Raise Your Hand If You Want A Sleeping Dogs Sequel, Please
Sleeping Dogs was just tons o' fun, wasn't it?
And during an OPM interview with United Front producer Dan Sochan, we learn that the developer has "6 months total DLC planned at this point." Sochan says he wants to give those who purchased the game as much value as possible.
As for the game becoming a "potential franchise," he doesn't really want to talk about a sequel at this point:
"I can’t really comment on a sequel right now. Our main focus is on putting out quality DLC so people see value and continue to want to show interest in the franchise. Then we can evaluate and look at it at that point."
Ah, but here's the million-dollar question- Do fans of the game want more content, or would they rather the team start on a sequel? The DLC won't be free, after all, although it'll be cheaper than a full new title...at the same time, a new game would be an entirely new experience. Personally, I want the sequel; I wouldn't care if it took a couple of years and I'm getting really tired of this massive focus on DLC these days. So raise your hand if you'd rather have a sequel instead of more content for the first game...
Related Game(s): Sleeping Dogs
Tags: sleeping dogs, sleeping dogs sequel, sleeping dogs 2, sleeping dogs dlc
10/29/2012 9:53:55 PM Ben Dutka
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Comments (9 posts)
PoopsMcGee
Monday, October 29, 2012 @ 11:24:37 PM
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jugheadjones
Tuesday, October 30, 2012 @ 12:34:01 AM
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Deleted User
Tuesday, October 30, 2012 @ 12:52:51 AM
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Lawless SXE
Tuesday, October 30, 2012 @ 3:16:46 AM
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Better if they take some of the core mechanics, iterate the hell on them and present them in a new IP with the next generation, but that's how I feel about a lot of games. Sequels aren't necessary if there's a solid gameplay base that can be used elsewhere.
___________
Tuesday, October 30, 2012 @ 3:52:58 AM
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the point of this was a undercover cop serving as a gang member, and eventually having second thoughts about what hes doing.
so how would you create a sequel to that?
anyway, story aside they really need to add some scope and budget to the game.
it was a fantastic game, but i dunno it just seemed a little boring, a little mundane, a little unambitious.
allot like the original uncharted, a awesome game but just lacked the ambition, scope, and high budget its predecessors have.
add the big lights and fast paced action, the big budget it deserves, and it would turn into a fantastic franchise!
thedaini
Tuesday, October 30, 2012 @ 3:53:18 PM
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I understand the buisiness side of trying to monetize existing sales, but I'm kind of tired of every game getting a ton of DLC, driving the total cost of ownership for a game easily into the $100 range. Guess devs eventually got what they wanted, considering when the generation started many were saying the games should cost $100+, not $60.
Last edited by thedaini on 10/30/2012 3:54:01 PM

Sleeping Dogs









Knightzane
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Monday, October 29, 2012 @ 10:14:59 PM