What The Hell Is A Bayonetta Sequel Doing On The Wii U?
I know I'm going to take flak from Nintendo fans but I don't care. Somebody has to say it.
Seriously, why the hell is Bayonetta 2 exclusive to the Wii U? Zero logic. So you cancel the game for the PS3 and 360 (good job, Sega) and then suddenly make it for the Wii U? Who's the genius behind this move?
This makes about as much sense as putting Manhunt 2 on the Wii. Look, I know the Nintendo followers desperately want to believe that something like the Wii U targets everybody, that the demographic is literally anyone between the ages of 2 and 102. Hence, it would make sense that the system would boast both family-friendly products and games that are the equivalent of rated R movies. But in reality, we all know this isn't true; we know Nintendo has successfully established themselves as the family-friendly company and advertises as such. "Look mommy, a funny witch with glasses...who's almost naked!"
Of all the fans who loved Bayonetta, who actually believes that the majority of them will own the Wii U? Who believes the majority will go, "Oh, it's on Wii U? Guess I have to get that system now"...? It's not necessarily about blood and guts but the obvious innuendo makes it stand out. Sure, the Wii U is gonna have Call of Duty, too, so it seems to already be branching out beyond the Wii's boundaries. ...but not by much. And for the record, I wouldn't mind in the slightest if Bayonetta 2 was also on the Wii U in addition to the PS3 and Xbox 360. But making it exclusive? This is like when Namco Bandai made Beautiful Katamari exclusive to the 360 after multiple successful installments that were exclusive to the PS2.
From a marketing perspective, such moves make zero sense. And big surprise that the next Katamari (Katamari Forever) went back to the PlayStation universe. I have absolutely no problem with multiplatform anything; what I can never understand is the business decision that says, "Yeah, we should just completely switch platforms, leaving all the original fans behind or forcing them to adopt a new piece of hardware to play a new entry." Senseless. I'm so confused.
Tags: bayonetta 2, bayonetta sequel, bayonetta 2 wii u, platinum games
9/13/2012 8:22:07 PM Ben Dutka
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Comments (67 posts)
Qubex
Friday, September 14, 2012 @ 1:49:40 AM
I would go as far as too say that at least 20-30% of all Wii's sold are probably not being used on regular basis, maybe even more. That is a problem for Nintendo. They don't want these people to pass on the Wii U, they want them to be engaged in the brand and be motivated to upgrade to HD gaming. People who are not using Wii's now are unlikely to upgrade.
Its interesting to think that Nintendo have no choice but to try and hunt the "hardcore" to expand their markets world wide...
If not, I am afraid, they may have a rocky road ahead, and may even cease making hardware a few years from now - or maybe sooner. Time will tell I would suppose...
Q!
"play.experience.enjoy"
Kevin555
Thursday, September 13, 2012 @ 9:37:35 PM
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Makes no sense to me & i believe this is a case of new game announcement high with months later we will be hearing about it being ported to other consoles.
WiiU is looking good though i won't lie. Ninja Gaiden Razor Edge looks like the definite version of NG3 with Ayane & full gore added & the WiiU edition of TTT2 has console exclusive extras.
As for Bayonetta 2 being an exclusive, it is for now but i'm calling timed exclusive on this. If however this stays true then i am going to have to bite the bullet & buy a WiiU because there is no way i am missing out on Bayonetta 2.
Last edited by Kevin555 on 9/13/2012 9:42:21 PM
cLoudou
Thursday, September 13, 2012 @ 10:01:06 PM
Temjin001
Thursday, September 13, 2012 @ 10:46:27 PM
BikerSaint
Thursday, September 13, 2012 @ 9:54:34 PM
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Kevin555
Thursday, September 13, 2012 @ 10:01:43 PM
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Expect shifty blokes in Mario overalls & balaclavas knocking on your door tonight after this one.
I think your argument is perfectly valid, the amount of dumbfounded comments i've seen over the internet after this announcement has been quite mind-blowing, i mean noone can honestly say they expected this announcement.
Nintendo have applied a stiletto to the short & curlies with this announcement. It's a good start for them if this really does stay exclusive. They want to reel in all crowds now.
WorldEndsWithMe
Thursday, September 13, 2012 @ 10:02:20 PM
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Bonampak
Thursday, September 13, 2012 @ 11:38:09 PM
The only way this IP even got a second chance at life, was by becoming a (hopefully timed) exclusive title for the Wii U. No thanks to SEGA and their financial troubles.
