Hey, So...My Medal Of Honor: Warfighter Game Feels Broken
Two things you should know about me before reading this:
1. I am not a complainer. I don't take any pleasure in bashing games or developers, nor am I a nitpicker. When it comes to most games, I'm a die-hard optimist because I happen to love this hobby.
2. There is every chance in the world that what I describe is only happening to me, and that others will not experience the issues I'm having. I accept that, as should you, so be objective.
Also, for the record, Medal of Honor: Warfighter is probably one of my most anticipated games of the year. Our readers may remember when I staunchly defended the first Medal of Honor and dubbed it one heck of a great game. I was also fairly convinced that developer Danger Close would deliver a kick-ass, even memorable campaign for the new effort.
All this being said, something appears to be dreadfully wrong. There's a big ol' 200MB patch to download and such large day-one updates always seem ominous to me. The story starts off promising enough, with some really top-notch visuals (thanks, Frostbite 2!) and solid voice acting. I notice some lackluster AI but it isn't too terrible, and it's hardly a game-breaker. But speaking of game-breakers...
To be frank, I managed to break this game four times in my first hour of play. Three of those four times were similar: I'd move forward, the music would stop, and my comrades would stop moving. I could run around but nothing would happen. The fourth time, the game simply crashed. Then, there's an early sniper section that just appears to be completely broken. I shoot the first guy and my spotter says, "Great, he's down." ...but he isn't down. He's still standing there shooting. I try a few more times. Sometimes my spotter says I miss, other times he says "he's down." No matter what, the enemy remains. Furthermore, if I try to take down any enemy that isn't a primary target, I can't. They're invincible.
I also wanted to just explore the environment a bit and when I did, the game broke again. Two of my allies tried to follow and apparently got stuck somewhere, the music stopped again, and then the whole thing just froze. Breaching doors has also generated a series of brief hitches and glitches, although they weren't critical enough to stop the game. My full review will be coming later tomorrow but I'm really hoping this doesn't continue. Like I said, I don't like saying these things. I'd much rather go, "Hey, Warfighter freakin' rocks!" And I had fully expected to say that, too...
Related Game(s): Medal of Honor: Warfighter
Tags: medal of honor warfighter, moh warfighter, warfighter patch, moh warfighter update
10/23/2012 9:55:23 PM Ben Dutka
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Comments (55 posts)
bigrailer19
Wednesday, October 24, 2012 @ 12:40:42 AM
The game is actually pretty awesome, as you mentioned Ben the voice acting is good, and the visuals appear to be more than stellar.
Wish you wernt having bad luck, I hope it doesn't affect your review. Unless of course their is a complete consensus of people having issues tomorrow morning. Kind of like Skyrim.
daus26
Wednesday, October 24, 2012 @ 7:42:59 AM
rogers71
Wednesday, October 24, 2012 @ 8:18:05 AM
Ben,
I havent' experienced any glitches or freezing and in my playthrough of the sniper level, I took down whoever I wanted in what order I wanted. I love the campaign. I don't play MP so can't comment on that part. Story so far is remarkable and the graphics are some of the best I have seen in a FPS.
bigrailer19
Wednesday, October 24, 2012 @ 2:49:43 PM
daus26
Wednesday, October 24, 2012 @ 5:01:37 PM
xenris
Tuesday, October 23, 2012 @ 10:41:37 PM
Reply
It is why they didn't send out copies early.
If you have patched it then man EA dropped the ball, they shouldnt have rushed this game out before it was ready.
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 12:00:19 AM
daus26
Wednesday, October 24, 2012 @ 7:46:11 AM
xenris
Wednesday, October 24, 2012 @ 9:02:10 AM
Its a shame its giving you these issues. I lucked out with Darksiders 2, I had NONE of the glitches or bugs some of the reviewers pointed out, except for one freeze after a long play time, which very well could have been my dying *tear* ps3.
I hope things have smoother out for you.
WorldEndsWithMe
Tuesday, October 23, 2012 @ 11:07:03 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 12:00:46 AM
WorldEndsWithMe
Wednesday, October 24, 2012 @ 12:22:42 AM
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 1:31:56 AM
WorldEndsWithMe
Wednesday, October 24, 2012 @ 1:43:27 AM
bigrailer19
Wednesday, October 24, 2012 @ 2:07:58 AM
Anyways the online part is pretty much running perfect as well, as far as I can tell.
I hate to say it but it's obvious this game was built around the mp. I honestly didn't think it would be. I just have a feelingthe campaign will be really short. Super fun though.
ulsterscot
Tuesday, October 23, 2012 @ 11:11:49 PM
Reply
BikerSaint
Tuesday, October 23, 2012 @ 11:37:47 PM
Reply
BikerSaint
Tuesday, October 23, 2012 @ 11:44:42 PM
Upon first starting the game, you should be prompted to download the Medal of Honor Warfighter’s Day 1 Patch.
This patch is for consoles as well as PC and includes a multitude of fixes for both the Single-Player and Multiplayer experience, and our team heartily encourages all Medal of Honor Warfighter players to download and install the patch as soon as they are able.
