Hey Sony, PlayStation Move Still Needs A Big-Time Killer App
The PlayStation Move hasn't suffered terrible sales. Quite the contrary, in fact.
And yet, if it really wants to make any more significant strides, it's going to require a AAA elite killer app, which it has not yet received. For a while, many thought that title could be Sorcery, but while solid and entertaining, it didn't really qualify. It was simply too short and nowhere near involved enough for the hardcore.
Sony said when they launched the Move that they wished to cater to hardcore gamers, that they desired to deliver top-notch experiences the long-time veterans would enjoy. However, I still only want to play the Sports Champions games and that's about it. Personally, I think there's a very small percentage of hardcore gamers who have any interest in using the Move for a AAA production like Uncharted 4 or something. There's a limitation to the motion-sensing technology, and one notices that upon playing just about anything with Move (or Kinect).
So not only does Move need an attention-generating killer app, that game also needs to make the avid gamer stand up and take notice. Move works well with some shooters but other than that, my Move controllers mostly just gather dust. I think what all Move owners want is something unique and special; not merely a slightly better experience than what they'd get on other platforms. I just have no idea what sort of game would allow the Move to shine in the eyes of the hardcore...
Tags: playstation move, move games, motion sensing games, sony
12/2/2012 10:20:36 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (46 posts)
Ben Dutka PSXE [Administrator]
Monday, December 03, 2012 @ 12:59:15 AM
Coffeya
Sunday, December 02, 2012 @ 11:10:54 PM
PoopsMcGee
Sunday, December 02, 2012 @ 11:50:43 PM
Reply
Amnesiac
Sunday, December 02, 2012 @ 11:58:14 PM
Reply
-I personally hope someone at Capcom loses thier job over that one.
My friends and I were excited to play RE4 with our MOVE controllers but no we are stuck playing medium quality titles like: Cabella's Big Game Rhino Hunter 2nd edition Wild Turkey Catcher.
Last edited by Amnesiac on 12/2/2012 11:58:48 PM
Jed
Monday, December 03, 2012 @ 8:07:52 PM
WorldEndsWithMe
Monday, December 03, 2012 @ 12:08:45 AM
Reply
Solid Fantasy
Monday, December 03, 2012 @ 12:37:05 AM
Ben Dutka PSXE [Administrator]
Monday, December 03, 2012 @ 12:59:52 AM
Beamboom
Monday, December 03, 2012 @ 1:25:03 AM
dmiitrie
Monday, December 03, 2012 @ 1:42:56 AM
WorldEndsWithMe
Monday, December 03, 2012 @ 2:50:44 AM
Beamboom
Monday, December 03, 2012 @ 3:46:16 AM
AcHiLLiA
Monday, December 03, 2012 @ 3:50:44 PM
Solid Fantasy
Monday, December 03, 2012 @ 12:43:05 AM
Reply
WorldEndsWithMe
Monday, December 03, 2012 @ 2:52:08 AM
Beamboom
Monday, December 03, 2012 @ 1:34:18 AM
Reply
They need killer games made specifically for Move. They can tack on Move support on other games as much as they like (fine by me) but *don't* let Move dictate anything in those games. Not map layout, not control schemes, no nothing. Cause regular controllers and Move is not compatible. Their properties are too different.
I thought the future looked *so* bright with Sports Champions, I really did.
Why can't they make some serious sports games? It gotta be possible to make one killer golf game, for example. The thing practically begs for it to be made.
Personally I'd love a table tennis tournament, and that frisbee game in Sports Champions had such great mechanics!
Last edited by Beamboom on 12/3/2012 1:37:52 AM
CH1N00K
Monday, December 03, 2012 @ 3:05:25 AM
Beamboom
Monday, December 03, 2012 @ 3:49:22 AM
I'm thinking something that actually works well. Many of the games in the mentioned Sports Champions illustrated how intuitive the mechanics *can* be. But Move is so fundamentally different from a regular controller that the game needs to be designed for it.
