Dark Souls May Get A New "Easy Mode" For The Frightened
Dark Souls isn't easy. In fact, it's downright tough.
And in truth, we don't see a whole lot of "tough" these days. The hardcore veterans will remind younger gamers that once upon a time, most all video games were extremely hard; so hard, in fact, that codes were often necessary if most normal gamers had any hope of actually seeing end credits.
But now, with gaming being quite mainstream, we need titles that the majority can play and complete. And that's part of the reason why Dark Souls is feared by many. Game director Hidetaka Miyazaki doesn't like that and says he's considering giving the gun-shy an easier mode because he agrees that gaming shouldn't be a chore. Here's what he told Metro UK (with an admittedly weird translation):
"I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
Miyazaki did add that he doesn't think gamers always want "easy games" and really, what they desire are "interesting and worthwhile games to play." Do you think Dark Souls should have a new easier mode to make it more accessible? The game's goodness would appeal to more that way. Or maybe you'd rather it remain extremely difficult, so only the battle-hardened and dedicated can finish it.
The latter is always appealing to that small crowd, isn't it?
Related Game(s): Dark Souls
Tags: dark souls, dark souls difficulty, from software, miyazaki
9/3/2012 8:51:29 PM Ben Dutka
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Comments (44 posts)
WorldEndsWithMe
Monday, September 03, 2012 @ 9:44:09 PM
Reply
SoulController
Monday, September 03, 2012 @ 9:49:58 PM
xenris
Tuesday, September 04, 2012 @ 8:33:21 AM
WorldEndsWithMe
Tuesday, September 04, 2012 @ 10:48:50 AM
SoulController
Monday, September 03, 2012 @ 9:45:37 PM
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I really dont think they should add it. The beauty of Dark Souls is that you have to figure out what works and get help through word of mouth, in the same way gaming was in the NES days. Any hardcore Dark Souls fan will tell you when you accomplish certain things in this game or beat a harder boss, you feel like you just climbed a mountain. Ecstasy even. It's a special quality in today's type of gaming
Last edited by SoulController on 9/3/2012 9:47:16 PM
xenris
Monday, September 03, 2012 @ 9:52:56 PM
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By the second playthough you realize you can parry and backstab almost all the enemies and then you realize its only hard because in the beginning your ignorant to enemy placements etc.
xenris
Tuesday, September 04, 2012 @ 8:34:59 AM
Neo_Aeon666
Monday, September 03, 2012 @ 11:01:08 PM
Reply
WorldEndsWithMe
Monday, September 03, 2012 @ 11:34:30 PM
Neo_Aeon666
Tuesday, September 04, 2012 @ 10:51:31 AM
gunblademaster
Tuesday, September 04, 2012 @ 12:53:03 AM
Rogueagent01
Tuesday, September 04, 2012 @ 12:12:35 AM
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Sacred 2 is still my go to for this kind of game building. There is a mode for everyone and the platinum is still obtainable as well, it is the perfect balance and should be played by all developers so that they can see how to put this type of game together.
bigrailer19
Tuesday, September 04, 2012 @ 1:11:28 AM
Reply
xenris
Tuesday, September 04, 2012 @ 8:36:51 AM
WorldEndsWithMe
Tuesday, September 04, 2012 @ 9:18:21 AM
bigrailer19
Tuesday, September 04, 2012 @ 11:17:14 AM
Anyways, like I said Im sure I'd love the game, and if there was an easy mode or whatever that could be implemented that might be a selling point for myself. But chances are with this fall and spring line-up I wouldn't get to it anyways. I probably should have played it, and I regret not trying demons souls because I watched a roommate play it and it seemed like something I'd get into. But again problem is I don't know that I would have finished it because of the difficulty and time it would take getting through it.
___________
Tuesday, September 04, 2012 @ 5:14:53 AM
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people are not turned off by its difficulty, there turned off by its cheapness!
having a fork in the road and forcing players to choose go this way and fight jesus christ or go that way and fight a ant is not difficult.
its CHEAP!
THATS why people are hesitant of the series!
___________
Tuesday, September 04, 2012 @ 7:46:39 AM
Underdog15
Tuesday, September 04, 2012 @ 7:53:10 AM
I haven't played Dark Souls, so I can't really say yet. But I didn't find anything in Demon Souls cheap. Some tough enemies that maybe only had 2 moves, but with the right approach, anything was beatable.
But I guess it also depends on your definition of cheap. Maybe so it's clear you could explain what exact parts you thought were cheap?
xenris
Tuesday, September 04, 2012 @ 8:48:19 AM
Nothing is CHEAP in this game, if you die its your own fault plain and simple. I have beaten both games multiple times and all deaths were pretty much my own fault(or a black phantoms)
I hate that this was marketed as the hardest game ever because it has jaded peoples opinions on the game even if they haven't played it. The stamina bar is the first thing you have to learn to manage after that the rest of the game becomes easy. Yes you're going to die while learning boss patterns, but providing you take the time to learn their move sets you will realize that the game isn't hard, its only hard until you learn and the game gives you all the tools to do this learning.
Games that have cheap difficulty are games that weren't tested and scaled for hard mode. Some call of duty veteran mode playthroughs were actually cheap, with enemies spamming grenades with perfect accuracy. Also the really hard difficulty in Payday: The Heist where the enemies literally snipe you in the head the moment you get out of cover even through smoke in that case the enemies are following a different rule set than the player and are essentially "cheating."
Another example of you just not knowing what you're talking about.
