"Guitar Hero 7" Canned Due To Lofty Ambitions, High Expense
It took only a few years for the music/rhythm genre to go from being worth billions to being a barely recognizable blip on the industry's radar.
Guitar Hero's fall from grace has been well documented, so maybe it isn't surprising to learn that Activision was forced to kill off a new franchise installment while the embattled project was in the midst of development at Vicarious Visions.
According to Kotaku, this new effort would've boasted a six-string guitar, no drums or singing, and was canceled in 2011. But most interesting was the fact that it was to be very different from previous series iterations, as it was supposed to return to the franchise's roots. So yeah, just all about the guitar.
Early prototypes for the guitar in question had been made, but they unfortunately didn't meet performance expectations and were simply too expensive. Evidently, the source claimed the strings were "unresponsive and loose" and worse, no one could figure out how to make the thing affordable. It seemed like development was going along well at first but when they got further into the process, it became clear that the studio's lofty ambitions were causing serious problems. Here's part of the source's comment on the situation:
"When the songs started coming in, a great sense of dread came about everyone with an active brain. The game had all of the worst hits from the 1990's. They realized that, with our lack of budget and time, they couldn't get quality music so they bought bargain basement music like 'Closing time' and 'Sex and Candy.' There were some songs in there that had been used at least three times in the Guitar Hero franchises before."
It was known as "Guitar Hero 7" and it never saw the light of day. But considering the state of the declining music genre over the past few years, we can understand why.
12/5/2012 9:09:05 PM John Shepard