(EDIT: I see in your comment below you like the Move support in Tiger Woods. So please note, no disrespect from me for you being of a different opinion. But as for my coop buddies and I, we pretty unison threw Move away and returned to the regular controller in our golf matches. It simply were too cumbersome using the Move controller, imo)
Last edited by Beamboom on 12/3/2012 4:12:18 AM
CH1N00K
Monday, December 03, 2012 @ 3:56:30 AM
Last edited by CH1N00K on 12/3/2012 3:58:20 AM
CH1N00K
Monday, December 03, 2012 @ 4:00:10 AM
CH1N00K
Monday, December 03, 2012 @ 4:12:02 AM
I think the thing for me is though, is that, I was getting tired of shooters...so for me playing with the Move is a new way to enjoy a game that I otherwise probably wouldn't buy...and as I play these games I start thinking of the potential of what other games would be fun with the move...that being said, I will probably not buy wonders book, or sorcery. Even though those games are going to show of some cool capabilities of what the move can do, they aren't targeted towards me and I don't think I would enjoy them...although I'm more interested in bioshock infinite now that I've found out that it may be move compatible....
Last edited by CH1N00K on 12/3/2012 4:13:50 AM
Beamboom
Monday, December 03, 2012 @ 7:47:38 AM
In my case I think this might have something to do with expectations. When we first heard about Move I was thinking that this had the potential of being something with the precision and speed of a mouse. That finally we got a mouse equivalent over in the console world. *That's* how high my initial hopes were. And from then on it's been one slippery downhill slope of disappointments and broken illusions.
So all in all, this whole Move story has made me feel much like how we feel when we've been out shopping and returning home with something that we realize we don't really need. You know that regret? That's Move in a nutshell for me.
Last edited by Beamboom on 12/3/2012 7:49:03 AM
CH1N00K
Monday, December 03, 2012 @ 11:48:45 AM
AcHiLLiA
Monday, December 03, 2012 @ 3:56:50 PM
Beamboom
Tuesday, December 04, 2012 @ 2:17:06 AM
But from what I remember table tennis in that game were not 100%. I guess table tennis is just too fast a game to be optimal for Move. I'd love to give it another try though.
daus26
Monday, December 03, 2012 @ 2:09:20 AM
Reply
CH1N00K
Monday, December 03, 2012 @ 3:38:30 AM
Beamboom
Monday, December 03, 2012 @ 4:13:27 AM
Lawless SXE
Monday, December 03, 2012 @ 2:20:50 AM
Reply
I just don't think it will get a killer app, and that makes me a little bit sad.
___________
Monday, December 03, 2012 @ 2:57:50 AM
Reply
especially until dawn, i mean yea it looks like a silly cheesy b grade slasher film, but who cares?
im really hoping maybe next gen we get allot more developers taking inspiration from this, and even alan wake.
a psychological thriller like that with move support could be really amazing!
maybe thats the next game david cage should make, and team up with the folks at remedy.
really surprised $ony has not tried to bring out something like ninja gaiden for the move, that would be the perfect fit for it!
maybe something to slot their SM team on once ascension is out.
id love to see their japan studio work on a tenchu styled hardcore stealth ninja game too.
oh and of course bring back ape escape!!!!!
im pretending that crappy move mini game compilation never happened.........
this is the perfect example of whats wrong with $ony though.
they ALWAYS put out amazing tech into the market, but never really have the manpower to bring it to fruition.
i mean they own by far the most studios in the industry, so how many core move games have we had?
$ony always talks the talk but never walks the walk.
if they acted HALF as often as they flapped their gums we would be drowning in core move titles by now!
they always say move is not only for kids games, yet the best its ever received is a cameo appearance in mediocre games like KZ3.
it needs games it can call its own, something to call it to power!
amazingly considering the manpower $ony has, no one has done that yet.
sad because it really is amazing tech that can have oh so much done with it!
ah f*ck it, just throw a bunch of cash at ubisoft and get them to port over the red steel series and bring us red steel 3!
Last edited by ___________ on 12/3/2012 3:01:20 AM
Lord carlos
Monday, December 03, 2012 @ 3:22:12 AM
Reply
Those games would be spectacular with extremely well designed move controns ie. nav controller forward motion with L1 held down for force push,back motion with L1 for force pull,L2 for force grip (The tighter you squeeze the trigger the quicker the kill!
