee jerk reaction and excuse to why the company only makes mindless shooters!
not that im complaining, they make some of the best games out there!
but there not exactly heavy rain.........
actually come to think of it, so is he saying bioshock is not emotional?
i freaking loved that game, nothing has ever had a impact and shock on you like that will!
id like to think ken lervine would slap this guy silly if he said that to him!
xenris
Thursday, August 02, 2012 @ 9:19:07 AM
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I haven't been so tugged and yanked by my emotions as I have while playing Journey and guess how photo realistic those graphics are?
I think music tugs at emotions way more than visuals ever will. Kingdom Hearts when I first played it when I was just starting highschool made me a well of emotions. Again it was the music and themes that did that not the graphics.
I think its just a bad excuse. Just like that guy who said creativity is being limited by the hardware. What a bunch of jokers.
Temjin001
Thursday, August 02, 2012 @ 2:22:44 PM
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Last edited by Temjin001 on 8/2/2012 2:24:19 PM
Ninja_WafflesXD
Thursday, August 02, 2012 @ 3:00:51 PM
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Warrior Poet
Thursday, August 02, 2012 @ 3:35:29 PM
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Norrin Radd
Thursday, August 02, 2012 @ 9:14:04 PM
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SS4
Sunday, August 05, 2012 @ 6:52:32 PM
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But i know in One Piece for instance when we see the past of the main crew there were some very gripping moments and the animation wasnt the best but it didnt matter, the settings, the music...everything matters when conveying the feelings.

Uncharted 3: Drake's Deception









fatelementality
Reply
Wednesday, August 01, 2012 @ 9:09:14 PM
Last edited by fatelementality on 8/1/2012 9:09:31 PM