Army Of Two: The Devil's Cartel: Co-Op Bad-Assery Returns
Ready for more co-op fun?
EA has announced Army of Two: The Devil's Cartel, currently in development at Visceral Games and slated to launch for the PlayStation 3 and Xbox 360 in March 2013.
Featuring DICE's vaunted Frostbite 2 engine, the new effort is dedicated to "resetting and refreshing the franchise." We'll travel to Mexico, where two highly trained operatives from Tactical Worldwide Operations (TWO) will take on the cartels. At some point, we'll "unleash the power of ultimate destruction" but above all else, we'll have to continue to work as a team to get the job done. The game will also boast online and split-screen co-op play (as well it should), plus an upgrade and customization system that is "deeper and more advanced" than ever before. More depth is always good, right?
After what we considered to be a mediocre debut, Army of Two: The 40th Day really stepped things up on all fronts, and we're hoping for another step in the right direction.
Tags: army of two, army of two devils cartel, army of two sequel
8/2/2012 11:58:47 AM Ben Dutka
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Comments (4 posts)
KNG201
Thursday, August 02, 2012 @ 5:54:54 PM
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BikerSaint
Thursday, August 02, 2012 @ 6:35:51 PM
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___________
Friday, August 03, 2012 @ 7:18:04 AM
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i was really starting to get worried the series was dead!
however, why is visceral games working on it?
what happened to the developer who did the first 2 in the series?
why is visceral working on this when they should be working on dantes inferno 2!?
this is one of the MANY reasons why EA was voted americas worst company!
they keep giving franchises to developers that have nothing to do with it!
criterion should be working on burnout not NFS!
DICE should be working on ME2 not BF4!
visceral should be working on dantes inferno 2 not AoT!

Army of Two: The Devil's Cartel









Beamboom
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Thursday, August 02, 2012 @ 12:14:29 PM
The first Army of Two sucked though. It sucked so hard that we didn't even consider the sequel. Omg the macho-macho stuff in that game became waaay too much for us to stomach.
Last edited by Beamboom on 8/2/2012 12:18:09 PM