Cage: Beyond Is Now "A Few Weeks Off" The Alpha Version
It's certainly one of our most anticipated games of the generation, so we'll take all the good news we can get.
In a new PlayStation Blog interview with Quantic Dream boss David Cage, we find out that Beyond: Two Souls is moving along nicely, and also that it's "very different" from the studio's last masterpiece, Heavy Rain.
First, the Blog asked Cage if development is going well; a fitting question since we haven't heard anything more about the title since the big E3 reveal. Cage replied:
"Development is going very well. Indeed, it’s nice to go to all these shows but we also have to make the game! We’re advancing – we’re now a few weeks off the alpha version. It’s always a very critical moment in the development of a game since it’s the first time all the game data is assembled in a complete version. This first version is often not very playable, but it’s the first time you can see the “complete” game as a whole. After that we’ll move onto the beta version, which is when the game really starts to look like the final version."
The next question referenced Heavy Rain and whether or not Beyond will be different in terms of gameplay mechanics. Cage said the "first obvious difference" is that we'll have two characters to control: Jodie (played by actress Ellen Page) and that mysterious entity known as Aiden. The latter can do all sorts of supernatural stuff, such as walking through walls and even flying. For the most part, Cage says they're going for a "psychological thriller" feel in the game.
"Beyond, of course, will also have these components of emotion, depth of characters, strong moments, but there will also be a more epic, dramatic dimension.
All this will be part of a story with a logical narrative following the philosophy that each scene must be unique and different. Take the forest scene for example. This is the only scene like this in the game. We will have more epic scenes and other action scenes, but they will be radically different and have nothing to do with each other in terms of environment and the type of action involved."
In the end, Quantic Dream doesn't simply want to please Heavy Rain fans. Cage says they want to "surprise players and show them that we can actually go much further with the concept." Man, who doesn't want to try this? Can't wait to play!
Related Game(s): Beyond: Two Souls
Tags: beyond, beyond two souls, quantic dream, david cage, heavy rain
11/12/2012 11:02:37 AM Ben Dutka
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Comments (14 posts)
Beamboom
Monday, November 12, 2012 @ 11:41:36 AM
Crashes, unbalanced mobs, unfinished missions, unedited cutscenes, bugs in audio playback... It really does spoil the atmosphere. A lot :)
Last edited by Beamboom on 11/12/2012 11:42:40 AM
Underdog15
Monday, November 12, 2012 @ 4:13:54 PM
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Tuesday, November 13, 2012 @ 2:57:02 AM
its funny how alphas seem to run better than betas, i mean the BF3 alpha ran so much smoother than the beta and judging how smooth the crysis 3 alpha was i cant imagine the beta being much better.
if history repeats itself, worse is more likely.
Rogueagent01
Monday, November 12, 2012 @ 11:55:33 AM
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WorldEndsWithMe
Monday, November 12, 2012 @ 12:01:18 PM
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Sounds like they are going for a varying gameplay strategy, which should be very engaging and silence the losers who ragged on Heavy Rains controls.
Crap, now I wanna play Heavy Rain again.
frylock25
Monday, November 12, 2012 @ 3:08:04 PM
WorldEndsWithMe
Monday, November 12, 2012 @ 4:09:01 PM
Killa Tequilla
Monday, November 12, 2012 @ 6:06:44 PM
WorldEndsWithMe
Monday, November 12, 2012 @ 7:49:20 PM
CanadianGuy420
Monday, November 12, 2012 @ 12:12:53 PM
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Temjin001
Monday, November 12, 2012 @ 9:27:29 PM
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I believe I read somewhere some time ago that the game will be quite a bit different, structure wise, than Heavy Rain. I believe Cage actually described something of "open world" like stuff being integrated into the game. DOn't quote me on that, but I'm pretty certain I read something to that effect.
Lastly, I think this game is important. Important for Sony and important for other designers. Sony has put a lot of effort in keeping a diversified array of content availible for PS3, better than they ever done previously. Content that doesn't always fit popular appeals and a garunteed money grab bill.
I feel if something like Beyond tanks for Sony that narrow window that's still open for out-of-the-box design at the high production level will all but cease to happen by and large for quite some time.
Last edited by Temjin001 on 11/12/2012 9:28:30 PM
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Tuesday, November 13, 2012 @ 2:59:37 AM
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i hope theres not too many flashy hollywood moments too, the E3 leaked footage really worried me.
for a guy who despises violence, and is constantly calling out the industry for being so obsessed with big flashy action scenes, this sure does contradict itself ALLOT!

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Underdog15
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Monday, November 12, 2012 @ 11:32:53 AM