New Features:
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.
General Tweaks and Fixes
Multiplayer Gameplay
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.
Single-Player Gameplay
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.
Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
platoon.
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.
Weapons
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.
UI and User Experience
Navigation
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus.
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.
User Experience
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.
Visual Polish
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.
Misc Fixes
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.
Additional Fixes Made on PC and PS3
Multiplayer Gameplay
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.
Visual Polish
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.
Misc Fixes
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.
Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
•Stability improvements.
Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Mouse wheel now works with all scrolling lists in the game
Last edited by BikerSaint on 10/23/2012 11:45:09 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 12:01:03 AM
WorldEndsWithMe
Wednesday, October 24, 2012 @ 12:23:40 AM
Dancemachine55
Wednesday, October 24, 2012 @ 8:43:28 AM
A dodgy game not ready for release should not be release, no matter what the competition is doing or time of year. If the game is not ready, it is not ready.
Some of the best games ever released were also the most polished and perfected games. Look at Gears of War 3. That was delayed about 6 months cos Epic wanted it to be perfectly polished and stable online from day 1 of release, no patching required. And look at all the high review scores it got!!
xenris
Wednesday, October 24, 2012 @ 9:07:36 AM
wackazoa
Wednesday, October 24, 2012 @ 11:21:32 AM
BikerSaint
Wednesday, October 24, 2012 @ 12:14:54 AM
Reply
bigrailer19
Wednesday, October 24, 2012 @ 12:31:35 AM
I don't see EA letting this game go out the door unfinished, just before CoD comes out. That's no way to compete.
The MoH reboot had some minor hiccups but nothing major. As far as I can tell, so far, all thos issues were resolved in this game.
Last edited by bigrailer19 on 10/24/2012 12:35:55 AM
Victor321
Wednesday, October 24, 2012 @ 12:33:25 AM
Alienange
Wednesday, October 24, 2012 @ 6:34:44 AM
Reply
Dancemachine55
Wednesday, October 24, 2012 @ 8:37:53 AM
Reply
Have you tried deleting your game data and patch data, reinstalling the game and re-downloading the patch?
I often find that deleting and reinstalling fixes any problems with any software, be it console or PC. Not 100% of the time, but about 90% of the time that action fixes problems.
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 11:14:35 AM
Dancemachine55
Wednesday, October 24, 2012 @ 8:46:44 AM
Reply
duomaxwell007
Wednesday, October 24, 2012 @ 9:06:50 AM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 11:15:31 AM
Reply
However, it DOES seem abundantly clear that the game was rushed. And that absolutely will be reflected in the score.
wackazoa
Wednesday, October 24, 2012 @ 11:25:31 AM
Just a thought.
Last edited by wackazoa on 10/24/2012 11:26:14 AM
Ben Dutka PSXE [Administrator]
Wednesday, October 24, 2012 @ 11:36:38 AM
bigrailer19
Wednesday, October 24, 2012 @ 1:46:53 PM
Not only that, the mp and servers are running great. Usually there are day one issues with servers and what not and I've experienced none of that. I had no problems getting into games, there was no lag at all, no disconnect issues; it just seems to be running like it should. It's had it's release date for a while and I feel they met that goal with a good product. Again I'm speaking on my own behalf.
It may have been rushed, but from my perspective it's hard to say. But I feel like I have a solid product.
My only complaint is looking at the missions, there's not too many of em' and that worries me. I thought for sure this would have a large(r) campaign!
dillonthebunny
Wednesday, October 24, 2012 @ 3:52:25 PM
Reply
Underdog15
Wednesday, October 24, 2012 @ 6:16:47 PM
dillonthebunny
Wednesday, October 24, 2012 @ 6:41:04 PM
Reply
its refreshing when some do think outside the box, but when it comes to BF and COD.. I like what they have always done.
seems that this MoH is the whipping boy of the genre. im not saying it doesn't deserve it, because I haven't played it, but hearing all the complaints about the glitches, this isnt really why its being marked down, so i do wonder..
bigrailer19
Wednesday, October 24, 2012 @ 9:10:45 PM
I think very highly of the reboot as well, I don't know what that means for you really, but they are legit.
I played some mp last night, and it's really good. Not sure why it's scoring so low.
karneli lll
Wednesday, October 24, 2012 @ 7:34:48 PM
Reply
ulsterscot
Wednesday, October 24, 2012 @ 9:20:46 PM
Reply
Really EA should wake up to the fact that if they release a COD clone 4-5 months after COD (and give the developer time to finish/polish the game) it will sell. Releasing a rushed clone a few weeks before is pretty stupid.
I still bought it for both PS3 and PC so I guess I'm stoopeedd too

Medal of Honor: Warfighter









bigrailer19
Reply
Tuesday, October 23, 2012 @ 10:34:42 PM
That is unfortunate for you though, Ben. Maybe it's just the review copy? Eh, who knows. Again if I experience anything goofy I'll say it. I just don't see them releasing a game had they experienced anything like that.
Last edited by bigrailer19 on 10/23/2012 10:38:50 PM