Take-Two: Annualized IPs Eventually Seem To Hit A Wall
The concept of annual IPs seems to make sense: Take something that's popular and give it to the legions of fans every year, so as to make more money over and over.
Activision loves doing that. They did it with Guitar Hero (actually, they released multiple GH installments in some years) and they're currently doing it with the world's biggest video game franchise, Call of Duty.
But Rockstar Games isn't a big fan of the "annualization" process. Grand Theft Auto V will finally launch in 2013, likely at least 5 years after the last entry, GTAIV. That's a long time but even so, Rockstar believes that if you want a series to have true staying power, you can't keep jamming it down the throats of consumers. Here's what Take-Two boss Strauss Zelnick had to say on the subject:
"It's our view that if you want intellectual properties to be permanent, then you run the risk in that circumstance of having consumers fall out of love with that franchise. [Activision] obviously views the world differently."
Zelnick also pointed out that the recently released Call of Duty: Black Ops II did not outstrip last year's Modern Warfare 3 right out of the gate, which could be a sign of the franchise losing a little bit of traction. Zelnick further reminds us that this slip has never happened with GTA- "Ours do better each time," he said. "IP that is annualized eventually seems to hit the wall and we don't want our IP to hit the wall."
By the way, the GTA franchise has now topped 125 million in worldwide shipments life-to-date. So if there's one publisher that knows how to keep a popular franchise popular, it's probably Take-Two.
Tags: rockstar, grand theft auto, gta, activision, call of duty, cod
11/28/2012 12:00:18 AM John Shepard
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Comments (11 posts)
Highlander
Wednesday, November 28, 2012 @ 1:05:55 AM
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WorldEndsWithMe
Wednesday, November 28, 2012 @ 1:55:40 PM
Lawless SXE
Wednesday, November 28, 2012 @ 2:30:59 AM
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bigrailer19
Wednesday, November 28, 2012 @ 2:51:19 AM
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Don't get me wrong though, I don't mind development times either way, although I do feel Take-Two and R* take more time than any other developer. But that brings anticipation so...
Last edited by bigrailer19 on 11/28/2012 2:57:29 AM
___________
Wednesday, November 28, 2012 @ 3:37:48 AM
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yea, thought so.
or fifa, hell most sports games in general!
there are oh so many games out there that are annualized that sell better each time they release.
fans wouldent loose their interest in GTA if it was annualized, as long as it stayed the same game.
Beamboom
Wednesday, November 28, 2012 @ 5:29:04 AM
Lawless SXE
Wednesday, November 28, 2012 @ 5:58:57 AM
And yeah, franchise fatigue would see fans leaving even GTA if it were to go annual. It's a great series, but it doesn't have the same culture draw that CoD does. Activision's behemoth is an impossible exception...
xenris
Wednesday, November 28, 2012 @ 11:37:14 AM
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The more I play BO2 the more places I'm noticing where they cut corners and recycled things. Is this a crime? No but its sad that every year they have to cut more and more corners in order to get higher profits. Examples being, a bunch of the MP maps are pulled directly from BO1 but slightly modified for the year 2025. World at War had several hollywood voice actors, BO1 had a couple, BO2 has NONE. The new zombies is a HUGE disappointment for me and was the main reason I bought it. It feels small cramped, and cheap. They didn't spend ANY time fixing the problems that have been in the zombies mode since WaW. Mainly the zombies acting buggy and hitting you from far away, getting downed in one hit, getting caught on crawlers that you should be able to jump over with ease etc.
At any rate I often said CoD was a reskin from the last year, but BO2 opened my eyes in a different way. Its the first CoD game I bought that the content felt like it was being held back.
Annualizing has ruined this game even though each studio has 2 years I don't think that is enough time to put out something that is refreshing even if its a sequel. I hope they are losing steam, I wont to see what the next big thing is....hopefully the stealth genre :P
WorldEndsWithMe
Wednesday, November 28, 2012 @ 1:57:17 PM
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Maccelerate
Thursday, November 29, 2012 @ 2:22:53 PM
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Furthermore, even sports games, IMO, would benefit from sales from casual fans if the dev focused on a good game engine and provided annual *paid* DLC in the form of fantasy team updates, roster and rule changes and so on. That would easily give them 2+ years to improve the engine and still make $$. Even as a casual player, I'd much prefer to pay $50+ for a good game that didn't make me feel like I'd have to pay full price again next year to get a new map and a new character.
Smartphone app stores have proven that a game doesn't have to be annualized, or expensive to be popular and profitable.

Grand Theft Auto V









Killa Tequilla
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Wednesday, November 28, 2012 @ 12:21:10 AM