Bioshock Infinite Developer Loses A Couple Key Members
Hey...where ya goin'? Isn't this a bad time to disappear?
As first evidenced by LinkedIn profiles and later confirmed by Irrational Games boss Ken Levine, a few key members of the development team have left the Bioshock Infinite project.
Director of product development Tim Gerritsen and art director Nate Wells have moved on; Wells had been with Irrational for the past 13 years. There was a rumor that he had joined the Uncharted team at Naughty Dog but there's nothing official about his new destination. As for Gerritsen, he previously worked at Human Head Studios before joining Irrational and there's no knowing where he went, either.
So does this affect the status of Infinite? Well, Levine Tweeted about the situation, saying that the art director from the first Bioshock, Scott Sinclair, had replaced Wells. We all know Levine is one of those perfectionists, who had this to say about the game being pushed to February 26:
"I won’t kid you: Bioshock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter," Levine wrote. "We had a similar experience with the original Bioshock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to Bioshock Infinite."
Related Game(s): Bioshock Infinite
8/8/2012 8:59:34 PM Ben Dutka