Tomb Raider Quest About 15 Hours, No Need For Health Packs
Any new pertinent information we can find concerning the very promising Tomb Raider reboot is worth our attention.
The latest crop of intriguing details includes some good-to-know facts.
For instance, Crystal Dynamics global brand director Karl Stewart has said the campaign will take you about 12-15 hours "depending on your play style," and that estimate should make people happy. That's a very respectable length for an action/adventure title these days, unless you're based in an open-world structure (like Assassin's Creed III). We also learn that Lara can't swim, which basically just means that if she falls into the water, she's done for. That's kinda old-school but whatever. Last but certainly not least is the ditching of a definite old-fashioned mechanic - health packs - in favor of a regenerative health system. That doesn't bother me a bit, really.
It'll also be interesting to see what sort of story twists the developers have planned for us. After all, they say they "love twists," so we're hoping for some plot surprises!
Related Game(s): Tomb Raider
11/25/2012 8:59:11 PM Ben Dutka