Square Enix Montreal Will Handle The Next Hitman Entry
It's time to switch things up for the iconic Agent 47.
IO Interactive developed Hitman: Absolution, which just hit store shelves this week. But the next iteration in the acclaimed franchise will be handled by Square Enix Montreal, with IO sort of monitoring the progress.
This according to what Absolution director Tore Blystad told OPM (via GameSpot). This marks the first time the series has "gone out of the house:"
"It's like with Treyarch and Infinity Ward. You have an IP that has been developed. They will feed off each other, as well as some things that stand out. I think with these big franchises, it takes a long time to develop just one game. If you can, work a little bit in parallel at least, and help each other out."
Blystad added that letting the Montreal team work on a new Hitman will give fans a "fresh perspective," which ought to be intriguing. Now, the die-hard franchise followers might be a little skeptical but remember, aren't we talking about the same team that produced the excellent Deus Ex: Human Revolution? If so, I'm perfectly willing to give them a crack at Hitman.
Tags: hitman, square enix montreal, hitman sequel, hitman game
11/22/2012 9:49:49 PM John Shepard
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Comments (8 posts)
WorldEndsWithMe
Thursday, November 22, 2012 @ 11:37:09 PM
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dillonthebunny
Friday, November 23, 2012 @ 4:43:24 AM
___________
Friday, November 23, 2012 @ 3:00:09 AM
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i was just saying today how i wish the deus ex team worked on this.
the AI was SOOOOOOOOOOOOOO much better in human revolution, and so was the level design.
2 things that really spoil this.
the AI is so freaking annoying, sometimes guards just ignore noises and other times the wrong guard investigates.
you throw a wrench behind a guard so you would think he would be the one to investigate, but no a guard 200KMs away with his back turned to it is the one to go searching.
and the guard close to it does not batter a eye lid.
or sometimes they just completely ignore it.
then it comes to the linearity of the level design.
some levels are done oh so well, but others are really stupid!
like the burning hotel level, your forced upstairs and have to get through a door with 10 guards standing in the doorway.
opposite that theres a stair case leading downstairs with other guards around the area.
no way to go around, you have to either use your instinct and a disguise to get past the guards.
or throw something down the stairs and hope all the guards at the door will go down and investigate, instead of the downstairs guards.
but thats exactly the problem, they never do its impossible to get them to leave their post.
so your basically forced to use your instinct and sneak through.
and if you dont have enough instinct?
tough!
one thing i REALLY hate about stealth games these days.
why does almost every stealth game have to force you down a corridor?
the WHOLE point of stealth games is to go AROUND enemies, not THROUGH them!
exactly why conviction was such a awesome game, every single level gave you 100 different ways to get around your enemies.
most stealthers dont though, they say heres the corridor, heres the door, now walk straight past the guards and dont let them see you.
great!
Last edited by ___________ on 11/23/2012 3:02:08 AM
dillonthebunny
Friday, November 23, 2012 @ 4:34:24 AM
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Lawless SXE
Friday, November 23, 2012 @ 8:09:34 AM
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Just wanted to throw that out there. The statement made above is interesting though. Collaboration isn't a bad thing if it helps to maintain the driving vision for the series, but if S-E wants to annualise Hitman alongside FF, they could be in for a rude awakening when the fatigue begins to set in. These games aren't fire-and-forget, like CoD. These are games with the ability to really stick with you from a literary perspective...

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sawao_yamanaka
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Thursday, November 22, 2012 @ 11:07:32 PM