Insomniac "Agonized" Over Unveiling Fuse To The Public
Whenever you change things up a little and introduce something new, your fans might just rebel.
And maybe that's part of the reason developer Insomniac Games says they're always "terrified" about unveiling a new IP. In speaking to NowGamer, creative director Brian Allgeier said the recently revealed Fuse prompted much trepidation among the team.
"I think we’re pretty much terrified whenever we reveal a new game concept. Whether it be stylised and cartoony or more grounded and fantastic, it’s happened with every game we’ve worked on. You never know how people are going to react."
I think people were a little surprised when they first saw Resistance: Fall of Man. We were all like, "Wait, that's from the Ratchet & Clank guys?!" Allgeier says the studio "agonized over changing Overstrike into Fuse," and they were concerned that the gaming public wouldn't think too highly about the shift in style and concept. Many seemed to like it, though.
Added Allgeier:
"Any time you make a big change like that, it’s going to create waves. Ultimately you have to do what’s right for the game. You have to make a lot of tough decisions. You have to assess everything, you know? We get feedback from ourselves, company-wide usability tests where we get feedback from people and ultimately we have to make a decision, and it’s tough."
We can certainly appreciate that. The only thing left is for Insomniac to do what they do best: Deliver a great game. And with Fuse, they're gonna have to make it stand out a little... For more info and gameplay details, check out our recent preview.
Related Game(s): Fuse
Tags: fuse, overstrike, insomniac games, insomniac ip
10/25/2012 11:30:01 AM Ben Dutka
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Comments (16 posts)
Nynja
Thursday, October 25, 2012 @ 4:37:22 PM
sirbob6
Thursday, October 25, 2012 @ 8:21:49 PM
jimmyhandsome
Thursday, October 25, 2012 @ 12:04:25 PM
sawao_yamanaka
Thursday, October 25, 2012 @ 11:54:53 AM
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Friday, October 26, 2012 @ 3:52:39 AM
xenris
Thursday, October 25, 2012 @ 1:35:36 PM
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TF2 looks cartoony and a ton of people play that. I dont know what they were scared of, but I guess they are hoping that the CoD fans will pick it up or something?
I dont understand why devs are trying to hit that market with every bloody game.
I think they will be more agonized when they realize that EA is going to destroy them, slowly from the inside out. This to me smells like EAs decision to change the style, maybe not though, maybe the cartoony zany developers who blessed us with the comical ratchet and clank and the colourful resistence series decided they wanted to be less stand out and more generic ;)
WorldEndsWithMe
Thursday, October 25, 2012 @ 1:55:10 PM
xenris
Thursday, October 25, 2012 @ 2:44:34 PM
But I hope in a way it flops, I hope EA flip flops enough to learn to stop screwing with established IPs....sorry my nose bleeds when I talk about things that will never happen in any universe ever.
WorldEndsWithMe
Thursday, October 25, 2012 @ 3:37:22 PM
I know Resistance 3 didn't sell but at least it was a series with substance, same with R&C.
xenris
Thursday, October 25, 2012 @ 5:08:54 PM
BikerSaint
Friday, October 26, 2012 @ 12:39:56 AM
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Although I'm not too thrilled that it's gone cell-shaded & is only a D/L title.
Last edited by BikerSaint on 10/26/2012 12:41:10 AM
Lawless SXE
Friday, October 26, 2012 @ 2:55:39 AM
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Friday, October 26, 2012 @ 3:56:29 AM
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not to say i dont miss the old look of overstrike, and the different gameplay, but i prefer this.
looks really awesome too with all the customizable weapons, linkable trees, and 4 playable characters all very different and switchable on the fly!
sweet!

Fuse









WorldEndsWithMe
Reply
Thursday, October 25, 2012 @ 11:43:59 AM