Platinum Blames Themselves For Shoddy Bayonetta PS3 Port
We were one of the first to tell you that unfortunately, the PS3 version of Bayonetta simply didn't cut the mustard in comparison to the superior Xbox 360 version.
And it wasn't 2007; it was well after the vast majority of developers had figured out how to deal with Sony's hardware, so nearly identical multiplatform titles were the norm. Therefore, it was a little surprising to see such a gap between the two versions of Platinum's otherwise stellar action extravaganza.
Well, director Atushi Inaba isn't ignoring what happened in the past. In speaking to Edge, Inaba called the PS3 version of Bayonetta his team's "biggest failure," just because they decided against developing the game for the PS3. That task fell to Sega. Said Inaba:
"The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it...we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure."
However, we all learn from our mistakes. Inaba said it wasn't a "failure for nothing" because Platinum quickly learned how to develop properly for the PS3. They took the opportunity to lead with Sony's console with their next project, Vanquish, and the results were better. Obviously, though, Inaba wishes the failure never had to happen in the first place.
But are they really to blame? It was a mistake to let another team port your game to a console you don't quite understand, but is it more Sega's fault? What do you say?
Related Game(s): Bayonetta
9/25/2012 10:16:37 AM Ben Dutka