The Last Of Us Violence Reflects Humans "Pushed To The Limit"
There is violence in survival. Developer Naughty Dog wants to remind us of this.
During the E3 demo for The Last Of Us, it was plain that violence will be an unfortunate but very necessary part of the experience and in fact, it fits the setting and narrative. Naughty Dog community strategist Arne Meyer tried to explain how the studio uses such brutality in the upcoming game, slated for 2013:
"It’s really important to understand that this is twenty years after a pandemic has destroyed civilization. Outside of [government-controlled quarantine areas] it’s pretty much every man for himself. And that’s what we want to explore in the narrative and the gameplay for The Last of Us. What will humans be like when they are pushed to the limit?
Are they going to take a route of cooperation and rebuild society? Or is it really going to be every man for themselves and they have no morality left; no ethics left to what they do? So that’s the part that violence plays into it. There’s going to be some people who are really out for themselves that will stop at nothing. They’ve lost every sense of what it means to be human and compassionate; they’ve lost all of that. And when you look at the violence, that’s the context. There are going to be people who are pushed to that limit."
That being said, Meyer reminds us that if you don't want to get quite so nasty, there are often ways around confrontations in The Last Of Us. If you don't want to fight, you may not have to. Survival is about making good decisions and only risking the little that you have when it's absolutely necessary, right? And sometimes, that confrontation will be unavoidable and sh** will go down, and that's where urgency replaces tension.
By the way, is anyone else getting a definite Cormac McCarthy vibe from this game? As in, the Pulitzer Prize-winning "The Road" novel...?
Related Game(s): The Last Of Us
10/12/2012 11:19:24 AM Ben Dutka