Capcom: "We Aren't Beholden To Our Fans At Every Turn"
Resident Evil 6 is finally here and as many of you may have noticed, it's generating plenty of heated discussion.
And that's primarily due to a rare split decision among critics. Typically, you don't see a range of 3 to 9 when a new game arrives but in fact, that's exactly what we have with RE6. And producer Hiroyuki Kobayashi tries to explain a few key points of interest during a new interview over at the PlayStation Blog.
One of his comments seems like a direct answer to my own personal question, which I raised in the review (linked above): Why does the game feel so unfocused? Why is there this identity crisis as if it tried to be many different things? Well, here's a Kobayashi analogy that might help explain why this happened:
"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child."
Furthermore, as some of the fans are more than a little miffed at the result, Kobayashi had to address those fans. This was possibly the most intriguing response because it's plain that they don't believe the fans always have the best interests of the franchise at heart:
"It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive. We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development."
Take from that what you will.
Related Game(s): Resident Evil 6
10/3/2012 11:11:39 AM Ben Dutka