But like I said in my previous post here, this game will eventually be ported over to the PS3/PS4 sooner or later. Once the exclusivity deal wears off. Like it usually happens.
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 12:24:00 AM
That may or may not be true (maybe it'll be great, I don't know), but the skepticism heading into this translates to crap sales. Of that, I'm almost positive. Only absolutely stellar reviews would be able to save it and even then, the average Nintendo player is NOT interested.
Bonampak
Friday, September 14, 2012 @ 12:30:38 PM
1. Bayonetta 2 had always been in development despite SEGA's reluctance to invest and publish it.
2. In March, SEGA told their shareholders that they would only support "popular" games and cancel not-so popular games in order to come out of their current financial troubles. The Bayonetta 2 project was thus cancelled by SEGA.
3. Platinum Games refused to give up on the project and asked SEGA for a way to get this game on the shelves. SEGA suggested that they talk to Nintendo about it. If Nintendo was actually interested in publishing it, then SEGA would allow Bayo 2 to continue development. But only if Nintendo picked the IP up. This part was mentioned in the press release of the game.
4. For whatever reason, Nintendo did in fact pick up the IP and decided to publish it. That meant that Platinum Games could continue working on the game.
Now, the thing is many Bayo fans rather have the game cancelled (or dead) than on the Wii U. Those people need to understand that SEGA still owns the IP and that a port (it's not really a port, is the game that was originally designed for the HD twins) will eventually come out for our console of choice.
And because I understand that, I'm not freaking out about Bayo 2 being on the Wii U. It would only stay there for a relatively short while. Why do I believe this? Because SEGA will eventually get that all the Bayo fans are on the HD twins. And they will do the right thing.... eventually.
BTNwarrior
Thursday, September 13, 2012 @ 10:10:03 PM
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duomaxwell007
Thursday, September 13, 2012 @ 10:32:15 PM
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"So you cancel the game for the PS3 and 360 (good job, Sega) and then suddenly make it for the Wii U?"
Sega doesnt make Bayonetta, Platinum Games does, Sega was just the publisher not the developer... they chose not to publish it anymore or "cancel" it (whichever the case was) and Nintendo decided to pick it up. Quite simple explanation.
Now if Sega had actually developed the game and they cancelled it for PS3 and Xbox and made it a Wii U exclusive THEN there would be a problem. Though on the bright side Im at least happy to see Nintendo (or all people) having a "bigboy" game in their lineup... looks like they dont want anyone calling their new console a casual system for kids and old people anymore... Speaking of which you see the exclusive Ninja Gaiden 3 sequel they got too? (which looks loads better than that crap we got on 360/ps3)
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 12:21:44 AM
Lawless SXE
Friday, September 14, 2012 @ 2:57:54 AM
On the other hand, maybe Nintendo just threw a ton of money at them to create exclusive games for them and saw Bayonetta 2 as being a draw for gamers wanting a hectic action experience, as well having gamers know roughly what to expect given that it is a sequel?
WorldEndsWithMe
Thursday, September 13, 2012 @ 10:49:24 PM
Temjin001
Thursday, September 13, 2012 @ 11:15:02 PM
Personally, I think I'm getting pretty tired of the AAA milk machine that everything "hot" seems to be going, perhaps the sooner I step off the production budget train the happier I'll be. Everything outside of Sony's stuff. They seem like the only notable AAA publisher these days. I just wonder if they can keep up with exploding dev costs for the scale of games they push going into the next-gen. Perhaps, their efforts in going more family friendly with PS games is a sign of things to come. I also really hope Sony doesn't jam 4K everything down our throats, like it or not. That'll make me sore at them.
Last edited by Temjin001 on 9/13/2012 11:15:41 PM
Temjin001
Thursday, September 13, 2012 @ 11:59:05 PM
Last edited by Temjin001 on 9/14/2012 12:01:15 AM
Lawless SXE
Friday, September 14, 2012 @ 2:51:00 AM
I sort of consider it to be based on the production values more than anything else. I mean,Demon's Souls (to a lesser extent, I'd throw Catherine in there too) was AAA from a quality perspective, but would you ever refer to it as such? I know that I wouldn't.
Temjin001
Friday, September 14, 2012 @ 3:44:40 PM
But I get what you're saying with the "quality" of these lesser produced games feeling like AAA. These days quality comes in all shapes and forms, like Journey or Joe Danger. They received nothing of a AAA budget or ad campaign but it was critically received as an acclaimed hit. I see something of a difference there.
