PS3 News: Are You Worried About Dark Souls II Being "More Straightforward?" - PS3 News

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Are You Worried About Dark Souls II Being "More Straightforward?"

Dark Souls II will boast a "new hero, new storyline, and an unfamiliar world." But it also might be...easier?

No, perhaps that isn't the correct interpretation of the comment in question, which comes from game director Tomohiro Shibuya, one of two directors that have taken over control from previous boss Hidetaka Miyazaki. In speaking to Edge, Shibuya said he's more about the direct approach:

"I personally am the sort of person who likes to be more direct than subtle. [Dark Souls II] will be more straightforward and more understandable."

Now, some hardcore fans of the original are already skeptical. What exactly does that mean? The problem is that it's kinda vague, so a lot of Dark Souls followers are a little concerned; maybe it means it'll be more linear, or not quite so surreal and mystical. It doesn't help that new directors are on board, which prompts more suspicion. But this isn't a casual/mainstream project and From Software knows it, so maybe we shouldn't be worried at all...what do you say?

Related Game(s): Dark Souls II

Tags: dark souls ii, dark souls 2, dark souls sequel, from software

12/11/2012 12:06:43 AM Ben Dutka

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Legacy Comment System (17 posts)

Tuesday, December 11, 2012 @ 12:51:24 AM

Looks like they gonna make it more like Demons Souls which is a good thing for me, on Dark Souls they just throw you on the world without much explanation.

Example: at the beginning there are two paths and one of them was almost impossible to do because enemy's required a weapons with a special properly or a potion that give your weapon that status.

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Tuesday, December 11, 2012 @ 1:45:49 AM

I think they're just going to make the story more apparent and give you a little more direction. Not necessarily tell you where to go, but hint at what a good way would be.

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Tuesday, December 11, 2012 @ 1:48:39 AM

Basically what Oxvial said. I got lost in that game, especially in the beginning. You just kinda go. If you can kill the enemies, you're probably on the right path. But trial and error in a game like that is not a fun experience at all.

Just giving something to tell us which location we should go to would be nice. Like named location, not even a quest marker type thing or anything.

Last edited by TheIllusiveMan on 12/11/2012 1:49:38 AM

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Tuesday, December 11, 2012 @ 2:20:39 AM

Dark souls was perfect. The fact that it was so vague and subtle was made it so unique and awesome. It was all about experimenting and taking RISKS. I hope Dark Souls 2 isn't too much different in terms of difficulty.
I have this irrational fear where Shibuya does a Sqaure Enix.... the one giant hallway thing....

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Tuesday, December 11, 2012 @ 10:37:44 AM

Ohhh shieeet! You just invented a gaming lingo!

"does the Square Enix"! I congratulate you and I feel deep remorse for Enix. You know you've messed up if a gamer invents a lingo synonymous to the company's failure.

I completely sympathise with your view by the way.

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Tuesday, December 11, 2012 @ 3:10:52 AM

Could be a good thing, honestly their were times I was playing Dark Souls I felt I was wandering about aimlessly without much clue as to what to do or where to go.

I like exploring and learning a game, but there were a few moments I thought it felt a bit pointless and I think there's room for improvement.

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The Real Deal
Tuesday, December 11, 2012 @ 3:33:13 AM

I will tell you what that means, all the haters and giver uppers of the past two titles are getting their wish.... A helping hand. Yes thats right, another game to try and cater to the masses. But be warned From Software, its either all or nothing with this group. The problem wasn't that people couldn't figure out the content, its when they faced a boss or died a hundred times they gave up.

What happened to our director, the one that wouldn't bend or sway with the wind. The one that didn't care about sales, as long as his vision and the quality of the game was intact. Oh right, i remember, we no longer live in a world where these things matter. Goodbye friend, hope you find a new place, where you will make two games that are the greatest of this generation, only to be fired yet again and your vision spit on.

Am I bitter, yes. First it was Final Fantasy XIII-2, then came Fallout New Vegas, and now it seems Dark Souls 2. I can not tell you the pain that Final Fantasy has caused me over the years. Demon Souls was the reason i didn't give up on RPG's. You better lie to me From Software, because if the truth is what i suspect, you will have one less guaranteed sale.

I suspect, I will not be the only defector if its feels diluted and stripped down. I am too old and too busy to spend my time with trash. You only need to change one thing from the past two titles.... More Advertisement and More Events!

Kudos: to how the game was revealed From Software, but I hope you didn't spend all your Marketing Money on that. If you did, and you changed the game for the worse (according to the fan base), then good luck; your going to need it.

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Tuesday, December 11, 2012 @ 10:18:24 AM

I'm not jumping to any conclusions just yet, but I was super excited when this was announced but now I am cautiously excited.

I'm hoping when he says straight forward he only is talking about the storyline. If they give a bit more direction on what your next objective is I don't care too much either.

But if the difficulty is gone then I'm not going to touch this game, I mean that was the whole point of it for me and the fans.

