Inafune: Technology Has Become Too Big A Focus In Games
So many want better and better technology. But some, like former Capcom boss Keiji Inafune, believes we've actually gone too far.
In speaking to Play Magazine (as cited by NowGamer) about Inafune's latest title, Soul Sacrifice for the PlayStation Vita, Inafune expressed his indifference toward more technological advances.
"In the 25 years of gaming history that I have witnessed, there have been many technological revolutions and evolutions in the creation of games. However, recently the specs and technology have become too advanced, and I feel that the element of surprise is lost.
When thinking about the next level of creativity, I thought that I could implement emotion in to the game system, such as 'emotional conflict', 'doubts' and 'the suffering of having to make the ultimate decisions' therefore taking a challenge with Soul Sacrifice that no-one has taken before."
You know, this isn't the first time we've heard a similar set of statements. Quantic Dream boss David Cage believes we need to put emotion and innovation ahead of power; Inafune seems to also want "emotional conflict" rather than prettier pictures. And to some extent, one can't help but to agree with both these guys.
Tags: gaming, video games, game technology, keiji inafune
11/29/2012 11:28:11 AM Ben Dutka
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Comments (12 posts)
jimmyhandsome
Thursday, November 29, 2012 @ 11:48:24 AM
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But I agree that more developers should take chances as Inafune suggests. Unfortunately that's not a good business model for most publishers. So I guess it makes you appreciate titles like Heavy Rain that much more.
daus26
Thursday, November 29, 2012 @ 12:04:49 PM
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Anyway, technology is a natural progression. It's simply creativity not being able to keep up, not so much that technology has become a hindrance, focus, or whatever these guys are implying. Emotion and creativity is importance, but the natural progression in technology isn't exactly something developers can just ignore and stick to creativity.
Is this really a problem though? Games this gen, except Final Fantasy specifically, have been just fine. They are what they're suppose to be. I don't understand the sudden barrage of these comments. Perhaps they don't want next gen of consoles to arrive anytime soon? Unless, you're Ubisoft of course.
WorldEndsWithMe
Thursday, November 29, 2012 @ 12:05:55 PM
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Highlander
Thursday, November 29, 2012 @ 3:21:48 PM
It's just as it was with Ubisoft earlier whining that they need a new console cycle to continue innovating and that without it they cannot. That is the same as saying that they can do nothing with the technology and they need more technology to proceed.
The thing is, creativity in software does not come from the hardware or technology, it comes from the artistic creativity of the designers and programmers involved. Eliciting an emotional response from gamers is *not* a function of technology it's a function of the story, characters and immersion/involvement that the player feels with that story and character. You don't need a 8-core 3.5GHz CPU with 8GB of RAM and a 64 core GPU with 2GB of video memory to create a good story or character, and certainly not to create a dilemma which causes an emotional response with the gamer.
This view that the technology is holding us back might work in open world shooters, or games that require ever more realistic physics, but games that focus on the other things such as artistry, story and character do not require the technology to achieve that. In fact if anything the technology can hamper it because people pay more attention to frame rates and fill rates than they do to anything else.
WorldEndsWithMe
Thursday, November 29, 2012 @ 4:39:31 PM
BikerSaint
Thursday, November 29, 2012 @ 12:46:10 PM
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CrusaderForever
Thursday, November 29, 2012 @ 4:15:24 PM
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Powerful hardware is only the vessel creative development rides. You could have hardware from the future that is a 1000 times more powerful than our current best. But if you don't have any great ideas, story or game play options then it's wasted. I just don't understand why they cannot walk hand in hand. Cage and Inafune are missing the point. Powerful hardware makes their creative worlds more immersive and real. Load times can pull you out of your fantasy. Pop in can also detract from immersion. It's time for the PS4 and we all know that. Dull textures, horrible grass, pop in and load times need to disappear sooner than later. Probably won't see these problems disappear until PS5/6, who knows, maybe the PS4 will be a graphical juggernaut.
Last edited by CrusaderForever on 11/29/2012 4:18:25 PM
homura
Friday, November 30, 2012 @ 12:47:02 AM
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Just shut up and make what you want to make and we will play what we want to play.
___________
Friday, November 30, 2012 @ 3:40:36 AM
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we need to bring the FUN, and creativity games use to have!
games use to be so well designed, they had such a added layer of depth and attention to detail.
now everything has to be simplified so a 2 day old ant could master it!
only simplicity, and big flashy explosions matter!
Rogueagent01
Friday, November 30, 2012 @ 3:10:34 PM
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mustang750r
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Thursday, November 29, 2012 @ 11:47:28 AM