Kojima Believes Player Freedom Is The Future Of MGS
Metal Gear Solid: Ground Zeroes will provide the gamer with more choice and freedom than ever before, which is precisely what franchise creator Hideo Kojima is trying to do.
In speaking at a British Academy of Film and Television Arts (BAFTA) event, the master spoke about the future of the esteemed franchise. And when asked about the "ultimate version" of Metal Gear, Kojima responded by saying that if you give the player the power to decide how to approach a mission, that results in more drama. He said he wants the player to "do things in a way that feels natural to them." Essentially, he's not necessarily talking about open-world; he's talking more specifically about freedom.
"Up until this point, if you had a hundred people and you made them play a game, they’d all basically arrive at the same time, take the same route, use the same equipment to get the job done. But what I want to do from this point on is give people the freedom, so if you have a hundred people and you give them this mission then they’ll all come back with a hundred different stories.
They may arrive at a different time, use a different route to get into the base, use different weapons and equipment. So rather than having one great, dramatic story you have a hundred. That’s really what I want to accomplish. So it’s not necessarily that I’m aiming for open world, that’s not the [be all and] end all, what I want to do is give people the freedom to create their own stories and create something that’s very personal to them. That’s what I want to accomplish."
Metal Gear Solid: Ground Zeroes is one of Kojima's new projects, and was recently revealed to a highly appreciate crowd of fans. Do you like this new direction in Kojima's vision?
Related Game(s): Metal Gear Solid: Ground Zeroes
Tags: metal gear solid ground zeroes, hideo kojima, metal gear solid sequel, mgs ground zeroes
10/3/2012 11:36:52 AM Ben Dutka
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Comments (18 posts)
Ludicrous_Liam
Wednesday, October 03, 2012 @ 12:10:38 PM
WorldEndsWithMe
Wednesday, October 03, 2012 @ 12:46:11 PM
WorldEndsWithMe
Wednesday, October 03, 2012 @ 12:49:02 PM
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He's all like "Let's stick to a great story and make gamer's approach open and add numerous story consequences to that approach."
Sounds like Metal Gear Solid could become what Alpha Protocol hoped to be at least in the freedom sense.
Beamboom
Wednesday, October 03, 2012 @ 3:46:50 PM
Not that I mind the Fallout/RDR/GTA approach either, where the sandbox itself becomes the experience. But they can't all be like that. However all games *should* give the player freedom to act within the game, not just be a puppet on a string.
"Player Freedom". Such a wonderful, wonderful term. :)
Last edited by Beamboom on 10/3/2012 3:47:58 PM
tes37
Wednesday, October 03, 2012 @ 1:08:26 PM
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Hideo Kojima is starting to make me want a PS4 and any game he chooses to make for it.
slugga_status
Wednesday, October 03, 2012 @ 2:26:40 PM
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daus26
Wednesday, October 03, 2012 @ 9:45:40 PM
Excelsior1
Wednesday, October 03, 2012 @ 2:45:07 PM
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So I guess I'm saying yey to player freedom. I just think that incorporating player freedom is better from a game design point. There have been some great games released that incorporate player freedom like Skyrim, The Fallout series, and even Batman Akram City to some degree so I think things are looking up for gamers like Beamboom and I that place a premium on player freedom. It would seem game designers are moving away from linear gameplay somewhat and I think that's a good thing.
In Hideo I trust. He's not perfect...yes he went batsh!t crazy on the cutscenes in MGS4 but I still loved the game. He just needs a decent editor that has the balls to tell him "cut".
Last edited by Excelsior1 on 10/3/2012 2:54:19 PM
Knightzane
Wednesday, October 03, 2012 @ 4:15:41 PM
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Rogueagent01
Wednesday, October 03, 2012 @ 7:27:48 PM
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Go Hideo, MGS4 already layed the groundwork for this kind of game so I have absolute confidence that he can pull it off.
Twistedfloyd
Wednesday, October 03, 2012 @ 9:58:56 PM
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DeusExMachina
Wednesday, October 03, 2012 @ 10:58:00 PM
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I dont know if this choice in narrative is the right direction for MGS. MGS has always been about the story, about the narrative. If we get a watered down (albeit unique), create your own story template I dont know how well it would gell with MGS. I mean I dont mind it at all in anything else like a new IP or something, but this is MGS it needs an epic story. And the only way to have that is to keep the narrative linear.
Rogueagent01
Thursday, October 04, 2012 @ 2:28:30 AM
"so if you have a hundred people and you give them this mission then they’ll all come back with a hundred different stories."
The key words within that are "give them this mission"...The freedom he is refering to is how "you" will accomplish said mission. The narrative is still in place you just have more options in the way that you reach it. I have to ask did you play MGS4? I am not trying to be rude with that question, but if your answer is yes then you really shouldn't be worried at all, and you should already understand that this would/will be just a more in depth approach.
Twistedfloyd
Thursday, October 04, 2012 @ 12:52:04 AM
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This story template relates only to gameplay and how you advance the story in terms of how you got to your destination, not in the actual MGS narrative.

Metal Gear Solid: Ground Zeroes









Beamboom
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Wednesday, October 03, 2012 @ 11:51:49 AM
What he describes here is essentially how to properly use the unique properties of the gaming medium. Yup, he's speaking the gospel. :)
Last edited by Beamboom on 10/3/2012 11:58:19 AM