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Tuesday, December 11, 2012 @ 4:10:31 AM

sweet, there finally fixing whats wrong with the series!
having a difficult game, and forcing people to make decisions with no information are 2 VERY different things!
one is difficult, the other is cheap.
exactly why i stopped playing, i love brutal games, but when a game says pick a path and gives me no info what so ever, and one path is impossible and one is easy, is where i draw the line and leave.
you dont take a baby, throw him into a pilot seat and expect him to fly a plane.
you wait for him to reach a appropriate age, than train him.
thats what the series needs, a in depth tutorial, and whenever you ask the player to make a decision TELL THEM ALL THE INFO!

thats actually one thing i hate about allot of games these days, especially games with the "your actions change the game" theme.
like the walking dead, you can do so many different things but what happens if you do x instead of x?
who knows!
for you to know all the possabilities you have to replay the game multiple times, people just dont have the time for that!
i wish games would be more like alpha protocol, where they set up a scenario, in this door is person x, in this door is person x, choose who you want to save.
than once you choose, it shows you what would of happened if you chose the other person.
not only does it give you all the information you need to know to make the decision, it also shows you what would of happened if you chose differently, thus saving time and letting you understand the story better.
thats another thing, even if you have the time to go back and replay the game, are you going to remember which you chose, and every detail on what happened?
i dont think so!

its amazing how every time a game comes out im going back to alpha protocol saying i wish it was allot more like that.
just goes to show how innovative and well thought out the game was!
guess you could call it the half life of the current generation.
brought allot of new concepts to the table, and did them quite well!
figures, its the game that brings so many new things to the table that gets shunned upon.
while the mindless copy and pasters get praised to heaven.
oh how standards have plundered!!!!!

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Tuesday, December 11, 2012 @ 10:26:47 AM

I dont remember alpha protocol showing me what would have happened if I had have chosen the other options :\ It has been a while though so maybe I'm forgetting. It was one of the best RPGs in terms of choice and consequence.

I personally don't understand this 2 choice part you people talk about. Are you talking about the beginning where there is the graveyard with impossible skeletons?

See if you talked to some of the NPCs you would know where to go, and most players had the common sense to realize okay this is too hard and its an open world game lets try going another way. But I will admit when a game is marketed as being the hardest thing ever maybe people thought that was the right way.

I actually played through the game mostly blind for the first half of it without any guides and had no problem navigating.

I never felt like anything in this game was unfair except maybe for the tomb of giants. I'm not saying that to be elitist, I'm saying that because these days no one wants to pay attention to detail and actually listen and learn. If you do these things in dark souls your pretty much set and if you don't button mash the game really is not as hard as its made out to be.

I wouldn't mind if they told you more outright where to go, but I don't want them to grab my hand and lead the way. The last thing I want is this to be like call of duty where there is a way point every 30 feet to make sure you stay on your rail.

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Tuesday, December 11, 2012 @ 4:23:59 AM

No, it's Edges take on what they were saying. In the japanese interview they said nothing about it being more straightfoward or more like skyrim. Just want to clear that up for everyone.

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Tuesday, December 11, 2012 @ 5:22:49 AM

A bit. The trailer made it seem more story focused, which will be fine if done right. I'm more worried about the director Miyazaki handing the game to a different director. Did he not want another souls? Did he not want to go in a different direction?


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Tuesday, December 11, 2012 @ 8:05:00 AM

If it ain't broke don't fix it.

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Tuesday, December 11, 2012 @ 10:27:42 AM

Personally I only care about the mechanics. If this iteration does not scale "skill" with the "number" that skill represents (DEX - 35; you'd swing like hell etc) then I ain't interested.

Balls to all this supposed POWER that ps3 is capable of when one of the most basic concepts of RPG, DOES NOT WORK!

Yeah, when your skill "number" increases usually that means so does your "skill". Assholes.

I'm usually not this angry but the confusion is annoying. Either ps3 is or is NOT as powerful as devs make it out to be. And if ps3 IS in fact powerful, then what? Most devs are lazy? That's no good is it?

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Tuesday, December 11, 2012 @ 10:34:28 AM

I'm only worried because Dark Souls and Demon Souls are one of the only TRUE RPGs this generation. You create a voiceless hero and you build them how you see fit. You literally are taking on a role in this world and crafting your character to your liking. This is something we don't see anymore, and was part of the reason I liked ME1 so much. Shepard felt more like he was an avatar for me and not a character, but the sequels turned him into a bad arse soldier of sorts.

Anyway the only issue I have with this is that it would be holding your hand too much with where to go. Dark souls while hard was not unbeatable, and when you get good enough and learn enemy patterns it becomes pretty easy. However the nature of the beast is one that you can still die in a couple hits if you get sloppy and start mashing it never becomes that easy. But if you learn the mechanics and the stamina bar management you will beat the game.

I also know that these interviews a lot of the translators are absolute garbage, so I'm taking this with a grain of salt. Miyazaki is apparently overwatching the game and if that is true its good enough for me. Shibuya worked on the first monster hunter game which was my favourite of the bunch, and it was quite difficult so I don't think this game will be getting easier.

I'm pretty sure when he said he wanted it more straightforward he meant in terms of maybe story narrative and giving the player more hints on where to go.

The only sad part about this is that if you talked to the NPCs in Darksouls they did tell you where to go. It was a true RPG, one which required you to interact and be perceptive of the environment and the NPCs, to pay attention to detail.

Sure there are things they could improve in the sequel like controls, and the parry and backstab systems, I mean Darksouls isn't perfect. But I want them to fix the right things while making it even more challenging but in the right ways.

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Tuesday, December 11, 2012 @ 1:30:26 PM

Give me the option for easy and I'll buy it. If I want frustration from my game, I will go online on Black Ops 2.

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Tuesday, December 11, 2012 @ 9:18:55 PM

I assumed that they meant they'd explain what covenants actually did and add it better menu options like being able to sacrifice multiple items at once.

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