And when I say Sony is basically the only worthwhile AAA developer under this context, I mean it. They're the only major publisher that is producing big budget ip's that aren't necessarily recycled cash cows. They're not pulling a Halo, Forza, Madden or AC with IP's like Beyond, Heavy Rain, The Last of Us, The Puppeteer, ressurecting Twisted Metal, JapanStudio's stuff, like Last Gaurdian etc. I see real invested effort in producing AAA products with an intent to attack a large market. Didn't David Cage say he was free to do pretty much whatever he wanted? This probably includes budget, because it looks like Hollywood. I'm just not really seeing this behavior from anyone else these days. MS, Ubisoft, SquareEnix, EA, Activision just isn't doing much to surprise me anymore. I suppose WB is pretty cool in helping out with MK and Batman.
Anyhow, I just hope Sony can scale their production budgets going into the next-gen as they have for this one.
Bonampak
Thursday, September 13, 2012 @ 10:54:25 PM
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^^^ Ben, I'm pretty sure that you're aware of SEGA's financial troubles and them cutting back on games that they didn't considered to be uber-popular. They told their investors back in March of this year, that they wouldn't support any game/franchise that didn't had Sonic, Aliens, Football Manager, Total War in the title. That meant that SEGA wouldn't spend a single dime backing a sequel to Bayonetta.
Let's be blunt here... Bayonetta was dead. And it would've stayed that way probably for years.
I think Bayo fans should actually be thanking Nintendo for picking the IP up and making the sequel happen.
Let me explain...
That Bayo sequel that Nintendo is backing with their $$$ and that SEGA had absolutely no faith in?
It will eventually end up either on the PS3 or the PS4. Just remember how so-called "exclusive"s such as RE4 or NG2 didn't stay exclusive for long.
So instead of we being salty here, we should just be happy that Bayonetta didn't end up like many other great niche games that end up dying and never get a sequel.
Last edited by Bonampak on 9/13/2012 11:01:13 PM
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 12:18:45 AM
It makes absolutely no sense to put a sequel on a platform where the original never existed and there is no installed fan base. You won't find a Bayonetta fan who's all that thrilled about this; it means they have to buy a new piece of hardware just to play a game they want. And 99% of them won't do that, trust me.
They're also REALLY not interested in using the Wii U control mechanic to try and handle Bayonetta. Either that, or they're just afraid Bayonetta 2 will be watered down beyond recognition. Whatever the reason, the entire thing is ludicrous and not defensible.
Last edited by Ben Dutka PSXE on 9/14/2012 12:20:02 AM
Bonampak
Friday, September 14, 2012 @ 12:12:31 PM
But now? well, it isn't dead anymore. And how is that meaningless to a Bayo fan? Because in order for Bayo 2 to even exist, it was either Wii U or nothing. So its ridiculous that Bayonetta "fans" rather have NOTHING than having the game getting made, just because it's on the Wii U.
Those guys are just looking at the small picture here. They don't get what anyone who's been gaming for decades understands: that exclusivity deals always end (they do!). And that sooner or later, we will all get to play Bayonetta 2 on our console of choice. And that's the big picture & positive side of all this.
This also means that neither of us has to play Bayo 2 on the Wii U. We will just have to wait until the exclusivity deal wears off. The deal will crumble faster if like you said in a previous post, it gets "crap sales" on Nintendo's console.
Bayo fans just need to be patient. Just like RE4 fans were on the PS2. We had to wait 9 months to get that baby on our consoles. And the wait was worth it.
I expect a "sigma" type port of Bayonetta 2 for PS3. And I expect that because Nintendo doesn't own the IP. SEGA does. And sooner or later, SEGA will come out of their stupidity and they will realize where all the Bayo fans are at. Not on the Wii U.
But until that happens, the important thing is a Bayo sequel is going ahead. SEGA wanted it dead but it got a second chance at life. And I am positive that we will get that game on our console of choice.
Neo_Aeon666
Friday, September 14, 2012 @ 1:01:07 PM
kraygen
Friday, September 14, 2012 @ 12:22:58 AM
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Motion gaming I understand, but why the heck do people want to play any games on a console using a kiddie tablet?
Seriously? Who goes out to buy an HD tv just so they can play their console staring at a 7 inch screen 3 inches from their face?
