Levine On Bioshock Infinite Story: "I'm Not Afraid Of Any Topic"
As fans of the franchise well know, the storyline and atmosphere of the Bioshock games are of the utmost importance. Which is great.
And Irrational Games boss Ken Levine is only interested in generating the best possible plot and set of characters possible. If that involves potentially controversial subject matter, then so be it.
In a recent Joystiq interview, Levine, who is the president, creative director and lead writer of the game in question, said he's not about to run from the controversial stuff:
"For my own personal tastes, I'm not afraid of any topic or I wouldn't walk away from any topic because it was controversial. And I wouldn't run towards any topic because it was controversial. There's a story I want to tell.
Originally, the conflict in [BioShock Infinite] was one between technologists and luddites, and it just wasn't very interesting for us. The story didn't go anywhere, because there wasn't a lot of historical precedence for it and it didn't really resonate. And it evolved, and it kept evolving many, many times. But it's all about how you do it, not what you do."
Being an amateur writer myself, I have to agree with this. Nothing bugs me more than people who either purposely avoid or purposely include controversial topics for the sake of attention. The story is paramount. If the story requires something that might offend people, too bad. If it doesn't, don't put it in just to make a social point. This is art, not a political platform. And even if you wish your art to make a political statement, the quality of the art should still be the primary, manifest intent. This, I strongly believe.
Related Game(s): Bioshock Infinite
12/11/2012 9:54:44 PM Ben Dutka