Why The Irrational Exodus?
Yes, I get that there may be a pun in the title, but it's (mostly) unintended. Developers and designers leaving a company for potentially greener grass is nothing new.
But something strange seems to be going on at developer Irrational Games, which is preparing to give us all the highly anticipated Bioshock Infinite in February. Back in August, art director Nate Wells and director of product development Tim Gerritsen left the team, which was followed by the almost immediate hiring of Rod Fergusson, formerly of Epic Games. We also heard they were forced to get rid of the intended multiplayer modes, and there were rumored reports of AI problems with your partner-in-crime, Elizabeth.
Now, as reported by Kotaku, two more key members of the Irrational team have left: AI lead Don Norbury and combat design director Clint Bundrick. Both have apparently taken new positions at Microsoft, which may or may not have any significance. Toss in producer Joe Faulstick's departure back in May and one just has to ask: What's going on at Irrational Games? Maybe Levine's vision has gotten a little too ambitious, or maybe something else is going on behind the scenes...
We're not necessarily worried about Bioshock Infinite, as a new trailer is headed our way soon. Still, we wouldn't be surprised to hear some concern from various industry analysts over this issue.
Related Game(s): Bioshock Infinite
10/15/2012 9:38:01 PM Ben Dutka