Bayonetta 2 on the wii-u equals epic fail.
CoolBLKguy
Friday, September 14, 2012 @ 1:24:16 AM
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Beamboom
Friday, September 14, 2012 @ 1:38:01 AM
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Well, what can I say. I've never liked this whole exclusiveness business, I never will. It's just not in the consumers best interest.
The only thing worse than a timed exclusive is a permanent exclusive. Let's hope it's not the latter so fans of the first game don't have to buy a whole darn console just to play the sequel. Cause who in their right minds do that, these days. Not with the amount of quality games being released across the whole board these days.
DjEezzy
Friday, September 14, 2012 @ 1:51:47 AM
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In regards to this bull crap news. It's just that. I'm upset that they just dropped the ball and made it exclusive. Also, i agree with ben in saying that this makes absolutely no sense whatsoever. I personally really liked the first one. I'm super bummed that this isn't going to be multiplat. I think the wii u looks interesting, but i also think that since it's about to come out now, it's just a bit too little too late. The fact that ps3 and xbox are looking to set new boundaries this next gen and nintendo is just catching up with sony and microsoft is just ridiculous. I hate to say it but i really think the wii u is going to become the new playstation. what i mean by that is it just seems like developers are going to have to do so much more work just to work in the tablet controller that alot of third party titles are either going to be half assed or developers just won't bother with making games for it. Not when they have two perfectly good systems with normal controllers. Sure for the first year or two i think it's going to do exactly what the wii did. Get sold the crap out and hypnotize people with the glitz and glamour of a new gimmick. Then the third party titles are going to start trickling in again and then sales of the system drops off. LOL.
Oh and one more thing. Since they aren't going to be selling the tablet controller as a stand alone accessory is beyond me. What about if the freaking stupid thing breaks and the consumer is past the warranty, which is almost guaranteed 1 year. You basically have to buy an awesome controller for $300 and then you get another free system with it!!! Yay!!! Just retarded. Seems as if nintendo has this sort of disconnect from true gamers and that they just think they know what everyone wants. I could be totally wrong, But something about this system just seems off. Now i love nintendo, don't get me wrong. I just think their ideas are skewed. I hope it does well and i'm sure it will for the first year or two, but wait until you see the beasts that are ps4 and xbox 720 and i have a sneaking suspicion it's going to go the way of the original wii.
Lawless SXE
Friday, September 14, 2012 @ 2:01:05 AM
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Ninty teaming with Platinum is no surprise, really. I mean, in this gen, P* has had some success on Ninty systems with MadWorld and the DS game that was the first they did. They're also doing The Wonderful 101, and P* is independent. The partnership makes sense. Also, if P* wanted to do a sequel, Sega obviously put a downer on it due to their efforts to refocus and return to profitability (even if that does seem to only apply to their Western division), which means that P* were shopping for a new publisher and would have been willing to go multiplatform as they did with Vanquish.
My guess is that they would have looked at Japanese partners before going abroad. None of the others wanted anything to do with it as Bayonetta wasn't really a sales stunner, but Nintendo saw it as an opportunity. I'm disappointed, but it does, in some way, make sense.
Just a shame that there is no chance of this going elsewhere unless it comes in the form of a Redux edition, a la Joe Danger, but I don't see that as being in any way likely.
mehrab2603
Friday, September 14, 2012 @ 3:37:58 AM
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And it makes perfect sense to me. Since Sega had no intention to publish the game, PG had 2 options. Either drop it or go with Nintendo. Why drop something that they worked really hard on to create? Ninty saved it.
And I don't understand why a hardcore Bayonetta fan won't buy a WiiU for that game if they have the money. If the next Uncharted was only on the Xbox or WiiU, I would buy an Xbox/WiiU just to play that.
And people are worried the game will suck? How can you say that? At least let the game to come out and then decide. I know Ninty is more family friendly. But I think they are trying to change that image. We'll find out when it comes out. But whining now is pointless.
Temjin001
Friday, September 14, 2012 @ 10:43:21 AM
Personally, I'm compelled by the platform because of the number of quality games I can expect to find, which includes several of Nintendo's games.