Tps or fps?why not both....The wand is of course the lightsaber,hold o to deflect laser bolts and block & parry other lazerswords,x is force jump,square is reload or throw lightsaber when held down..triangle cycles lightsaber fighting style or weapon(guns)firing modes,i could go & on but yeah if done right a star wars game could be perfect for move!!
Last edited by Lord carlos on 12/3/2012 3:25:06 AM
CH1N00K
Monday, December 03, 2012 @ 3:34:37 AM
Reply
I have a few games that I keep going back to, to play with the move. I even tried a few rounds of MAG the other night, and was having fun with it. Heavy Rain was a different experience with the move, although I was disappointed on how RE5 controls were, but I found the controls in general with that game were screwed up across the board.
I know I'm probably not the majority vote here, but I do still use my move controllers on a regular basis, and always have a couple sharpshooters all charged up for some Buck-hunter style action, if a friend drops by.
That being said, I would like to see a solid, immersive game that does take full advantage of the Move controller. A couple ideas? Bushido blade...POV view, sword fighting where critical strikes make the difference. Or add move compatibility to the fallout series or Borderlands. Cleaning out the Dunwich building, or some dark cavern with a crappy flashlight with the sharpshooter would be a blast, but add in some quick draw battles like what Red Dead had. Who wouldn't want to throw down in a gun battle with someone?(make sure you wear you're wrist strap..lol)
I don't know, maybe I'm too optimistic, but I hope Sony does keep building off the Move, I'd like to see more of what it could do...
daus26
Monday, December 03, 2012 @ 5:56:08 AM
Beamboom
Monday, December 03, 2012 @ 7:09:44 AM
I think with Move we got a case of either you like it, or simply you don't.
CH1N00K
Monday, December 03, 2012 @ 12:05:14 PM
Of course I've also discovered that for me it doesn't feel comfortable for me to play the move sitting down...I actually have to be standing in front of the TV, I think more because it adds a bit more 'natural' feel to it when you manoeuvre...I actually kind of laughed at myself the other night, I was playing one of the Cabela's campaigns and I was at a level where there were hyena's attacking me from all sides. Part way through the battle I realized that whenever I was getting attacked I was actually side stepping and back stepping to try and avoid getting bit...
But I don't know what to tell you, I've enjoyed the Move so far, I'd hate to tell you to run out and buy the attachment and it simply being that that style of gaming isn't your thing. It's not going to be as good as playing with a mouse like what Beam was hoping for, but I think of all the motion controller's on the market, it's the best of them, and the sharpshooter adds to it. I've tried playing resistance with just the Move controller and it just felt awkward. I think if you're interested in shooters, then you do need a good gun attachment to go with it, and like I've said, of all the ones I've tried, the Sharpshooter seems to work the best..
Last edited by CH1N00K on 12/3/2012 12:08:51 PM
CrusaderForever
Monday, December 03, 2012 @ 9:40:05 AM
Reply
Otherwise, using it for shooters, Sorcery or Archery it does very well. I would have to say it does a better job than Nintendo's remote.
Temjin001
Monday, December 03, 2012 @ 12:22:27 PM
Reply
Motion controls are what they are. Controls. They've been added to AAA games like Heavy Rain, Killzone and more. The response from the hardcore has already been made. It's there as an offered appendage to those who care to control via Move based motion.
WorldEndsWithMe
Monday, December 03, 2012 @ 12:58:51 PM
CH1N00K
Monday, December 03, 2012 @ 1:23:43 PM
DjStiv3
Thursday, December 06, 2012 @ 4:37:31 PM
Reply
anyway some others i would say if the contract between microsoft and activision is done how about seeing what activision says for making call of duty move compatible? or how about twisted metal... i mean theirs many games that can get a patch made for move support but its like noone cares and would rather have a new game released

See Full Image









Kiryu
Reply
Sunday, December 02, 2012 @ 10:58:32 PM
did u play sorcery?