Cage: Beyond Is Now "A Few Weeks Off" The Alpha Version
It's certainly one of our most anticipated games of the generation, so we'll take all the good news we can get.
In a new PlayStation Blog interview with Quantic Dream boss David Cage, we find out that Beyond: Two Souls is moving along nicely, and also that it's "very different" from the studio's last masterpiece, Heavy Rain.
First, the Blog asked Cage if development is going well; a fitting question since we haven't heard anything more about the title since the big E3 reveal. Cage replied:
"Development is going very well. Indeed, it’s nice to go to all these shows but we also have to make the game! We’re advancing – we’re now a few weeks off the alpha version. It’s always a very critical moment in the development of a game since it’s the first time all the game data is assembled in a complete version. This first version is often not very playable, but it’s the first time you can see the “complete” game as a whole. After that we’ll move onto the beta version, which is when the game really starts to look like the final version."
The next question referenced Heavy Rain and whether or not Beyond will be different in terms of gameplay mechanics. Cage said the "first obvious difference" is that we'll have two characters to control: Jodie (played by actress Ellen Page) and that mysterious entity known as Aiden. The latter can do all sorts of supernatural stuff, such as walking through walls and even flying. For the most part, Cage says they're going for a "psychological thriller" feel in the game.
"Beyond, of course, will also have these components of emotion, depth of characters, strong moments, but there will also be a more epic, dramatic dimension.
All this will be part of a story with a logical narrative following the philosophy that each scene must be unique and different. Take the forest scene for example. This is the only scene like this in the game. We will have more epic scenes and other action scenes, but they will be radically different and have nothing to do with each other in terms of environment and the type of action involved."
In the end, Quantic Dream doesn't simply want to please Heavy Rain fans. Cage says they want to "surprise players and show them that we can actually go much further with the concept." Man, who doesn't want to try this? Can't wait to play!
Related Game(s): Beyond: Two Souls
11/12/2012 11:02:37 AM Ben Dutka