Ultimadream
Friday, September 14, 2012 @ 3:41:25 AM
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___________
Friday, September 14, 2012 @ 7:12:37 AM
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so either they get to do what they wanted and not loose months of already completed work, sign with a new publisher.
or they say no were not going exclusive to wiiu then ninty would of shut the door and the game, thus the developers hopes and completed work gone out the window.
financially im not sure this is a great idea, but hey maybe ninty is looking after them in that prospect.
or maybe, just maybe a developers making a game BECAUSE THEY WANT TO for a change!
god, heaven forbid that to ever happen!
slugga_status
Friday, September 14, 2012 @ 8:15:56 AM
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slugga_status
Friday, September 14, 2012 @ 11:44:30 AM
Jawknee
Friday, September 14, 2012 @ 12:09:18 PM
sonic1899
Friday, September 14, 2012 @ 9:11:34 AM
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Since Nintendo is publishing it, there's little to no chance of it seeing light on other consoles. This is going to be a "Mass Effect 1" situation; it was only available on Xbox 360/PC because of Microsoft's involvement. If anyone should be mad towards anyone, be mad at Sega. If they published it again, then it would have been multiplatform like before. A lot of their decisions this gen hasn't been reasonable *cough* Valkyria Chronicles *cough*
I have the first game, but I'll have to miss this, because I have no plans to buy a Wii U. The lineup looks promising, but I only recently got a PSVita and want to buy games for that and my PS3. I still have my X360 too; I don't want to put so much investments into gaming like I used to
Last edited by sonic1899 on 9/14/2012 9:17:20 AM
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 10:21:13 AM
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HOW it came to be exclusive isn't the point. We all know "how." We want to know WHY they seem to be abandoning the original fan base and potentially wrecking a game that probably won't do well with the Wii U interface, unless it's significantly watered down.
mehrab2603
Friday, September 14, 2012 @ 11:11:51 AM
sonic1899
Friday, September 14, 2012 @ 11:15:39 AM
I'm sure they're hoping that both old fans would at least try the Wii U to get a chance at the game and gain new ones (like how they got the old ones). I think people are being a bit too hard on them about this
Last edited by sonic1899 on 9/14/2012 11:17:59 AM
Temjin001
Friday, September 14, 2012 @ 11:42:29 AM
Temjin001
Friday, September 14, 2012 @ 11:47:15 AM
There is always whining spoiled brats in everything, especially from gamers.
I do think they should at least call it something OTHER than Bayonetta 2. But hey, Final Fantasy abandoned Nintendo some many years ago and jumped shipped to PSX. Heck, I remember irrate friends who felt BETRAYED by Squaresoft. Same crap, different day. I don't give any of them an ounce of sympathy.
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 11:54:27 AM
That makes no sense. There's every chance they could do a sequel later on down the road for the platforms the original was on; they'd just need another publisher. And you know, I don't think it'd be THAT tough to get. Sega was just in a terrible position.
Bonampak
Friday, September 14, 2012 @ 12:58:40 PM
Ben, the thing is Platinum Games was ALREADY working on the sequel. The project was at full steam before SEGA made up their minds to cancel it.
Now, Platinum Games couldn't afford to let the project stay dormant like you suggest in your post. Because that would mean that they would need to stop paying the people working on Bayo 2 and quickly move them to other projects. If they actually did that, then the project could potentially end up being killed. Especially if it was at a crucial stage of development.
So its not like they were just about to start working on Bayonetta 2. They were already working on the sequel for some time. They couldn't stop working on it.
Anyway, Platinum Games was told by SEGA that the only way to get the game off the ground was if they could find a publisher for it. SEGA suggested they talk to Nintendo about it (lets not forget that SEGA and Nintendo have collaborated closely before in this gen). Platinum Games did as SEGA suggested and the project is going ahead because of it.
And let me remind all of you that MicroSoft also worked closely with some devs to get some games off the ground. And many of those games ended up on the PS3.
slugga_status
Friday, September 14, 2012 @ 1:01:46 PM
What games are you referring to that are exclusive to only the PS3 that MS helped get off the ground? Just curious b/c it's the first I've heard that one..
Bonampak
Friday, September 14, 2012 @ 2:02:30 PM
Ports of those games later made it to the PS3.
Now that Bayonetta has officially become a series/franchise thanks to this sequel, does anyone really think that Bayo 2 will forever stay exclusive to Wii U?
What if SEGA (after they come out of their financial hole) decides down the road to make Bayonetta 3 for the PS4/720? Don't you guys think they have to release Bayo 2 on the PS3/360 before that happens? Unless SEGA sold the IP to Nintendo, we should all expect Bayo 2 to reach the HD twins at some point.
