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Metal Gear Rising: Revengeance Cutting Back On Cut-Scenes

Two things we know: 1. Metal Gear Rising: Revengeance is a spin-off and not a true MGS franchise entry. 2. As a result, there won't be as big of an emphasis on storyline.

Kojima Productions handed this project off to Platinum Games, and the latter's Bayonetta and Vanquish were excellent, but of course, the focus was squarely on the action. You'll probably see that same approach with Revengeance.

In the latest KP Project Episode, it was revealed that the length of the cut-scenes will be "a little shorter" when compared to other games with "Metal Gear" in the title. Most of the plot will be unraveled through codec conversations, and those can be heard in real-time while you play. However, they did say there's a "huge amount" of content in those conversations...provided we're willing to listen. We might be too busy doing other things...like, killing.

Me, I play MGS for the story; I'll play this for a very different reason. And I'm okay with that. Metal Gear Rising: Revengeance is set for an early 2013 launch in North America.

Related Game(s): Metal Gear Rising: Revengeance

Tags: metal gear rising revengeance, mgs rising, metal gear rising story

8/12/2012 8:41:16 PM Ben Dutka

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Comments (11 posts)

DanManMain
Sunday, August 12, 2012 @ 10:03:55 PM
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I guesss Hidedo Kojima really is taking a backseat on this entry. Some of the cut scenes in MGS4 were long enough that I had to press the PS button on my controller to resume playing.

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WorldEndsWithMe
Sunday, August 12, 2012 @ 10:42:02 PM

He isn't taking a backseat, he literally got out of the car.

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WorldEndsWithMe
Sunday, August 12, 2012 @ 10:43:24 PM
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Those DVDs man...

No just kidding, (I mean it's true but...) the folks who play this game aren't going to be looking for long MGS4 cut scenes anyway. Platinum has established that they are all about the action with Bayonetta and Vanquish.

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duomaxwell007
Sunday, August 12, 2012 @ 11:08:28 PM
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of by "cutting back" they mean 100 twenty minute cutscenes instead of 100 45 minute cutscenes then Im fine with that.. but if cutting back means 2-3 cutsceens while the rest of the story is codec conversations all i can say is ewwww

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Oxvial
Sunday, August 12, 2012 @ 11:49:32 PM
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Perfect! Raiden was never a likeable character imo, having big cut scenes featuring him would be awful for me.

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Vivi_Gamer
Monday, August 13, 2012 @ 2:50:59 AM
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Well it makes sense nor is it something I really oppose for this game. It is a straight up action game, the pacing would be ruined if the cutscenes reached some of MGS4's length.

Still not sure one the direction of this game, I think by passing off the story between MGS2-4 they have really missed out on some potentially series topping moments. If it wasn't Metal Gear I'd properly be willing to try the game, but as it is Metal Gear and going far too over the top and introducing bland characters (You can already tell by the trailers...) I just cannot get excited for it. But I may try it when the price goes down, just to see how it went.

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Jawknee
Monday, August 13, 2012 @ 10:54:06 AM

I think that story between 2-4 where Raiden saves Sunny and gets the GreyFox treatment is probably better left to Kojima and Co. The game could/should still be stealth since at that time Raiden wasn't yet this over powered Metal Gear Ray flipping cyborg.

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___________
Monday, August 13, 2012 @ 3:28:29 AM
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a little shorter?
understatement of the century!
i hope so though, the cut scenes were so overdrawn they were like bedtime stories!

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Lawless SXE
Monday, August 13, 2012 @ 4:36:44 AM
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I wonder what is meant exactly by "a little shorter". MGS4 really was excessive for many of its cutscenes, a fact not aided by the way most of them rambled on way too much without really delivering a whole lot of crucial information. Taking the route of something like Uncharted could be interesting; breaking up the gameplay frequently with cinematic action so that you're never out of the experience for too long at any given time. But that probably isn't the best way to go about things, considering that Metal Gear is a bit more esoteric in its subject matter than the blockbuster themes of UC.

Cutting the length in half, I think, could be a boon as it wouldn't necessarily take away all of the intelligence of the games, while still allowing players to be more involved. With Platinum at the helm... I'm really not sure. They can tell a story decently well (not that Vanquish was any great argument for narratives in games), but they need to be better than decent to give MG its due, even if this is a rather extreme spin-off. Hopefully the overseeing of this by KojiPro will help.

Not sure why I feel so invested in this game, it's just another that's releasing too late for me to play with any degree of promptness, but I do still so desperately want to... Alas that life must come before games.

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Jawknee
Monday, August 13, 2012 @ 10:51:00 AM
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Replaying MGS4 again in full. Yes the cutscenes are long but are only boring if you have the attention span of a gnat. The dialog is well written, the story is detailed and deep and the graphics are eye candy. So I really don't get all the complaining about MGS4's lengthy scenes. That said, I agree with Oxvial, Raiden has always been my least liked character in the series so less time of him on screen talking the better.

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hiverious
Tuesday, August 14, 2012 @ 10:59:51 PM
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It may work if the codec calls really do have as much content as hinted at here. It sounds like it will be there for those who demand it and not obtrusive for those who simply want blisteringly fast action. Something like the intel in Resistance comes to mind.

I really do feel that Hideo Kojima has developed a bit of protection from editors over the years and some of the cutscenes from MGS4 are evidence of this (e.g. Drebin's introductory scene). It did get better by the last two acts, but it suffered from pacing problems during the first 3.

Being a spin off may help with the pacing though as MGS4 really had a lot of loose ends to tie up and it got rather complex rather quickly. Either way, I'll be reserving judgement until after release. I have been wrong about my initial assessment of games and movies enough times to know better than to make purchasing decisions based on pre-release info and speculation.

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