Underdog try the game for yourself, and honestly just be cautious while you play the game and learn from your mistakes. Its really not that hard. Its much easier than Demon Souls in my opinion.
Last edited by xenris on 9/4/2012 8:48:48 AM
WorldEndsWithMe
Tuesday, September 04, 2012 @ 10:50:29 AM
Neo_Aeon666
Tuesday, September 04, 2012 @ 10:58:51 AM
Yeah but it almost makes it so thrilling! lol It's rare nowadays for a game to ask for such timings. The point is that if you master it then the game becomes easy and then with each new enemy you have to master new timings. I think it's ok to have some games out there that require dedication and that will challenge your analytic skills. If you don't like it it's alright but it does not change the fact that this game is awesome for anyone wanting to test his might :D
xenris
Tuesday, September 04, 2012 @ 4:33:07 PM
I personally don't remember anytime where timing screwed me, rather when I died it was when I panicked and spammed attacks because I thought one or two hits would kill them, only to leave them with a smidgen of health and they hammered me.
I still maintain there is nothing truly "cheap" here, except for like one or two traps that might 1 hit you, but they don't reset. I also think you have to look at death differently in this game, as dying really doesn't screw you that bad. You keep all your items, and you learn what not to do next time :P Gosh I remember playing the original everquest and when you died you had to retrieve your corpse....you think DS is hard, try running naked into a dungeon you just died hoping that you can get your corpse a bit closer to the exit, 2 hours later you succeed lol. Not only that you lost xp in that game.
In my opinion DMC3(the original) was harder for me than either souls games.
___________
Wednesday, September 05, 2012 @ 7:41:02 AM
xenris
Wednesday, September 05, 2012 @ 2:01:50 PM
But if you took the time to talk to the NPCs you would know exactly where to go. It's not the games fault that you have ADHD.
Underdog15
Tuesday, September 04, 2012 @ 7:49:44 AM
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BUT, I do agree that in today's world, accessibility is necessary for survival. And the more people that can appreciate his games, the better. Most games reward higher difficulty players anyways, so as long as they do that, I think it's an excellent idea that can only make everything better.
And it's true... gone are the days when everything was difficult. Anyone remember NES battletoads on those pod racers? Holy frick that took me forever and a day and multiple rents to beat! And it was early in the game! lol
Or Bucky O' Hare? Anyone play that? That one was amazing. But SO SO hard. Worth it though. I recently replayed it on an NES emulator. I seriously couldn't believe I used to be able to beat that game and get through the original 4 planets without dying. I could hardly get through the first 30 seconds, now!
xenris
Tuesday, September 04, 2012 @ 8:52:11 AM
It is nice when people have options to choose easier modes. I just think it would be nice if more people would rise to the challenge.
We might start seeing some better games in the future instead of the casual focused shovel ware we have been getting.
CrusaderForever
Tuesday, September 04, 2012 @ 10:13:52 AM
Underdog15
Tuesday, September 04, 2012 @ 11:11:51 AM
xenris
Tuesday, September 04, 2012 @ 4:34:40 PM
CrusaderForever
Tuesday, September 04, 2012 @ 8:39:35 AM
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I think this is a great idea so they can sell more copies. I for one will never play a Souls game on easy. But for those that didn't buy any of the Souls games because they were to hard this is a fantastic idea. The more money this great dev receives the better for all hardcore fans in the future. Maybe Dark Souls 2 will make an appearance on the PS4!
WorldEndsWithMe
Tuesday, September 04, 2012 @ 9:20:40 AM
BikerSaint
Tuesday, September 04, 2012 @ 11:04:02 AM
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Aerifale
Tuesday, September 04, 2012 @ 12:57:31 PM
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HOWEVER, I would encourage the addition of an 'easy' mode if only to ensure that the game gains a larger audience and that the franchise can have continued success. After all, I think all of us here would hate to lose the 'Souls' series.
As for Final Fantasy.....well yeah let it die, let it burn :P
berserk
Tuesday, September 04, 2012 @ 3:30:00 PM
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So many people don t pick it up because of the difficulty ( which is exaggerated in my opinion ) .With an easy mode a lot more people would get it and thus augmenting the chance of getting more games like it ( why i want an easy mode even tho i don t care to play it at that difficulty ) .
xenris
Wednesday, September 05, 2012 @ 2:06:30 PM
Dark souls is methodical combat, and actually somewhat realistic in that you can't just spam moves in a fight. I teach martial arts and even in just basic sparring if you go spamming moves you will get tired then destroyed. People also don't realize how much effort it takes to stabilize your arm when your sword clashes with another sword, or if you block a sword with a shield.
Darksouls while not entirely and 100% realistic, which would be impossible to put into a game anyway, is a good representation of the mind game and strategy that is involved in 1 on 1 combat. Reading your opponent looking for openings etc.
I hope as I get older people keep making games like these :\
homura
Tuesday, September 04, 2012 @ 7:44:28 PM
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But there are games that is beautiful if it's on a hard mode, Played Dead Space for the first time and it's in hard mode with only a plasma cutter, it was scary fun, I've enjoyed it very much, I'm very happily satisfied when I finished it. I'm now playing Mass Effect 2 for the first time and it's in insanity mode, luckily I'm not yet stuck in the game.
I think it's good to have an easy option, so people who doesn't have time to die a lot of times and just want to enjoy the game, can play it and finished it. It's nice to have an option on the difficulty of the game, it's up to you on how you want to play it.

Dark Souls









Zemus101
Reply
Monday, September 03, 2012 @ 9:26:20 PM