Temjin001
Friday, September 14, 2012 @ 3:05:47 PM
Bonampak
Friday, September 14, 2012 @ 4:19:22 PM
We all know the PS3 is more powerful than the 360.
Oh and I've been here before today/yesterday. I am a long time lurker and occasional poster. I just come here for the news and don't post unless I think I can add something to the mix. Its a good site to get informed.
Lawless SXE
Friday, September 14, 2012 @ 6:18:47 PM
As for abandoning the fanbase... they wanted to make the game. If doing that means switching to the WiiU, then so be it. Besides, I think we're all a bit beyond the point of the console wars, so who's to say that hardcore gamers, who may never have picked up a Wii, will not pick up a WiiU, especially considering that it is already looking more like a core device?
Fans will freak out, but when do they ever not? Some will end up buying it if and when they get a WiiU, and it also has the potential to find a new purchase base. I think it'll be a good litmus test because, as far as I know, there's never really been this kind of happening before.
Neo_Aeon666
Friday, September 14, 2012 @ 6:59:12 PM
I agree. The WiiU spec leaks so far indicate 1gig of Ram. Maybe that console will output native 1080p for games. As for the controller like you said there is the *pro* controller and well... The one that comes with the machine should also do the job.
I don't see how the game could be any less then what it would have been on PS3/360. I am a fan of the original btw. RLLY loved it and to me it's just one more reason to try the WiiU. (Although I must admit I am a pretty neutral person with a slight preference to PS3 so this might piss people who can only see the PS3 or 360 as their gaming machines and that I understand)
Temjin001
Friday, September 14, 2012 @ 7:30:24 PM
I agree, Lawless. You don't commission work from a developer who has a penchant for designing games with discrete flair and hardcore appeal without wanting them to do what they do best. I suspect Bayonetta 2 will be the game that Platinum has every intention of creating. Besides, didn't they do Mad World? Another would-be hardcore Wii game.
ANd while the Wii U controller looks wide and massive it doesn't look beyond reproach, and as you stated, there's always the Hardcore controller there. I do agree with Bonampak that Nintendo's effort to support Bayonetta 2 may give it wings to be picked up by other publishers for other platforms once the development is through and done, and perhaps any contractual obligations expire. Though, I say, unless PLatinum Games plans for this on the onset, technical disparities between 360/PS3 and Wii U, namely RAM, may compromise any cross platform fruition.
Last edited by Temjin001 on 9/14/2012 7:30:58 PM
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 8:20:38 PM
You have to stop explaining the WHY. I already told you, I don't need an education. I KNOW "why." That was never my point. My point is that it's simply the completely wrong platform for that game and yes, the fans feel slighted. You can tell them not to feel that way if you wish.
Bonampak
Friday, September 14, 2012 @ 11:21:05 PM
What I said is based on the official press release Platinum Games made public yesterday. Based on some key points they made.
They confirmed that Bayonetta 2 had been in development. They confirmed that Platinum Games requested SEGA's help in finding a new publisher for the game (because apparently SEGA had no interest in it). Nintendo's name came up and they agreed to go with that company. All part of the official explanation as to why Bayo 2 ended up on the Wii U. And that's where I'm basing my posts on.
I agree that the Wii U is the wrong platform. But what other choice was there for Bayo 2 to exist? I already mentioned what SEGA's position was concerning that game (lets cancel it). And Platinum Games own position (we're already making it and we won't give up on it).
Platinum Games claimed that the game had been in development "the entire time". And this means that they had a staff working on it at some capacity. I admit that I don't know at what stage of development the game was when Nintendo was asked to pick it up.
But, consider that its very unlikely that Nintendo would've supported and financed a 3rd party game from its very inception. They wouldn't do that unless they could make sure that the game remained FOREVER theirs and exclusive to them. Which I don't think is the case here. SEGA might've as well sold the entire IP to Nintendo.
IMO the whole deal with Nintendo was basically this: Platinum Games just wanted to get the game out the door. And once it gets made, they'll then get busy wrestling the game out of Nintendo's hands and giving it back to Bayo fans by selling it on the PS3/360.
And I based that opinion on what PG said. The part of them not wanting to alienate the fans... that was a big hint, yo.
