The Last Of Us Violence Reflects Humans "Pushed To The Limit"
There is violence in survival. Developer Naughty Dog wants to remind us of this.
During the E3 demo for The Last Of Us, it was plain that violence will be an unfortunate but very necessary part of the experience and in fact, it fits the setting and narrative. Naughty Dog community strategist Arne Meyer tried to explain how the studio uses such brutality in the upcoming game, slated for 2013:
"It’s really important to understand that this is twenty years after a pandemic has destroyed civilization. Outside of [government-controlled quarantine areas] it’s pretty much every man for himself. And that’s what we want to explore in the narrative and the gameplay for The Last of Us. What will humans be like when they are pushed to the limit?
Are they going to take a route of cooperation and rebuild society? Or is it really going to be every man for themselves and they have no morality left; no ethics left to what they do? So that’s the part that violence plays into it. There’s going to be some people who are really out for themselves that will stop at nothing. They’ve lost every sense of what it means to be human and compassionate; they’ve lost all of that. And when you look at the violence, that’s the context. There are going to be people who are pushed to that limit."
That being said, Meyer reminds us that if you don't want to get quite so nasty, there are often ways around confrontations in The Last Of Us. If you don't want to fight, you may not have to. Survival is about making good decisions and only risking the little that you have when it's absolutely necessary, right? And sometimes, that confrontation will be unavoidable and sh** will go down, and that's where urgency replaces tension.
By the way, is anyone else getting a definite Cormac McCarthy vibe from this game? As in, the Pulitzer Prize-winning "The Road" novel...?
Related Game(s): The Last Of Us
Tags: the last of us, the last of us trailer, naughty dog, violent games
10/12/2012 11:19:24 AM Ben Dutka
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Comments (14 posts)
Highlander
Friday, October 12, 2012 @ 11:51:53 AM
bigrailer19
Friday, October 12, 2012 @ 12:23:43 PM
As far as the language, even having muted language as a word is said would be a plus.
But then again there is violence in WKC2! ;)
Cartoony or not it is what it is. But the reason I said ND needed to come out and say this, isn't because the context it's in ultimately makes it ok. But rather, it shows that the game is based on a situation where in that context these things could happen.
Tough topic, really.
Last edited by bigrailer19 on 10/12/2012 12:24:40 PM
Highlander
Friday, October 12, 2012 @ 1:03:53 PM
WKC2 does have violence, and it's nice and cartoony. Actually WKC2 is probably at the light end of game violence, so I don't think even I would hold it as a standard to go by.
However on the option to tone down violence and gore, as I mentioned the most brutal assaults I'd like to see made optional so that if the player chooses the TV-14 option (or whatever you want to call it), instead of a decapitation, some other less brutal and extreme act would be used. Blood and gore, you do need (for story and some semblance of reality) to have blood and gore in games with violence. But it doesn't have to spray around constantly covering everything in site or even hitting the 'camera'.
I'll give you an example of what I am talking about. In Xenosaga 3, there is a scene where Shion's Mother has been slaughtered by a mutated 'weapons grade' realian. She's dead, and blood is pouring from an open stomach wound. Shion in her desperation and youthful ignorance (she's a little girl in the scene) tries to stop the blood, to put it back, make her Mom whole again and somehow stop her Mom from dying. It's a horribly harrowing scene when seen as it was intended. The scene is absolutely necessary as the trauma of losing her Mother and Father both killed literally before her eyes is a truly integral part of her character and psyche.
In the version of Xenosaga Episode 3 that was released in North America, the scene was played out exactly in that manner except the publisher simply removed the blood from the scene. The scene makes zero sense and looks almost comical in a macabre way without the blood.
So, no, let's not remove the blood completely, but I know that some games revel in gore and blood that splashes and sprays like fountains. So let's give the player the option to turn it down a notch or two, but never remove it completely.
bigrailer19
Friday, October 12, 2012 @ 6:36:41 PM
Maybe, I'm thinking about the slider thing differently than you? Either way I'm not against it, and think it's a good thing to implement if possible. I just struggle with the idea of making it work, and the player fully understanding the intent of the situation. Because if it has it's purpose in the context, again like the scene from Xenosaga you mentioned, then it plays an intricate part, and could be lost without it.
Btw. I'm just razzin ya' about WKC.
Last edited by bigrailer19 on 10/12/2012 6:42:14 PM
Highlander
Friday, October 12, 2012 @ 11:55:41 AM
Reply
I guess I will wait for the reviews on this to see whether it's on par with Uncharted in terms of the amount of violence and what not. I know the language is edgier already, but I'll wait and see on the actual violence.
tes37
Friday, October 12, 2012 @ 12:44:49 PM
Qubex
Saturday, October 13, 2012 @ 3:24:38 AM
Sliders are a good idea though; however if the violence is a necessary element for telling a story in the right context then it should be included.
Q!
"play.experience.enjoy"
matt99
Saturday, October 13, 2012 @ 4:36:04 AM
I know everyone feels differently about this, but I never really understood why some words are bad and others aren't.(other than the few words that have the same meaning no matter the context like racial slurs, homophobic slurs etc.)
Temjin001
Friday, October 12, 2012 @ 12:04:35 PM
Reply
Vote for me for president, Temjin001 =p
Violence in opposition of oppression makes up much of human history. So while many games are violent I do like that most games do work off of premise of good vs evil. Much of the best things we have today have been something fought, suffered, bled, and died for.
on a side note, while I do prefer to have an option to turn off blood in games, I do realize that blood is a component of human biology in and of itself.
WorldEndsWithMe
Friday, October 12, 2012 @ 1:54:00 PM
Reply
Temjin001
Friday, October 12, 2012 @ 6:37:52 PM
=p
Speaking of which when I suffered through watching some of Tranformers 3 I found it sort of interesting how they humanized "fatalities" of other transformers with spraying oil and hydraulic fluids while heads were torn off or vital mechanized organs were crushed.
Rogueagent01
Friday, October 12, 2012 @ 7:47:19 PM
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I also have no issues and actually wish they would put the sliders concept Highlander was talking about in games. I mean it isn't hard in most cases, go back to the early Mortal Kombats and see that you had to turn the blood on. Though I would much rather see the slider idea then an on/off switch. And in certain games and with certain parts of stories I don't think you should be able to slide nor turn any part of it off, as it is considered a vital part of the stroy. The only thing I would hope though is that devs actually use that properly and not abuse it saying everything is vital.
I'm sure this post comes off kind of callous but seeing as I am essentially a poster boy of non-violence in reality I can handle digital violence. I have no issues with looking our society in the eyes and seeing how high we can take ourselves and unfortunately how low we can go. It's the world we live in and I would rather worry about changing or affecting something in the real world over a make believe one anyday.
Lawless SXE
Friday, October 12, 2012 @ 8:49:07 PM
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I think that if ND manages to hit all of the notes of maturity that they're striving to with this one, it could definitely be one of the most intelligent games that we've ever seen. I really can't wait to see and hear more about it, and then the critical reception when it is released, I feel, will be very telling for the medium.

The Last Of Us









bigrailer19
Reply
Friday, October 12, 2012 @ 11:39:05 AM
Nobody seems to complain about violence until there is nothing to complain about.