Platinum Abandoned Kojima's Bosses, Levels In MGS Rising
As you probably already know, developer Platinum Games is producing a very different game from what Kojima Productions originally envisioned.
Metal Gear Rising: Revengeance will be a slam-bang action extravaganza, which is what Platinum does so well (Bayonetta, Vanquish). When it first began its life with Kojima's team, there was unsurprisingly more stealth involved and the interesting part is that Rising was playable at one point.
And at that time, there were certain levels and bosses in place that just didn't fit with Platinums' new vision. In speaking to OPM UK, Kojima Productions producer Yoji Korekado and Platinum games director Keiji Saito spoke about the significant changes. Said Korekado:
"The script was finished and the boss concepts were finished. The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.
Just to brag a little bit about our designs, we believe that the bosses we created for Metal Gear Solid: Rising were probably some of the best in the series, but Saito came in and said, 'We’re not going to use these bosses.' So you’ll not be seeing them this time around."
The bottom line is that those boss fights just didn't fit the new style and mechanics. Saito implied that the original boss encounters were more like traditional MGS fare, as they often required "stealth and cunning." But that just doesn't gel with a straight-up action game, now does it? Oh, don't get all bent out of shape; Metal Gear Rising: Ground Zeroes is on the way and remember, Revengeance is just a spin-off.
Related Game(s): Metal Gear Rising: Revengeance
Tags: metal gear rising revengeance, mgs rising, platinum games, kojima productions
11/28/2012 11:40:18 AM Ben Dutka
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Comments (21 posts)
telly
Wednesday, November 28, 2012 @ 12:37:04 PM
Ultimadream
Wednesday, November 28, 2012 @ 12:45:29 PM
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Ninja_WafflesXD
Wednesday, November 28, 2012 @ 12:48:24 PM
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Now that it's just a pure action title, probably won't be a day-1 purchase, but I still hope it does well.....it is a Meat Gear game after all, spin-off or not.
It's kinda sad to know that we won't get what was originally envisioned (I'm really curious about the boss designs now!), but I'm still sure it'll be a quality product.
WorldEndsWithMe
Wednesday, November 28, 2012 @ 1:32:37 PM
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slugga_status
Wednesday, November 28, 2012 @ 2:03:10 PM
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Lawless SXE
Wednesday, November 28, 2012 @ 2:19:30 PM
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homura
Wednesday, November 28, 2012 @ 2:56:46 PM
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Yoji: Just to brag a little bit about our designs, we believe that the bosses we created for Metal Gear Solid: Rising were probably some of the best in the series.
Not so eager Metal Gear Solid Fans: Hell Yeah!, Can't wait to kick some bad ass bosses, I'll definitely buy it, now we're talking....etc
Suddenly Keiji stand up
Keiji: But we’re not going to use these bosses. So you’ll not be seeing them this time around.
a few seconds of silence,
Not so eager Metal Gear Solid Fans: What the F*CK!
Last edited by homura on 11/28/2012 3:01:31 PM
kraygen
Wednesday, November 28, 2012 @ 5:03:49 PM
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Personally loved MGS, have never enjoyed a platinum game, so I doubt I'll even bargain bin this game. An from what I've read it sounds like most MGS fans aren't that interested either. I know it's a spin off, but meh.
___________
Thursday, November 29, 2012 @ 2:09:03 AM
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MGS fans are already pissed off enough!
makes me so sad thinking what this COULD, and SHOULD of been like!
yea im glad PD picked it up because if they dident this would of been canned, but why couldent they just pick up where the others left off?
not EVERY game has to be a mindless fast paced action game you know!
sigh, i guess my dream of having something like tenchu back is, and always will be, a pipe dream.
:(
DjEezzy
Thursday, November 29, 2012 @ 9:40:49 AM
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ProfPlayStation
Thursday, November 29, 2012 @ 11:38:38 AM
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Metal Gear Rising: Revengeance









mustang750r
Reply
Wednesday, November 28, 2012 @ 12:32:56 PM