You Didn't Appreciate The Darkness II, So Sorry, No DLC
So many critics tried to tell you, including me: Despite its flaws, The Darkness II was a blast and a half to play.
But it just didn't sell well enough to warrant extra content, apparently. According to The Nexus News, developer Digital Extremes said that sadly, publisher 2K Games "decided against the DLC option" for the overlooked title.
The sales statistics show The Darkness II moving a little over a half-million copies, but it was expected to sell double that number. While on the flip side, one of 2K's most recent games (Borderlands 2) sold several million copies and as such, we've already seen multiple DLC expansions. It's just unfortunate that so many people missed out on the quad-wielding good time that was The Darkness II. These days, support for games post-launch is important, but such support must be warranted...so next time, buy a good game when it shows up!
Related Game(s): The Darkness II
Tags: the darkness ii, the darkness 2, the darkness sequel, the darkness ii dlc
12/4/2012 10:47:28 AM Ben Dutka
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Comments (17 posts)
Ben Dutka PSXE [Administrator]
Tuesday, December 04, 2012 @ 5:12:47 PM
For instance, The Darkness II is a 2K game. So is Borderlands 2. One sold basically eight times what the other sold...so one gets a lot of DLC and the other gets none. And that's pretty standard. :)
BikerSaint
Tuesday, December 04, 2012 @ 12:39:09 PM
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And make sure you keep your word when you do so too, because I'm still miffed that Heavy Rain's 3 DLC packs were cancelled & thrown into the cold wet gutters of NowhereVille.
It's a bummer for Darkness 2 as I really enjoyed D1 & I wanted this one too, but I no longer have the funds for new, or even semi-current, games.
Last edited by BikerSaint on 12/4/2012 12:42:42 PM
WorldEndsWithMe
Tuesday, December 04, 2012 @ 12:51:53 PM
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Teddie9
Tuesday, December 04, 2012 @ 7:25:21 PM
Lawless SXE
Tuesday, December 04, 2012 @ 2:26:29 PM
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Now that just doesn't make a lick of sense, but I'm sticking to that broken reasoning. :D
Knightzane
Tuesday, December 04, 2012 @ 2:31:52 PM
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Beamboom
Tuesday, December 04, 2012 @ 4:50:26 PM
PoopsMcGee
Tuesday, December 04, 2012 @ 4:54:56 PM
Underdog15
Tuesday, December 04, 2012 @ 7:09:51 PM
firesoul453
Tuesday, December 04, 2012 @ 4:32:39 PM
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___________
Wednesday, December 05, 2012 @ 4:02:34 AM
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the darkness 2 sold poorly because of 2 simple reasons.
1 it was not anywhere near even HALF as good as the original!
the original was just such a better game in every way, especially how creepy it was.
2 was allot like those ultra violent cartoons.
cartoony graphics, but decapitations and enough blood to fill a slasher film!
always said the cell shaded graphics just did not suit.
not to mention it was pretty boring and repetitive, especially the finishing moves they were so similar.
tomato, or tomato with salt on it whats the difference?
2 it was SOOOOOOOOOOOOOOOOOOOOOOOOO different!
just like every sequel this year, sadly.
sigh, why do developers bother making sequels if there going to be so different?
why not just make new IPs?
because they know they wont sell half as well, thats why!
should be sued for false advertisement!
Alejandro562
Wednesday, December 05, 2012 @ 11:07:45 AM
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Lord carlos
Wednesday, December 05, 2012 @ 12:00:59 PM
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JoebooSauce
Thursday, December 06, 2012 @ 1:56:59 PM
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The Darkness II









Highlander
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Tuesday, December 04, 2012 @ 11:40:13 AM
So, buyers will buy a game if they think it will be supported but not if they think otherwise, but a publisher will only do LDC if they think it's warranted. Even a publisher saying that casts doubt on the future support and DLC for a title, which will deter buyers of the game - leading to lack luster sales and poor support as promised.
Publishers should either deliver the entire game upfront, or commit to DLC before launch so buyers know what they will get.