Kojima Believes Player Freedom Is The Future Of MGS
Metal Gear Solid: Ground Zeroes will provide the gamer with more choice and freedom than ever before, which is precisely what franchise creator Hideo Kojima is trying to do.
In speaking at a British Academy of Film and Television Arts (BAFTA) event, the master spoke about the future of the esteemed franchise. And when asked about the "ultimate version" of Metal Gear, Kojima responded by saying that if you give the player the power to decide how to approach a mission, that results in more drama. He said he wants the player to "do things in a way that feels natural to them." Essentially, he's not necessarily talking about open-world; he's talking more specifically about freedom.
"Up until this point, if you had a hundred people and you made them play a game, theyíd all basically arrive at the same time, take the same route, use the same equipment to get the job done. But what I want to do from this point on is give people the freedom, so if you have a hundred people and you give them this mission then theyíll all come back with a hundred different stories.
They may arrive at a different time, use a different route to get into the base, use different weapons and equipment. So rather than having one great, dramatic story you have a hundred. Thatís really what I want to accomplish. So itís not necessarily that Iím aiming for open world, thatís not the [be all and] end all, what I want to do is give people the freedom to create their own stories and create something thatís very personal to them. Thatís what I want to accomplish."
Metal Gear Solid: Ground Zeroes is one of Kojima's new projects, and was recently revealed to a highly appreciate crowd of fans. Do you like this new direction in Kojima's vision?
Related Game(s): Metal Gear Solid: Ground Zeroes
10/3/2012 11:36:52 AM Ben Dutka