Tomb Raider Seeks To Create A Singular Player/Character Bond
While not everyone believes video games should strive to depict complicated issues like deep human emotion and intricate character development, some developers see it as a worthy challenge.
Tomb Raider global brand manager Karl Stewart believes in a similar artistic progression that other designers like Quantic Dream's David Cage embraces. And as Stewart told IncGamers, the gaming industry is "on the cusp of something exciting" and we're inclined to agree.
"I think it’s a challenge [to include emotion], because the player has control of the character. You watch movies and TV shows and you see that range of emotions played out countless times and it’s fine. I think we’re at the cusp of something exciting right now. You’re seeing in lots of videogame franchises really deep narratives and we’re starting to highlight and challenge serious topics. It’s a really exciting time for the medium."
As for the team's upcoming project, the highly anticipated Tomb Raider reboot, Stewart says they want to take players "on a journey of breaking [Lara] down and then building her back up again." It's all about creating and maintaining a bond between the gamer and the character so that when the time comes, after you've "really experienced" that connection, you'll say, "that was amazing."
There are some who believe gaming is the wrong venue for strong emotion and things like that, and the industry should just steer clear of such issues. Personally, I just call that voluntary ignorance and stagnation; it's not like the mindlessly fun games will ever disappear, anyway, so we might as well try to progress in other areas, too.
Related Game(s): Tomb Raider
8/27/2012 9:44:28 AM Ben Dutka