Is Big Business Gaming Infringing On Individual Creativity?
For the record, I am not blindly anti-corporation, in that I believe any company that has over a certain number of employees is automatically evil. I'm simply not capable of exhibiting that level of illogical idiocy with a straight face.
However, when one mixes any form of art or creative expression with a big business mentality, things can get strained. Just ask former Electronic Arts developer and World of Goo co-creator Ron Carmel, who described working for EA as "working for a machine."
"The reason I left EA was because it really was a machine. There was the designer/producer who came up with the design document--it’s literally this packet of paper that’s 50 pages deep--and it was handed to me.
It was my role as an engineer to implement the design document, and so I could steer it maybe one or two degrees in any direction. But I really felt like I was a factory worker more than a creative worker."
The bottom line is that Carmel says he wasn't able to be as creative as he could be, even though he felt he "had a lot to contribute." He also added that such conditions aren't only found at EA; in fact, they can be found at most any large company. Carmel said that working for a big company makes you a "specialized tool," but it's the opposite when you're creating something independently with a small team.
So is it fair to assume that as video games have become more mainstream, innovation and originality have fallen by the wayside too often due to corporate suffocation? Suffocation of individual thinking and creativity?
Tags: ea, electronic arts, video games, gaming industry, game business
12/4/2012 10:20:54 AM Ben Dutka
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Comments (19 posts)
xenris
Tuesday, December 04, 2012 @ 11:30:58 AM
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Big Publishers are ruining the industry IMO, its why some of the best most creative games to come out in the last couple years have been indy titles.
Sure we have gotten games like Dishonored, recently which really did some things different which is great. But so many games just seem to be following protocol which is sad. Whats more sad is ones that try something different get burned most of the time for not implementing the new feature perfectly, Binary Domain is a game that comes up in my mind often as a game that was treated unfairly.
I just hope something changes soon.
Beamboom
Tuesday, December 04, 2012 @ 2:09:07 PM
telly
Tuesday, December 04, 2012 @ 3:29:47 PM
xenris
Tuesday, December 04, 2012 @ 11:32:27 PM
Kickstarter is showing us that fans will pay for good ideas. Look up Star Citizen, crazy big ideas and it got over 3 million in funding and that is before its released. Most of the people who backed it will get it.
A lot of devs who are in kickstarter have been in the industry for years and a lot of them say that a lot of publishers are terrible to work for and use more money for PR than for actually game development. EA for example has been taking money out of Research and Development and putting it into PR over the last several years, and overall cutting costs where they can. Yet we get overall shorter games, and more DLC...that doesn't sound right to me.
I dont know what you mean only they can handle big releases? Kickstarter has shown that for 3 million dollars you can make a game with a team and profit from it. So when a publisher says they need to ship 5 million units to be successful, I call BS. Big publishers in my mind aren't adding anything, and a lot of the kickstarter devs feel the same way and like I said most have been in the industry a long time.
Games were plenty good in the late 90s early 2000s when lots of smaller publishers and devs were coming out with some awesome stuff.
Any JRPG fan will tell you that the PS2 had some amazing rpgs from really small publishers. Shadow Hearts:covenant, Suikoden 3, Dark Cloud 2, all the shin megami tensei games, Jade cacoon 2, Arc the Lad, Star ocean, Valkyria Profile 2 and Radiata stories. Sure some of these were published by bigger publishers like Square at the time, but they were creative and risky. Big publishers really aren't that willing to take the chance, and while it happens it is the exception not the rule. Dishonored is the most recent example of a big publishers taking a risk.
But for me, I see more awesome games coming from smaller teams this gen, games like Torchlight 2, The Witcher 2(my favourite rpg ever pretty much) and Natural Selection 2 that not only do things differently and better than the competition but they give you WAY WAY WAY more value. Which is my biggest problem with big publishers.
I honestly think kickstarting is the way of the future for games, seriously look up Star Citizen and tell me that that game doesn't look/sound like its going to be amazing.
Beamboom
Wednesday, December 05, 2012 @ 1:40:13 AM
I've backed several projects on Kickstarter already. Star Citizen is one of my most anticipated projects on there.
And these Kickstarter projects might have an even greater impact than just us getting a few more great games: It shows in volume the big publishers that we, the gamers, *want* more complicated games, niche games, and games that's not 100% geared towards action. The market is much more diverse than so, and the successful Kickstarter projects shows so better than anything else.
Last edited by Beamboom on 12/5/2012 1:41:14 AM
telly
Tuesday, December 04, 2012 @ 11:41:01 AM
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WorldEndsWithMe
Tuesday, December 04, 2012 @ 12:45:30 PM
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But it hasn't squashed all innovation and risk by any means, I think we've had some of the best indie projects ever this generation and many have even been successful. The evil publishers are likely to take notice of that soon.
Temjin001
Tuesday, December 04, 2012 @ 7:16:22 PM
BTNwarrior
Tuesday, December 04, 2012 @ 1:56:10 PM
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Beamboom
Tuesday, December 04, 2012 @ 2:12:47 PM
Lawless SXE
Tuesday, December 04, 2012 @ 2:23:11 PM
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Anyway, the indies are a different thing altogether, considering they are, generally, separate from the bigger publishers.
Rogueagent01
Tuesday, December 04, 2012 @ 7:05:06 PM
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However we have seen time and time again in all industries that big corporations run things in a tyrannical fashion. They have a very close-minded approach to their industries, they feel because of their size and power that their decisions are always right, and that the workers and consumers just don't know what they're talking about. If you happen to go against the grain in any way they will find a way to either get rid of you or make your job miserable to the point at which you quit. EA isthe one that comes to mind the most in this case as they love buying up smaller studios and then slowly getting rid of all the people that made that studio what it was.
But...
There is light at the end of the tunnel in this sense. Big corporations have alienated so many that these start-up companies like Kickstarter, Indie Go-Go, and a few others are going to become the future of gaming, art, and ideas. It turns out consumers are not as dumb as corporations thought they were. Us consumers have shown that we are more then willing to fund great ideas while asking for next to nothing in return, unlike the corporations. And because of that I believe(and I have said this several times now) that we are literally going to see a massive change in the world of business over the next couple of decades. Corporations are now sitting on a pervertible time bomb that if they don't act accordingly could reshape how they work in the future, and not in their favor either. They still have a chance to save themselves at this point by treating their employees better, being slightly more open minded, and showing respect to the consumers. However if they keep going at the rate they are going I don't want to think what may happen to some of them.
xenris
Wednesday, December 05, 2012 @ 9:46:36 AM
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Wednesday, December 05, 2012 @ 3:52:30 AM
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Beamboom
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Tuesday, December 04, 2012 @ 10:38:11 AM
This is not always negative, though. It all depends on what kind of person you are, and what you want to do.