Lawless SXE
Saturday, September 15, 2012 @ 12:25:02 AM
The WiiU specs are actually a lot better than I was expecting, which makes a port to current consoles almost impossible. But then, what about the PS4/X720? At least one of them will be out by the end of next year and, looking at the WiiU launch list, older ports really aren't outside the realm of possibility. Whether it will happen, I'm not comfortable guessing simply because of the level of involvement of Ninty in this case
Ben,
First you pose the question in your headline of why it's on the WiiU. You questioned the business practice in the article and that was explained by some in the comments. You then turn around and say you know how it happened, but asked why P* is abandoning their fans with the platform change. We pointed out that that isn't necessarily the case. They're creating the sequel for both themselves and the fans. The WiiU may not be the ideal platform, but it was their best option to get it to retail, or so it seems.
Now you say that you know the why, but you miss the point that the game simply wouldn't be happening if not for it being on the WiiU. Yeah, fans will be annoyed by it, but that's only because they don't realise the aforementioned truth about the development.
Your implication that the developers put all their eggs in one basket is wrong too. I'm sure they were working on a sequel pretty much since the original dropped, or at least strongly considering it. That means that they've gone into development of Vanquish, Anarchy Reigns, The Wonderful 101 AND Metal Gear Rising alongside Bayonetta. Hardly putting all of their eggs into one basket. In addition, they had a four game deal with Sega. They knew there was no guarantee that they'd go any further, but it was extended for Anarchy and so there was the possibility of it happening again.
I'm sorry, but I just get the feeling that you're glazing over verifiable facts for the sake of sticking to your guns.
Bonampak,
I wonder why Sega didn't sell the IP. I mean, they'd get more money out of it upfront, but maybe they're looking out for the long term and the possibility of ports and further sequelisation. I really am curious on that point.
telly
Friday, September 14, 2012 @ 10:42:50 AM
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Sounds like a win-win to me. I'm being a bit of a devil's advocate here, as I totally get why PS3 or 360 owners would be annoyed by the decision. But I do understand the decision. Will it work? We'll see.
Coffeya
Friday, September 14, 2012 @ 10:49:22 AM
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"...Didn't you guys forget? B2 got cancelled, as a publisher sega dropped it.
Nintendo just saved B2 and I'm still shocked it is going to be on the wii u, let alone a exclusive. I heard someone say on a forum that it would eventually go to the other systems. GL with that, seeing nintendo is behind the reins. Just save up for a wii u, this system honestly doesn't seem that bad at all. That's like saying gow is going multi.
If wii u flops or the b2 does. Then maybe others who don't like being multiple system owners will see b3 on their system.
My only worries if they will take away some of the sexual flare associated with it ;S. Even though I have this odd feeling it was eventually going to happen with this whole strike against beautiful women in video games."
When I wrote this comment, I didn't see ninja gaiden 3 razor edge. So now I'm no longer worried because TBH, it was more violent than the original. Not forgetting it looks like they made several improved changes to the game.
Bonampak
Friday, September 14, 2012 @ 5:27:06 PM
Yep. With Ayane as a playable character being a sexy beast. With her own campaign stages and scenarios.
And lets not forget that Nintendo allowed Conker's Bad Fur day on the N64 (with its swearing, sexist, poop jokes intact)and the uncensored version of BMXXX on their consoles. Plus wasn't Manhunt 2 on the Wii? They have come a long way since the bloodless Mortal Kombat 2 days.
Anyway, I doubt Platinum Games would've accepted to clean Bayonetta up for Nintendo. And honestly, I don't think Nintendo even knows what Bayonetta is really all about, other than the fact its suppose to be a hardcore game. SO what they don't know, cannot possibly hurt the game ;)
Ben Dutka PSXE [Administrator]
Friday, September 14, 2012 @ 8:21:32 PM
Bonampak
Friday, September 14, 2012 @ 11:53:02 PM
The point made was that there is evidence that Nintendo is not as prude as they used to be and they don't seem to pester devs with censorship bullcrap as they used to do back in the NES days.
That explains why something like 'House of the Dead: Overkill' even got on the Wii. With all the f-bombs and other 'mature' elements included in the game. Same with 'No More Heroes' and 'Killer 7'.
So I see nothing to worry about when Bayo 2 gets ported over to our side. Especially after Platinum Games enhances it with new features to sweeten the deal and as a way to make amends.
Last edited by Bonampak on 9/14/2012 11:55:23 PM
Addisonswim
Sunday, September 16, 2012 @ 4:12:23 PM
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556pineapple
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Thursday, September 13, 2012 @ 9:33:36 PM
That's my theory anyway.